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RoyBatty
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Some of it can reduce draw

Some of it can reduce draw calls.

Blur Killer doesn't affect performance.

Ordenator Texture Destroyer... crap tool to be avoided. Increases VRAM usage and lowers texture quality at the same time.

The performance guide can significantly increase performance without sacrificing anything.

jlf65
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Yeah, reducing the textures

Yeah, reducing the textures does nothing for performance in most cases, it just makes things look fuzzier. The only reason to reduce textures is NOT performance, but cases where you have really small vram, like shared memory video (be it a cheap card or built in GPU like some intel and amd systems). Even then, it's not needed for stock installs. Remember that the stock game textures were designed for consoles with 256MB of vram.

The biggest jump in performance I've seen in Fallout is to kill the in-game aliasing setting and to set any aliasing using the nvidia control panel. That almost doubled the FPS in places for me. Any other performance increases came from a proper NVSR/FOSR ini file. Use one of the files from the performance page for NVSR. There's one for older processors (and most AMD processors as I found), and one for newer processors - one will work great, and the other will cause crashing (every two minutes or so in my case).

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Hmm. I did a clean install to

Hmm. I did a clean install to test various configs. Also, before i start, I should also probably go over my specs:

AMD FX-9800p2.7 Ghz Processor, 3.6 Ghz overclocked

16 GB DDR3 Ram

AMD R7 integrated Graphics (512 MB)

 

For the tests, my base was everything as described in the guide.

The various things I tried were:

My tweaked INIs without performance mods, ENBoost, and Texop - About 35 FPS

Inis with just tweaks from this guide, no perf mods, enboost, and texop - About 33 FPS

My tweaked inis seemed to decrease performance but increase stability. I chose the inis from this guide. 

Next was with performance mods, no enboost or texop - About 40 FPS

No perf mods, enboost or texop - 33 FPS

Then ENBoost - Enboost with no perfomance mods or texop - About 37 FPS

Enboost with perf mods but no tex op - About 43 FPS

Now I added in tex ops - ENBoost with performance mods and texopted NMC's small texture pack - About 50 fps

ENBoost without performance mods - about 40 FPS

 

For me, it seems to increase stability and performance. It might be all just one giant placebo though. 

 

EDIT - I should probably note that these were the peaks of FPS, not average - the more performance mods, tweaks, tex op, and ENBoost gave higher maximum FPS but decreased the overall smoothness

RoyBatty
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There's not a lot you can do

There's not a lot you can do when you run integrated graphics.

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Darn. Well, anyway, you guys

Darn. Well, anyway, you guys did do a great job with TTW. 

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jlf65 wrote:

jlf65 wrote:

 

Yeah, reducing the textures does nothing for performance in most cases, it just makes things look fuzzier. The only reason to reduce textures is NOT performance, but cases where you have really small vram, like shared memory video (be it a cheap card or built in GPU like some intel and amd systems). Even then, it's not needed for stock installs. Remember that the stock game textures were designed for consoles with 256MB of vram.

The biggest jump in performance I've seen in Fallout is to kill the in-game aliasing setting and to set any aliasing using the nvidia control panel. That almost doubled the FPS in places for me. Any other performance increases came from a proper NVSR/FOSR ini file. Use one of the files from the performance page for NVSR. There's one for older processors (and most AMD processors as I found), and one for newer processors - one will work great, and the other will cause crashing (every two minutes or so in my case).

 

So I have only 512 mb of dedicated VRAM from my iGPU, should i use Ordenator?

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If you aren't adding much in

If you aren't adding much in the way of textures, no. Like I said, stock graphics were designed around 256M of vram. If you run mods that add a lot of graphics, you have two choices: scale the textures, or use ENB so that textures get loaded into another process space. Note that if you use ENB, textures will need swapping, and things will slow while it does so. Also note that you can do BOTH, scale the textures AND use ENB to supplement the vram. That's what I did on Skyrim back when I was using an AMD APU with integrated graphics. I did try FO3/NV with scaled textures... it didn't make much difference - not like in Skyrim. But then, I wasn't using mods with tons of added textures in FO3/NV like I was in Skyrim.

It doesn't take too many replacers to blow out your vram on integrated graphics. With FO3/NV, a Type 3 clothes/armor replacer can pretty much kill all your vram. That is one thing I did use ordenator on for FO3/NV - the clothes/armor replacer. I did the same with Skyrim for Immersive Weapons and Immersive Armors.

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RoyBatty wrote:

RoyBatty wrote:

 

As for NV optimized and Performance of the Gods and similar mods, I've never understood the reasoning of removing content to add content... the ones that delete records are bad.

INI tweaks are mostly placebo, or harmful. Never touch ugrids, or cell buffers. I've not tested background loading enough to make a determination. The other multithreading settings should not be touched, most of them aren't used by the engine anyway.

Performance can increase with ENBoost because MSAA (quite taxing) is disabled, among other image effects. It also breaks any image space modifiers in the game which are used for various things. I don't personally recommend it.

Texture "optimizers" do the opposite, they are crap, avoid.

Performance can increase with ENB for several reasons.

The first, is that it recompiles the shaders for SM 3.0, IIRC.

The EnableUnsafeMemoryHacks setting stops the engine from loading the textures and models of rendered objects into RAM, then into VRAM. It's similar to what D3D 11 improved on; rather than having textures and meshes mirrored in RAM first and then into VRAM, just put it all into VRAM. Even with vanilla meshes & textures, stutter is greatly reduced. I'd never play without this enabled.

ENBHost is an alternative to EnableUnsafeMemoryHacks. Instead of preventing VRAM mirroring, put the mirrored meshes and textures into seperate processes. Performance doesn't increase unless you are using a hefty texture replacer. The main benefit of this, is to allow for many more high resolution textures as the GPU will also page into ENBHost.exe without causing crashes due to FalloutNV.exe's memory cieling.

As for it disabling imagespaces, that's due to ENB preset authors removing the #define APPLYGAMECOLORCORRECTION variable in enbeffect.fx. Simple fix: put it back in.

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Now if you can just get him

Now if you can just get him to make the option like skyrim has to disable any rendering hooks.

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RoyBatty wrote:Now if you can

RoyBatty wrote:

Now if you can just get him to make the option like skyrim has to disable any rendering hooks.

Yes, I'd love to see an update to the FO3/NV ENB... it's a bit dated at this point. Skyrim ENB has received a number of updates just recently and is now up to 319.

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Boris already updated it the

Boris already updated it the other day. Now we are able to modify lights like in Skyrim's. Nvm, what was added were lighting parameters for objects that emit light, not lights in general.

You can also just disable all the effect hooks in the ENB, or does that still drag the lower end GPUs down?

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Holy cow! An update to the FO

Holy cow! An update to the FO ENB!! Thanks for pointing that out - I just checked it a couple days ago, so I wouldn't have checked again for another month or two.

 

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Skyrim version has

Skyrim version has UsePatchSpeedhackWithoutGraphics option, if this were in F3/NV version it would be great.

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So, for INI edits, these do

So, for INI edits, these do nothing or are harmful?

 

bDoSpecularPass

iMinGrassSize

uInteriorCellBuffer

uExteriorCellBuffer

bUseHardDriveCache

bBackgroundLoadLipFiles

bLoadBackgroundFaceGen

bBackgroundCellLoads

bLoadHelmetsInBackground

iBackgroundLoadLoading

bBackgroundPathing

bBackgroundNavmeshUpdate

bCloneModeisinBackground

bUseThreadedBlood

bUseThreadedMorpher

bUseThreadedTempEffects

bUseThreadedParticleSystem

bUseThreadedAI

bUseMultiThreadedFaceGen

bUseMultiThreadedTrees

bMultiThreadAudio

iNumHavokThreads

bUseBackgroundFileLoader  

 

So these do nothing?  

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iMingrassSize works

iMingrassSize works

bUseThreadedAI and iNumHWThreads are essential changes

the rest are placebo or shouldn't be altered from stock values

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Did some testing,

Did some testing, bBackgroundCellLoads works and somewhat alleviates load hitching

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Would it be safe to say then,

Would it be safe to say then, that the other background load lines work too?

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No. Most of the others are

No. Most of the others are not used by the game.

You can find a list of ini settings the game never uses here https://geckwiki.com/index.php/Unused_INI_Settings

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So, these are the most

So, these are the most updated performance instructions for FNV, right? There are so many "performance" guides that I found on the internet and I am not sure which one should I follow...

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This is the most up to date

This is the most up to date yeah, there's a slight bug in the NVSR profile, I'll upload a fixed one later.

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<script> </script>
Alright, thanks for the reply and for keeping this up to date.
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updated newer processors ini

updated newer processors ini

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ENB for New Vegas was just

ENB for New Vegas was just updated. Now you get that UsePatchSpeedhackWithoutGraphics feature.

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Really? Where? I just checked

Really? Where? I just checked and .322 is still the latest.

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Might I ask what
Might I ask what UsePatchSpeedhackWithoutGraphics does?
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CVB_Taihou wrote:

CVB_Taihou wrote:

Might I ask what UsePatchSpeedhackWithoutGraphics does?

In the Skyrim version of ENB, that turns off all video post processing. The Fallout 3/NV version can have processing effects disabled, but still does SOME post processing, like messing with the AA.

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Really? about time!

Really? about time!

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jlf65 wrote:

jlf65 wrote:

 

Really? Where? I just checked and .322 is still the latest.

 

The name of the setting is UseENBoostWithoutGraphics

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So you add it into the ini

So you add it into the ini and it works? It's not part of the ini files and not in the readme. Did you read this on the forum, or did you just try adding it?

 

 

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Try redownload the zip file.
Try redownloading the zip file. Boris reuploaded it without a version change.
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So I just downloaded the last

So I just downloaded the last ENB version(322) and dragged d3d9.dll, enblocal.ini, and enbhost.exe into my FNV root folder. Then I set UseENBoostWithoutGraphics to true in enblocal.ini. Is this the proper way to install ENBoost, or do I need to make further modifications in the enblocal.ini file?

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CVB_Taihou wrote:

CVB_Taihou wrote:

Try redownloading the zip file. Boris reuploaded it without a version change.

Ah, that makes sense, then. Thanks.

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xQdcss no you need to set the

xQdcss no you need to set the vram setting too and turn use effect off.

I tested it and it causes the same stuttering and poor performance when moving the camera around as it always has, so I removed it again.

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RoyBatty wrote:

RoyBatty wrote:

 

xQdcss no you need to set the vram setting too and turn use effect off.

I tested it and it causes the same stuttering and poor performance when moving the camera around as it always has, so I removed it again.

How bad is the stuttering your experiencing? Is it when turning and looking from different directions? or constant?

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In my experience, there is

In my experience, there is only constant stutter when turning the camera if [n]DisablePreloadToVRAM[/b] is set to true.

Conversely, having EnableUnsafeMemoryHacks set to true greatly reduces both stuttering and cell loading hitching that is present in vanilla (i.e, no ENB installed).

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MajinCry wrote:

MajinCry wrote:

 

In my experience, there is only constant stutter when turning the camera if [n]DisablePreloadToVRAM[/b] is set to true.

Conversely, having EnableUnsafeMemoryHacks set to true greatly reduces both stuttering and cell loading hitching that is present in vanilla (i.e, no ENB installed).

I've noticed when quickly turning in various directions that if ReservedMemorySizeMb was set too low I get a short, consistent lag. Setting this at 512Mb (atm) eliminates the problem; this particular card has enough memory to set that value fairly high.

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MajinCry maybe you could make

MajinCry maybe you could make a short guide for ENBoost with UseENBoostWithoutGraphics because there is so much conflicting information and misinformation about the use of ENB it's massively annoying to try and get it setup correctly especially since boris doesn't give any decent documentation.

Also it was UseOriginalPostProcessing for the image spaces and stuff right?

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