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Nozeminer
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Great mod, can't play without

Great mod, can't play without it anymore. (ノ^_^)ノ

There are just two issues I've encountered with the sortomatic patch on the sink and the tenpenny tower suite.

For the tenpenny suite, the refrigerator there isn't labeled as a sortomatic container, yet in the designer defaults the food still goes somewhere, so it appears that the sortomatic version of the fridge just doesn't show up to be accessed in the suite.

And in the sink I can't sneak-activate and bring up the menu on the fridge or the dresser, which means the only way to use them as destinations is to go by designer defaults, however, on these designer defaults the chems and meds are sorted into a first aid box that isn't there, the other two first aid boxes in the medical room are both empty the only way to access this third invisible first aid box the meds and chems are transfered to is by using the remove from shelf option.

 

mcniff12345
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Alright, this mod is great,

Alright, this mod is great, but again I really dont know how to word things, so thanks for putting up with me

RoyBatty
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Nozeminer wrote:

Nozeminer wrote:

 

Great mod, can't play without it anymore. (ノ^_^)ノ

There are just two issues I've encountered with the sortomatic patch on the sink and the tenpenny tower suite.

For the tenpenny suite, the refrigerator there isn't labeled as a sortomatic container, yet in the designer defaults the food still goes somewhere, so it appears that the sortomatic version of the fridge just doesn't show up to be accessed in the suite.

And in the sink I can't sneak-activate and bring up the menu on the fridge or the dresser, which means the only way to use them as destinations is to go by designer defaults, however, on these designer defaults the chems and meds are sorted into a first aid box that isn't there, the other two first aid boxes in the medical room are both empty the only way to access this third invisible first aid box the meds and chems are transfered to is by using the remove from shelf option.

 

The Sortomatic patch is a bit buggy, but it's complicated due to the amount of containers that swap around depending on the theme you choose.

Krell made it and not chuck, I'll take a look at it one of these days as I had to remove it because it interfered with all my other sortomatic homes.

CVB_Taihou
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The interior of Tenpenny

The interior of Tenpenny Tower looks weird. I think something is wrong with either TTWInt or Jsawyer UE-TTW compat patch.

Here's my load order and I also use ENB as well.

http://pastebin.com/V89GcsQe

http://imgur.com/a/Xqcj7

 

Edit:An ENB setting was the culprit. Fixed it

 

 

jlf65
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CVB_Taihou wrote:

CVB_Taihou wrote:

 

The interior of Tenpenny Tower looks weird. I think something is wrong with either TTWInt or Jsawyer UE-TTW compat patch.

Here's my load order and I also use ENB as well.

http://pastebin.com/V89GcsQe

http://imgur.com/a/Xqcj7

 

Edit:An ENB setting was the culprit. Fixed it

 

 

 

Yeah, that's a well known FO3 bug with ENB. You'll see it in a number of places, including the mansions in Point Lookout. There's a patch mod for that on FO3 nexus that fixes the textures so that you don't need to change the ENB.

http://www.nexusmods.com/fallout3/mods/21633/?

 

Fritz T Coyote
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Minor mod: Hush Puppy - Stop

Minor mod: Hush Puppy - Stop Dogmeat's barking when at home (requires TTWInt_FollowersGoHome)

Just a quick FNVEdit hack to prevent the incessant barking when Dogmeat is idling at home.  I replaced the 'bark' idle animation with 'scratch'. 

Requires TTWInt_FollowersGoHome.

Installation:

  • Copy the .esp file to your Fallout New Vegas\Data folder (normally C:\Games\Steam\SteamApps\common\Fallout New Vegas\Data, as usual for an esp)
  • Activate using your mod manager (as usual for an esp)
  • Place in load order after TTWInt_FollowersGoHome.esp and any other mod that messes with companion idles.

Should work in whatever location you told Dogmeat to 'go home' to.

 

 

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chucksteel
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Fritz, I'm moving a copy of

Fritz, I'm moving a copy of this to the Add-on section of the first post so it doesn't get lost in the thread. 

Thanks I'm sure people will appreciate this. 

RoyBatty
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Definitely appreciate this.

Definitely appreciate this. STFU Dogmeat! :D

Barachiel
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Having a weird issue.

Having a weird issue.

The Sortomatic in Megaton Home isn't working.  I'm used to the system, being a long-time user of Afterschool Special - Sortomatic Edition.  I've set all my DDs.  But when I use the inventory sorter, it just dumps everything into the default Catch-All (not even the one I set up) and refuses to sort anything.  I'm scratching my head on this.  

RoyBatty
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The sortomatic optional seems

The sortomatic optional seems to have issues if you have other sortomatic enabled mods sadly. I've had to remove it from my own game, which is a shame because it's really nice to have with Interiors' homes.

Someday I'll find the time to look at it and fix it for chuck.

Barachiel
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So the Sortomatic will work

So the Sortomatic will work with the OTHER Sortomatic mods (afterschool, bison steve), just not the ones added with that plugin?

Crap.  Oh well.  Thanks for letting me know!

chucksteel
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Ya sorry guys, I didn't make

Ya sorry guys, I didn't make the sort o matic plugin, I know nothing about how it works. If I did I would try to fix. 

RoyBatty
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Yeah I use Afterschool

Yeah I use Afterschool Special, New Bison and the AWOP optional of course. They don't conflict with each other, but the Interiors one screws with them.

RoyBatty
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Hey chuck, the bed in the

Hey chuck, the bed in the Atomic Wrangler is not set to owned by the player so you can't sleep in it.

chucksteel
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Really? OK I'll fix it in a

Really? OK I'll fix it in a few. I could swear it was set right but I believe you. 

RoyBatty
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Uhm I think it's because it's

Uhm I think it's because it's enable parented, and it didn't used to be so the script that swaps them when you rent the room doesn't work right.

The bed still has the SetOwnership on it, but Caleb's bed is in the way. :D

generalmx
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For me the Sortomatic in the

For me the Sortomatic in the Megaton House worked beautifully but when I went over to the Mojave Wasteland and tried to use my new Lucky 38 Presidential Suite Sortomatic, that one wasn't putting the items anywhere in the Lucky 38 -- not even in the "Homeless Items" container in the Guest Suite (though I'm not sure if that one is separate even though there's no Homeless Items container in the Presidential Suite), not even after I set containers and a "Catch-All". I'm thinking Sortomatic may get confused the more homes you set it up in.

Shardoom
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The dialogue for sending

The dialogue for sending companions to the rivet city home was showing the message for the L38, it was also setting the L38 variable for the fnv companions. The dialogue for RL3 was also completely broken and referencing Dogmeat instead.

 

I went ahead and added some new messages for Rivet City Home and fixed up the scriptlets.

 

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chucksteel
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Well Damn! I thought I had

Well Damn! I thought I had fixed this a long time ago. Maybe I just didn't update the mod for the public. 

I'll look at what's in my game compare it to what you done and post one of them. 

Thanks for pointing this out. 

 

Shardoom
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That's fine, I didn't re

That's fine, I didn't re-download the file on page 1 I merely went by the version number.

If you'd uploaded it with this fixed and simply kept the 2.3 version number then I apologise for wasting your time chuck.

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