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chucksteel
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Have you killed House or is

Have you killed House or is he still alive? Did you give the snow globes to Jane or use the snow globe stand?

I will do some more testing. 

Edit: I have been testing from a save from before I had any Globes placed and everything is working just fine. Starting a new game will likely solve the issue your having. 

Thanks for your help though I had forgotten about the script on the snow globe stand that only gets activated if you kill House and Jane goes away. 

chucksteel
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FalloutAddict wrote:

FalloutAddict wrote:

 At any rate for me it will be a mute point since I've decided to start a new game. I want to use both your Tenpenny home and the new Rivet City home in FO3 and the Lucky 38 home in Vegas. I want all my stuff to show up and to do that I might just have to start from scratch. 

You do know With TTWInteriors, If you don't blow up Megaton you can still get the Tenpenny home? You do have to do the "Tenpenny Tower" quest and Help or kill Roy! Depending on how it goes Roy or Gustavo will give you the key when everything is over. 

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Chuck, do I still need the

Chuck, do I still need the NMC patch for interiors?

I'm having this weird bug with quonset huts and I tracked it down to interiors.

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Hi Chuck,

Hi Chuck,

No, I haven't killed House yet. I like to wait until he wants me to kill off the Brotherhood of Steel and then I kill him. 

I'm going to start a new game as I think that might be the issue. I did know about keeping both the Megaton and the Tenpenny homes, as I used to keep both in my game. I like to keep two active homes in each wasteland, so all I'm going to do is to use the Tenpenny home and change out Megaton for the New Rivet City home.  I'm going to play hard core mode with this new game so I may keep all three in FO3 since I won't be able to fast travel. For New Vegas I guess it will be the Lucky 38 and the new Novac home. Which by the way I love only thing is I can't find the computer to upgrade? If you would private message me I have some other things I wanted to discuss. One is I wanted to try and add Grib's Soromatic to these homes and thought that I would give the finished product to you. But I would need to go over things with you like where to put new storage boxes and lockers, stuff like that. If your not interested then just message me and that will be fine. 

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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unless he's moved it recently

unless he's moved it recently, the novac computer's in the lobby.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

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Wait, is that what that

Wait, is that what that computer is for? Is it just to tweak the normal room you get or...? So many mysterious surprises when you load mods all willy and nilly :D

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Puppettron,

Puppettron,

I tried that computer but it comes up as a broken terminal? 

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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Presidential sweets
chucksteel
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FalloutAddict, 

FalloutAddict, 

The terminal gets activated once you enter the room. 

 

Roy,

the new version I just uploaded will fix the issues you were having with the quonset huts. The issue was from an intentional Dirty Edit. I changed the model to the one from LR because the LR ones have windows that use emittance. I removed the dirty edit and changed all the Huts in Nellis to custom forms. 

Edit: sorry for the fast update I forgot to clean something and fixed it before I forgot about it. 

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Chuck oki, you stopped

Chuck oki, you stopped responding to me last night. Thanks for fixing, I fixed it in AWOP too... lol double fix.

Well I guess interiors won't conflict with any other mod now then.

paragonskeep
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TheRealRudy wrote:

TheRealRudy wrote:

 

Hey, I'm a bit new to this project, but I was wondering; Does this mod include DCInteriors from F3 aswell?

Yes yes it does. Along with all of Chuck' other goodness. 

If life is but a test, where's the damn answer key?!?!?

paragonskeep
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The urban edition was

The urban edition was originally done by bigcrazewolf so I'm not totally sure on that. 

I'm sure Chuck will weigh in here sometime soon on this. 

I've used these mods so long I forgot was all included. (Hopefully urban is included)

If life is but a test, where's the damn answer key?!?!?

RoyBatty
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It includes everything.

It includes everything except a Room with a View afaik.

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It's called a Readme.

It's called a Readme.

http://pastebin.com/tMkp4bfH

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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Thank you addict that's the

Thank you addict that's the droids i was looking for 

If life is but a test, where's the damn answer key?!?!?

chucksteel
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As everyone has already said

As everyone has already said it is a full combo of DCInt, NVInt, TTWInt Player home themes, DCInt A Room With a View, (The New Rivet City home) It doesn't contain TTWInt/NVInt A room with a view because that is still a WIP. It also doesn't include "Followers go home" or "Mojave express boxes" because there add-on's and I didn't want to conflict with other mods. 

RoyBatty
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Chuck I think the core needs

Chuck I think the core needs an update? I already toggled the esm flag.

 

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http://i.imgur.com/ZZyE4fr

http://i.imgur.com/ZZyE4fr.png

http://i.imgur.com/PvoGciT.png

Everything was working great until like a day ago?

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

chucksteel
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@Roy, Well I screwed up the

@Roy, Edit I take that back I was looking at an unreleased version that I messed up. Combo AWOP v3.8.3 works just fine. I tested it with core v2.6 and it's BSA, I removed all loose files to be sure I didn't forget to pack anything an I had no issues. Are you sure up updated to core v2.6?

@FalloutAddict, I'm not sure what's going on with your game. I can't find a problem in my testing. 

 

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Did you get an answer?

Do I need the NMC patch?

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Chuck: yes I did... not sure

Chuck: yes I did... not sure what's going on. Everything else seems to be working fine :-?

darthbdaman: yeah it fixes the orientation of a few textures.

 

chucksteel
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Roy, from your screen your

Roy, from your screen your obviously missing meshes if it helps they are located in Meshes/DCIntMeshes/Architecture/RivetCity.

maybe the old BSA didn't get overwritten but I'm just guessing. 

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Apparently it was a bsa issue

Apparently it was a bsa issue, I renamed it to TTWInteriors_Core - Main.bsa and now it works fine.

 

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Hey Chuck, I just went back

Hey Chuck, I just went back to the Rivet City house and now I'm getting what Roy had above. 

http://imgur.com/YWfOXC5

 

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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Try doing what Roy did and

Try doing what Roy did and change the name of the TTWInteriors core BSA to TTWInteriors_Core - Main.bsa.

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It seems to be working now. I

It seems to be working now. I did change the name like Roy did, but, I had it working before that. I have no idea what made it freak out like that. I think something in my game conflicts with some of your mods. I will have to find out what it is? Right now I have 107 mods so it will take some time to find the one that is causeing the trouble. Last time it was the pipboy mod? Since I'm not using that one any more so I have no idea. Well just thought you would like the good feed back!

 

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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Apparently the bsa name

Apparently the bsa name thingie is a problem that appears if one has too many bsa files at once, so it is not really a specific mod incompatibility, but a general "too many bsa files around so the game will freak out if there is any bsa with the same name as an esm file".

Don't ask me why... ¯\_(ツ)_/¯

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Yep! I talked to Roy about

Yep! I talked to Roy about that and when I update the core I will rename the BSA. This should happen soon because I have new assets for "A Room with a View". 

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Risewild wrote:

Risewild wrote:

 

Apparently the bsa name thingie is a problem that appears if one has too many bsa files at once, so it is not really a specific mod incompatibility, but a general "too many bsa files around so the game will freak out if there is any bsa with the same name as an esm file".

Don't ask me why... ¯\_(ツ)_/¯

Why????

 

Edit: I said not to ask why

-- Risewild devil

If life is but a test, where's the damn answer key?!?!?

chucksteel
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um! because that is how it

um! because that is how it works! 

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Chuck,

Chuck,

I found the culprit, It is "See You - Time for Bed NV". What the problem I was having was I couldn't sleep in any of beds. This was across the board, in all your FO3 rooms. At any rate I removed the mod and now everything works great. 

The author is sesom, I don't know if he is the same sesom that is here at TTW but, if it is, perhaps he could work out a patch or something. 

Just thought you would like to know. 

 

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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It's the same author :) and

It's the same author and "See you (NV & FO3)" isn't TTW compatible (yet? ).

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Thanks sesom,

Thanks sesom,

Too bad, as this is one of my favorite mods. 

I carry that cardboard bed everywhere.  

Thanks for the mod!

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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I still have to test the AWOP

I still have to test the AWOP version but it will be up soon! 

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AWOP version is up I had some

AWOP version is up I had some errors to resolve but got it all worked out. Both versions of TTWInt Combo include A room with a View. 

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\o/

\o/

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So I am fairly new to TTW but

So I am fairly new to TTW but I am quite experienced modding other games. This mod seems to be giving me mesh or texture issues that I can't figure out. I am getting red triangles at the lockers right next to the front door in My Megaton House. Also three red triangles are showing up in the interior shack across from springvale elementary, an interior added by this mod. I don't have any mods installed that I am aware of that change the meshes or textures of the environment. Any idea what is going on or how I might go about fixing this?

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Post your load order and

Post your load order and number of mods. TTWInt is fully tested and the .bsa is complete! You shouldn't be missing any meshes. 

Also please post the version of both TTWInt Core and TTWInt project Combo you are using. You can find the version number by clicking on the mods in FOMM or NMM. 

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I'll be back at my computer

I'll be back at my computer before long. I am using MO not FOMM or NMM. I also extracted the bsa since it seems loose files tend to play nicer with NV. Do you think that could be the issue? I am using the AWOP version. Once I get back to my computer I will post my load order. 

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you still should be able to

you still should be able to find the version number I think! I don't use MO though! 

 

let's start with load order and number of mods and go from there. 

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Here is my load order. Total
Here is my load order. Total number of plugins is 126. The version of TTW Interiors I am using is 2.6.1

 

 

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Not sure what the cause is

Not sure what the cause is for you but there are a couple things on the load order. TTW Fixes needs to be directly after TTW. Also the game gets buggy with over 100 plugins. Can you merge some in order to get fewer plugins? 

If life is but a test, where's the damn answer key?!?!?

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Chuck and I discovered

Chuck and I discovered unpacking the bsa files were what was causing the issues. And thanks for pointing out TTW Fixes. I had forgotten to put it back after I was messing with stuff. I've already merged a few mods. However I like it when the mods relate to each other (like NV Uncut and Adv Recon) before I merge them. 

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If you are using the latest

If you are using the latest versions of A World of Pain and A World of Pain Dead Money, you MUST uninstall Balance and Cleanup, it's no longer compatible with AWOP.

Burning Campfire is a badly made and VERY buggy mod, I would recommend you uninstall it.

Good to know unpacking the BSA breaks things. :D

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Thanks for that Roy. I didn't

Thanks for that Roy. I didn't know either of those things. Funny the things you find out when you post your load order online! =D

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TheRealRudy, 

TheRealRudy, 

I didn't measure where the stool should go some of them are meant to look shifted like the room is in use not just all placed symmetrically. I'll look at the ones where you can gamble and see what I can do to fix the 3rd person issue on them. 

A Room with a view is already released in TTWInteriors 4.0!  I'm working on another update that will add "The Primm Slim Suite!" Obviously in the Vikki and Vance Casino.

I also just added or should I say Re-added (I had to Rebuild TTWInt after an early TTW update!) Audio markers in all my DC cells. 

Again while I'm in this process I will look at the casino stools. 

Edit: Hate to admit when I'm wrong so, well! I won't!  But the stools in the Tenpenny casino will be fixed in the next update.

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Updated with bug fixes, DC

Updated with bug fixes, DC audio markers, and the all New "Primm Slim" Glass window Comp suite. 

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Followers go home lets you

Followers go home lets you fire any vanilla follower to any home you own. 

  • Megaton 
  • Tenpenny
  • Rivet City
  • Lucky 38
  • Novac
  • Atomic Wrangler

But you can only fire them to home that are in your current wasteland so if your in DC you can't fire one to the Lucky 38 for example. 

The Mojave express boxes add Pony Express boxes to DC and adds a few more to NV. There is a NVSE version that Grib did which is probably better but I don't remember the name off hand. 

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Gribs also adds them to the

Gribs also adds them to the DLC's

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