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RoyBatty
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Thank you. Probably a bug

Thank you. Probably a bug from YUP, it had a few of these. Think it was caused by an older FNVEdit version.

HI IM PIEZ
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Fix Elder Lyons' Robe pip-boy

Fix Elder Lyons' Robe pip-boy icon. Use the one from NV, and quite possibly the same model from NV

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HI IM PIEZ wrote:

HI IM PIEZ wrote:

 

Fix Elder Lyons' Robe pip-boy icon. Use the one from NV, and quite possibly the same model from NV

That comes off as rude and demanding.

Damianwolff
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Not really, once you know

Not really, once you know that PIEZ wrote that comment because Roy asked him to write that issue down so he knows to fix it later.

The more you know...

jlf65
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I'd like to request that

I'd like to request that Agatha's violin music be added to the list of audio files converted to _mono.ogg. That will allow people using tunable radio mods to hear the violin pieces instead of only her comments. They can be found in "Data\Sound\songs\radio\violin\", so it should be easy to add them.

abendystraw
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Yesterday I installed TTW

Yesterday I installed TTW with FOMM(v0.14.11.13). I launched the game to the main menu and all seems well so far. I have not actually started a new game yet as I am getting all of my mods for TTW installed first. The first mod I installed was JIP. Now I would like to install the TTW Fixes. I downloaded the file, but I am not sure where to extract the file. 

I am very new to modding so I may need a little more handholding than others. (Sorry in advance lol). Any other words of advice are appreciated

Thank you!

Edit 1:

I extracted the file to my FOMM Mods folder then activated the package on FOMM. There are two files, ttwfixes_2_2_2 and ttwfixeshotfixes. I currently only have the ttwfixes_2_2_2 activated, when I activate ttwfixeshotfixes it askes if I want to overwrite TTWFixes.esm. Should I do Yes to All?

aBendyStraw

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yes, ttwfixeshotfixes is a

yes, ttwfixeshotfixes is a fix to ttwfixes :P

abendystraw
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Thank you! I have ttwfixes,

Thank you! I have ttwfixes, hotfixes, and fixed armor installed with FOMM. In the package manager it states that the author is unkown and that the version of each is 1.0

I attached a screenshot for reference.

 

Edit 1: I started a new game and got out of the vault. it did not go very well. My game would freeze for a couple seconds, go to a blue screen, and then it would return to the game and things would be back to normal. This happened 3 or 4 times. After I exited Vault 101 I went to Springvale to scavenge and then the game crashed for good. Any help is appreciated. 

File Attachments: 

aBendyStraw

RoyBatty
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You can export your load

You can export your load order with fomm to a text file. Did you enable Archive Invalidation?

barmyarmy72
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Sorry, lads, but I've noticed

Sorry, lads, but I've noticed that this fix makes the lamposts in paradise falls lose their meshes (or textures, I can't remember), anyway they get the exclamation point thing. I've used only TTW and the fixes and can confirm it's the esm itself causing it. I don't know why, but it may want to be fixed.

RoyBatty
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TTW fixes will not be updated

TTW fixes will not be updated ever past this point. It will become deprecated with the next TTW release as we're fixing bugs in Fallout 3 in TTW from this point. I'm not sure about YUP compatibility at this point, the separate esp needs to be merged into YUP for the NPC's, but I don't want to have a forked YUP version just for TTW, but that may need to be done, which would replace TTW Fixes and be YUP for TTW.

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Sweet. I got the jist of what

Sweet. I got the jist of what you just said. I think.

Also, something else I noticed, it seems the heavy weapons are kind of borked too. And I think this is just a TTW thing.

It's like this, the miniguns/gatling lasers don't spool anymore. They just fire, and it creates a delay with the sound. Then if you fire again within a short time, they're completely silent. Really weird. Is this shit being addressed too? Thought I'd bring it to attention if not.

RoyBatty
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the spinup sound is different

the spinup sound is different in NV, that's known. As for the silence you get sometimes, its because it tries to play the 3d sound which is non existant, I'll try to address that one as I am aware of it and have a potential fix for it.

These are both vanilla NV bugs btw.

barmyarmy72
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Yeah, sorry for that, I

Yeah, sorry for that, I figured this out a bit after some background checking. It's a shame. Not something I honestly would've expected since F:NV is better than 3 in every way. I wonder if you could fix it by just porting the shit from Fallout 3. Just a thought. 

RoyBatty
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An optional for F3 sounds is

An optional for F3 sounds is planned.

I will make 3d fire sounds to fix the bug and include them with TTW.

barmyarmy72
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Ayo that's neato. Nice work,

Ayo that's neato. Nice work, fam.

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jlf65 wrote:

jlf65 wrote:

 

I'd like to request that Agatha's violin music be added to the list of audio files converted to _mono.ogg. That will allow people using tunable radio mods to hear the violin pieces instead of only her comments. They can be found in "Data\Sound\songs\radio\violin\", so it should be easy to add them.

 

Everyone has their preferences, of course, but I'd like to share just a little:  I use some of the FO3 Radio Mods (GNR Enhanced, Agatha Radio, Enclave Radio Enhanced, and Tenpenny Radio).  I use TTW v2.9.4b and have always used these radio mods in TTW and when using Agath Radio, I have no issues hearing her violin music and/or conversations.  Just a thought, if you don't mind adding the Agatha Radio mod.  It has already been converted and is shared on this site.  I make my own conversions, however, they are exactly the same as the ones shared on here.  This may be an easier solution than having the team fix it.  However, if it is an issue with this mod, your info is still needed for them to look at.  Hope this helps!

 

EDIT:  To the rest of those working on this...  How close is this mod to becoming bug free, or at least minimal non-CTD bugs?  I've been modding this game for years, and this time round has been the most frustrating.  I've been trying to mod in all my wanted mods for two months now without actually playing a regular play through due to incompatibilities with some of my conversions (my fault, my choice.. of course).  Question is, will I need to make numerous changes in FNVEdit and GECK to this mod as well?  Or does that depend on which mods I'm using?  I use FNVEdit to flatten out conflicting records on my own for those changes I KNOW will safely override (e.g. navmeshes, or adding in leveled list items, etc).  I do this to minimize my load order.  However, I am experimenting with Standalone Merged Plugins to assist with merging non-conflicting records into single plugins.  I'm going to run this mod without answers and see myself.  I just know you guys been here modding for what seems to be ages and have much more solving power than I do.  Thanks for everything!!

CyberDanz The public junkie who LOVES Fallout!

jlf65
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My request wasn't for Agatha

My request wasn't for Agatha's Radio Enhanced, but for the regular music in the game. Also, the ogg files are only needed if you use a mod that allows you to tune in stations on radios, not mods that make a radio one particular station. That's the bug in the engine: changing stations on the fly requires the ogg files (or wav).

Anywho, it's beyond the scope of TTW to ask the makers to convert music for SPECIFIC mods like the ones you mention, but Agatha's music is part of the vanilla game, so while they're converting everything else, they can just add her songs to the list. Also needed to be converted: the various radio broadcasts for all the DLCs. They're all required for TTW, so you might as well add the DLC broadcasts to the list to be converted as well.

RoyBatty
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Any mods are going to have

Any mods are going to have conflicts that are this size and do what it does. You'll probably have to patch something I'm sure.

Be aware this mod is deprecated and will no longer be updated.

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