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Sint
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Just a question does this

Just a question does this version/mod change the balancing of the DC reavers,Mutant Overlords and the Swampfolk ?(I think the extra damage and health are to high)Or do I have to mod it by myself?The mods I found are all for earlier versions.

 

Christopher
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Super psyched to see this

Super psyched to see this awesome mod moving forward. I am ready for another swing at this ever closer to clean mod. 

~Thank you for your time on this project 

manos
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Congrats and thanks for this

Congrats and thanks for this new release!

Video games are bad for you? That's what they said about rock'n'roll...

AnvilOfWar
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TYVM TTW Team.

TYVM TTW Team.

Coming back from a long absence of Fallout and a complete rebuild of my game/mods was just the ticket to upgrade.

New installer was very fast, had a few hiccups with FOMM so opted for a manual install, but in any case its up running fine as I could see, a heartfelt thank you for your dedication to this project.

Best. Mod. Ever.

I wanted to amend this post for some of the things I have encountered in the game as of currently.

As I said I am coming back to TTW after a while of being away from the game, but some of the things I have found have floored me. Most note worthy was the "new" Train stations, my last install was 2.2a (so yeah it was a long while) when the new stations where under construction. Both of them are -INCREDIBLE- the quest to get the power back on was nice. Though I kind of regret going to NV that early in my current game (level 9) the area seems to be designed for a bit higher level character, and that's cool.

Getting to NV I had discovered the "Scouts handbook". My question though is, I had completed the "Wasteland Survival Guide" quest, is the NV guides always handbooks or was that a hiccup and they should have remained as Survival Guides? Or was the texture changes a decision the team made to prevent any continuity "errors"?

I'm going to start over again in light of Roy's hard work on TTW WMX, and EVE so perhaps I will see even more things I might have missed. Thanks again TTW Team, this mod just keeps impressing and going above and beyond itself. :)

 

Risewild
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Or was the texture changes a

Or was the texture changes a decision the team made to prevent any continuity "errors"?

^ That one.

AnvilOfWar
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Risewild wrote:

Risewild wrote:

Or was the texture changes a decision the team made to prevent any continuity "errors"?

^ That one.

Ah ok thanks Risewild, I wasn't sure one way or the other, i remember reading some talk about possible dynamic changes being made on the Wasteland Survival Guides if or when you got to NV before or after the Quest being done. So the NV "Wasteland Survival Guides" are just "Scout Handbooks" irregardless of the Quest being complete or not? Now I understand.

KeltecRFB
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Use the latest FOMM from here

Use the latest FOMM from here and you shouldn't have any problems.  At least, I and others do not. 

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

Newgirlde
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Just wanted to mention that

Just wanted to mention that the FOMOD info.xml has the version listed as 2.6 still instead of 2.7.2.

KeltecRFB
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Yeah, we already told them

Yeah, we already told them already and it really does not affect the game itself.

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

funguseater
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What a great job guys. 7min

What a great job guys.

Ran through with Windows 10 Tech Prev 64bit in 7min 20sec  amazing install! Thanks for all the hard work.

Rabid_Robot
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Noob here. My modding

Noob here. My modding experiences until now have been getting Fallout 2 to run on Windows 7, and hotwiring a toaster so it would toast my bagels faster.

Just installed TTW after buying FO3 and NV on the steam sale this weekend, and it works great. I had some moments where I wanted to pull out my neckbeard, but those were entirely my fault. I didn't realize other mods needed to be converted. I am going to try to convert something small this weekend to see how the process works, maybe add to the community in my own weird way.

ANYWAY!

I really only registered to tell the team they are doing a killer job. Keep up the good work!

scorpion
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funguseater wrote:

funguseater wrote:

 

What a great job guys.

Ran through with Windows 10 Tech Prev 64bit in 7min 20sec  amazing install! Thanks for all the hard work.

 

Glad to hear it! I haven't had the chance to try the preview yet, but it's all good news if the installer works in it.

Puppettron
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Rabid_Robot wrote:

Rabid_Robot wrote:

 hotwiring a toaster so it would toast my bagels faster.

that's actually pretty impressive

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

alanbard
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I've been lost in ESO and

I've been lost in ESO and also had a hard drive crash that ate way to much stuff... 
so in the middle of rebuilding and feeling a need for TTW, I log in and... 
Wow, a new version --- will download as soon as the update for ESO is finished.
Thank you all for your work on this. 
Itching to replace the twin daggers with a sniper rifle...
-----
as for eventually doing some stuff for TTW... 
anyone knowing a good source for "written" directions on how to get obj files from 3dMax or Daz3d into a form for TTw
please message me or FBook me at Alan Bard Newcomer
---
all of the buildings in the attached picture are ones I built*... just have to learn how to move them from program A to program B
they are all textured to match Edward Hopper paintings... but that's changeable. 

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Decker
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I recently got the 2.7.2

TTW 2.7.2 is superb.

I recently got the 2.7.2 version of TTW installed on to my SSD drive, everything went extremely smoothly and fast - only about ten minutes or so to install - the new sexy installer is a huge improvement over the earlier models, I thank you all very much for the great work you've been doing for this great mod.

So far I've gotten a playthrough started in the Capital Wasteland, the game is working good so far. Better than ever before, in fact.

Some initial playtesting info and things of note so far;

My System essentials: i5 3570K, 8GB RAM, Win 7 Ultimate SP1 x64.

Mods in use: Manual install TTW version 2.7.2 (no error messages of any kind during install) with optionals(TTW Anchorage Customization, TTW Bobbleheads, TTW Outcast Trading, TTW No Karma Followers, TTW XP Reduction, TTW More Cooking Items, TTW Speech Checks, TTW Reputation and TTW Stash Pack Options), plus other mods including TTW Interiors series of mods, TTW Alton IL Reloaded, texture packs (NMCs and Poco Bueno), TTW Equipment Looted when going to NV 1st time, More Enemies at Hoover Dam Final Battle, Power Armor Footstep Sounds, Perk Every Level and Level Cap 100.

Interesting Discovery; I noticed that if I save the game with my characters hands empty (i.e. no weapon at all equipped or even holstered), that save game then loads noticeably faster (in less than half the time or so). Dunno why this works, but I think I am going to be saving my games with no weapon in hand from now on.

Some minor bugs I have noticed;

Few reoccurring missing meshes; Near a couple farmsteads (ruined grain silo and all) in CW amidst cornstalks where I guess should be harvestable Maize/cornstalk? This seems to occur in every cornstalk cluster I've found so far, I can't get no Maize in CW.

Missing speech voice on Protectrons which are activated via terminal from the robot pods, Super Duper Mart protectron as well as Metro protectrons.

Despite using the TTW Stash Pack Options mod to disable all packs, I am still getting the Classic Pack items upon exiting the vault. I tried ticking off all Courier Stash DLC files and the Stash Pack options - Much to my surprise, I then got all of the couriers stash packs..

Brotherhood of Steel Paladin from the Falls Church (unmarked quest to save the Initiate Pek), keeps on appearing in weird places around CW. I saved Pek for no pay, so the BOS troops offered to escort me around Falls Church - Most of them got fragged by Super Mutants (I did not nerf the muties with the optional mod, I prefer them tough), but the one last Paladin didn't die, he was randomly stalking me all around CW. Tried using console on the BOS Paladin, disable does not work on him, but Kill does, and solves the problem, sort of.

Not sure if this issue related to the experimental TTW Reputations optional is an actual bug or just a feature, but; Started my playthrough by assassinating Mr.Burke at Moriarty's (I was sneaking [Hidden] and used a silenced .22 pistol with several shots to the head), this gave me Vilified reputation with Tenpenny tower.. Later on in the game, I used a Stealth Boy to avoid hostile tenpenny guards and managed to get the quest 'Tenpenny Tower' from Chief Gustavo, then completed this quest and ended up with 'Merciful Thug' reputation - This still leaves Tenpenny Guards hostile to me; Logically they should all become neutral because I just completed a mercenary contract for their employer; This could be fixed by either giving more faction rep for completing Tenpenny Tower, or by simply making ALL tenpenny guards non-hostile/neutral as soon as you talk about taking care of ghoul problem over the Tenpenny Tower intercom.

In contrast, I was able to use a silenced Sniper Rifle to sneak attack and assassinate every single slaver and merchant in Paradise Falls - Since noboby saw me do it, my Paradise Falls faction rep remained at 'Accepted' level.. I wonder how I got the Vilified Tenpenny Tower rep by assassinating Mr.Burke then..

So far, I only have found very minor bugs/issues, I am enjoying the heck out of this newest and greatest version of TTW so far. In my humble opinion, TTW is the best fallout mod ever, keep up the good work!
 

farmerboy464
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Decker,

Decker,

Look into this post https://taleoftwowastelands.com/content/maize-ing-mesh-was-left-out-bsa.  It might solve your missing meshes problem.

Decker
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farmerboy464 wrote:

farmerboy464 wrote:

 

Decker,

Look into this post https://taleoftwowastelands.com/content/maize-ing-mesh-was-left-out-bsa.  It might solve your missing meshes problem.

 

Thanks, this works perfectly, I can confirm the missing maize mesh issue solved.

 

I found another minor issue with the quest "You Gotta Shoot Em In The Head"; I used the powers of high Speech skill to get all of the special keys without killing any of their owners as well as got Dukov to spill the beans on the location of Fort Constantine. I then went directly to looting Fort Constantine with full set of keys, and got loads of loot including the T-51b Powerarmor. After stashing the loot at my home in Megaton, I then went to have a polite discussion with Mr.Tenpenny and agreed to a contract hit on the troublesome Mr.Crowley after being paid 100 caps of advance money.. After that I went back to Mr.Crowley and gave him all the (now worthless) special keys to Fort Constantine and lied about having killed the owners of the keys; Mr.Crowley swallowed all of these tall tales and paid me caps for each fake hit. Now after Mr.Crowley had outlived his usefulness, I activated a stealth boy and used a silenced sniper rifle to assassinate him and sneak away from the Underworld without being detected (no change to The Underworld faction rep, nobody saw me do it).

So far the quest had worked just like it should, but the problem surfaced when I went back to Mr.Tenpenny to get my 200 caps agreed upon completion of the hit. I got the reward money okay, but the quest did not complete at all (despite all of its objectives having been completed) and having succesfully made a contract killing working directly for Mr.Tenpenny did not increase my faction reputation with Tenpenny Tower. (I had to complete the quest with a console command, which works but still does not give any faction rep.)

 

alanbard
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the DC train station is

the DC train station is awesome. In this case I came from NV to see it for the first time and stepping out into the light was great.
One question, should the local area be pretty much deserted. 
I like the effect, but since Nexus Mod Manager failed once, with a message, and then seems to have installed all the parts the second time without an error message but left the mod marked with a red x on the mod page, I thought I would double check. 
We fought off a couple mutants in the train station... and the rad roaches. 
Thanks for all the work
Only drawback so far is that a couple of my mods from fallout three (couple of extra followers) that worked way back in requiem don't now, so I will have to run the converter. 
But I am impressed with the way the AI can handle 3 or 4 companions.
Picture is from either requiem or 1.2 or so. 

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Risewild
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Decker wrote:

Decker wrote:

 

I found another minor issue with the quest "You Gotta Shoot Em In The Head" (...) So far the quest had worked just like it should, but the problem surfaced when I went back to Mr.Tenpenny to get my 200 caps agreed upon completion of the hit. I got the reward money okay, but the quest did not complete at all (despite all of its objectives having been completed) and having succesfully made a contract killing working directly for Mr.Tenpenny did not increase my faction reputation with Tenpenny Tower. (I had to complete the quest with a console command, which works but still does not give any faction rep.)

 

That is a vanilla Fallout 3 bug, not in the scope of TTW to fix, that is a job for... TTWFixes mod! And not getting the Reputation is a job for TTW Reputation optional plugin which is still in beta and will cause problems in some places, but I am glad you reported it so the team can look into fixing it .

Blazefan
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Hey guys, loving the new

Hey guys, loving the new version. I just got back into TTW again. I started over a year ago, loved it, reported a couple bugs, and vanished. Long story short, my computer had too much trouble running Fallout, be it 3, NV, or TTW. But it's working now and I'm hopefully getting a new graphics card soon, so I'm getting back into TTW.

Just want to say it's awesome. The issues I noticed with an older version all seem taken care of. Optional plug-ins are great. Keep up the good work guys. 

JaYmZeE
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KUDOS for the installer -

KUDOS for the installer - like night and day.

One small step for man... one giant leap for the TTW Installer - Outstanding work!

"BEWARE - TOXIC ATMOSPHERE - FULL PROTECTIVE CLOTHING MUST BE WORN AT ALL TIMES!"

"TTW-RAD METER MUST BE CHECKED AT REGULAR INTERVALS TO AVOID INEVITABLE DEATH"

Satanael666
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Hey guys can you help me out

Hey guys can you help me out my TTW crashes when i try to activate it i didnt even installed it cuz it crashes upon start up

scorpion
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Satanael666 wrote:

Satanael666 wrote:

 

Hey guys can you help me out my TTW crashes when i try to activate it i didnt even installed it cuz it crashes upon start up

 

Reread the prerequisites on the download page and make sure you've followed them to the letter. Run the installer as admin. Post your install log in the Technical Support forum, it will contain the error that's causing a crash.

Kainschylde
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I am currently on my first

I am currently on my first successful TTW install, and I am loving it. Thank you very much to everyone involved in making this project a reality!

The level of detail in Columbus Circle and Union Station is mind-boggling. From the buildings to the random skeletons that each tell a small story of panicked commuters trying to escape the city before the bombs fell to the enemy placement...beautiful.

Robo-Porn cameraman

TrickyVein
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Kainschylde wrote:...to the

Kainschylde wrote:

...to the random skeletons

 

Thank-you so much. These can be a royal PITA to position correctly.

BorrowedName
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I'm running into an issue

EDIT: Solved! Look at the bottom for solution. I'm leaving it here in case someone runs into the same issue. EDIT

 

I'm running into an issue with the installer that no one has mentioned so far.

The "install" part runs fine, but when it tries to make a FOMOD I get an error message involving SevnZipSharp.dll. I've redownloaded the .dll but I still get the error message.

Has anyone got a clue how to solve that?

 

EDIT: it was due to not having enough space on my disk to create the FOMODs. Those suckers are BIG.

TJ
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TTW 2.7.3 has been released.

TTW 2.7.3 has been released.  See the new thread.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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