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manos
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And a not successful intsatl

And a not successful Instal.log

For this one I tried to run the installer with a French copy of FNV and a French copy of FO3.

I guess you won't be interested by this one , I've posted it "just in case" that you would see it.

 

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Video games are bad for you? That's what they said about rock'n'roll...

JaxFirehart
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Actually, a lot of the recent

Actually, a lot of the recent changes to the installer are slowly working toward foreign compatibility. If you want to be a test subject, run the installer with a french Fallout3, ignoring any errors, and post the install log. It would be helpful.

manos
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I'm using a Steam version of

I'm using a Steam version of FNV and FO3.

 

I've edited my posts above.

The first one was made with an English FO3 and a French FNV.

The second one was made with a French copy of FNV and a French copy of FO3.

 

With a French coy of FNV and a French copy of FO3:

-TTW 2.4:  the patcher was able to patch everything but not the FO3's plugins.

-TTW 2.6:  the patcher doesn't recognize some files of the "Fallout3 - sounds".

I believe it's because of the "checksum" ,because the audio files from French and English version are not the same so the patcher see an error, is that it?

Video games are bad for you? That's what they said about rock'n'roll...

JaxFirehart
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Yeah I need to tell it to

Yeah I need to tell it to ignore voice file checksums so that I can boost non-english compatibility

manos
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Cool ;)

Cool ;)

Video games are bad for you? That's what they said about rock'n'roll...

MajinCry
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Finally got around to trying

Finally got around to trying the new installer. Got a few errors.

Game versions are fresh downloads from Steam. They are completely unmodded. Made sure to place them in a short path (C:\T\F3 for Fallout 3 | C:\T\NV for new Vegas | C:\T\TW for TTW) after learnin' about the filepath issue. Made no difference.

Edit: Fixed by using Steam's file-verifying-thingmy. Right-click the game (in steam) -> Properties -> Local Content -> Verify

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Runnerblank
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Thanks all!
Thanks all! Having a wonderful time with TTW. You guys are amazing.

Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

JaxFirehart
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Always nice to hear from

Always nice to hear from someone who isn't having installing, crashing, or graphical issues you are very welcome.

Symist
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Purely FYI,

Purely FYI,

I have the disc FO3 GOTY edition and was getting the meshes errors - I couldn't "verify" via STEAM - tried it 5 times over the last week - tried it again today, same result - spoke to TJ in chat - he said post the log here - I'd deleted everything though so just shifted the INSTALLER exe from a sub directory C:\USER\RANDOM DOWNLOADS\FALLOUT\TTW to my desktop and ran it from there to get the error log and hey presto it's working fine now.

Only tried this because I'd noticed the suggestion to install to a short name directory, thought maybe it was worth having a short name for the installer - it's the only thing I did differently.

Don't know if this is at all relevant but it may be worth trying for some who are having issues.

Great Work as always BTW!

Edited - Added the logs from the fail (turns out I hadn't deleted it) and the Successful - the ONLY change I made was the location of the TTW installer

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"Time you enjoyed wasting, isn't wasted time" - Beatrix

MajinCry
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Couldn't find the bug-postin'

Couldn't find the bug-postin' button of binarial wizardry, so...Yah.

The mesh for the Chinese Assault rifle had it's texture path set wrongly; the texture files had had their name capitalized in the .nif file. A quick de-capitalization in NifSkope solved the issue.

Attached the fixed mesh for those whom are bothered by the bug.

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JaxFirehart
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Not the issue. The path is

Not the issue. The path is not case sensitive.

The problem is that for some reason, the FO3 BSAs are loading FIRST and then other BSAs are overwriting it. Simply extracting the file from the FO3 BSA (so that it is a loose file) will fix it.

MajinCry
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JaxFirehart wrote:

JaxFirehart wrote:

Not the issue. The path is not case sensitive.

The problem is that for some reason, the FO3 BSAs are loading FIRST and then other BSAs are overwriting it. Simply extracting the file from the FO3 BSA (so that it is a loose file) will fix it.

Oh my. And I was feeling so proud too ;_;

JaxFirehart
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hey you made an effort, thats

hey you made an effort, thats more than most

It just so happens you were wrong :P

thermador
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Maybe we should just make TTW

Maybe we should just make TTW be a "loose files" type of installation.  Or pack all the files into TaleOfTwoWastelands.bsa so there is just ONE bsa... I dunno.

MajinCry
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thermador wrote:

thermador wrote:

 

Maybe we should just make TTW be a "loose files" type of installation.  Or pack all the files into TaleOfTwoWastelands.bsa so there is just ONE bsa... I dunno.

From my experience, BSAOpt throws a butt-load of errors once the compiled .bsa file goes over 2.2GB in size. Dunno if compiling it into one bsa file is possible.

If all the files were decompressed, I wonder if we'd be able to make use of symbolic links with a few of the subfolders. Could be quite a boon for performance; the CPU doesn't have to decompress the .bsa files all the time, and the hard drive won't be worked as hard if a RAMdisk is utilized.

enneract
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Decompressing the entire

Decompressing the entire archive structure is generally only appropriate if the user is making heavy use of a mod manager which is able to deal with keeping track of which mod 'owns' loose files in what priority. 

JaxFirehart
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I would pack the files into a

I would pack the files into a single BSA if I could, there are size limitations. That many loose files can cause noticeable slow downs due to disk usage.

The fix is simple, move files that need to override the FNV BSAs into TTW.bsa and it will work as expected. Problem is that isn't solving the problem as much as working around it. I am doing my best to segregate TTW from the FO3 files so that, were someone to want to, they could disable TTW.esm and build their own merge mod. By putting the fixed FO3 files into the TTW.bsa it undermines that slightly.

TL;DR I'm being stubborn and insisting on doing it the "right" way

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So why has this only started

So why has this only started happening now? It wasn't a problem before was it? 

improvman
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Processor: Intel® Core™ i5

Processor: Intel® Core™ i5-3230 CPU @ 2.6GHz

RAM: 8.00GB (7.89GB useable)

 

Nexus Mod Manager v. 0.50.3

[X]FalloutNV.esm

[X]CaravanPack.esm

[X]ClassicPack.esm

[X]MercenaryPack.esm

[X]TribalPack.esm

[X]DeadMoney.esm

[X]HonestHearts.esm

[X]OldWorldBlues.esm

[X]Lonesomeroad.esm

[X]GunRunnersArsenal.esm

[X]Fallout3.esm

[X]Anchorage.esm

[X]BrokenSteel.esm

[X]Zeta.esm

[X]PointLookout.esm

[X]ThePitt.esm

[X]TaleOfTwoWastelands.esm

 

It refused to activate the main file.  But it looked like all the files were in order, so I figured that was an error.

So I installed the optional choices:

  • Bobbleheads
  • More Cooking Items
  • Startup Menu
  • Stash Pack Options
  • Super Mutant Rebalance

During this I had activated the T3 and Breezes armor, NMC textures, PN, and WXM mods link with their associated patches.  I tried opening FNVedit and making a merge patch.  That didn't work so I tried uninstalling the TTW files compleatly and reinstalling.  and this is the error I got tring to activate in NMM.

 

A problem occurred during install:

Object

'/fec045cd_edb8_4077_bce0_86a7226e3a7f/az1gxiy88dcebouauso9l116_6

.rem' has been disconnected or does not exsist at the server,

The mod was not installed.

 

Not sure if it is relivant so I'm mentioning it last.  I had also activated PN extra options the first time.

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"We have made and kept covenants with our Lord, God, to honor his laws. In exchange, we are promised eternal salvation after this life." ~ Joshua Graham

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The load order seems a bit

The load order seems a bit out of place, that is the only advice I can give at the moment.

plumjuice
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You have six install logs,

You have six install logs, please pick one, an incorrect (and since you didnt show the mods you added, incomplete) load order.

Please search before posting. The specific error (does not exist at the server) is listed in the FAQ.

Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help

improvman
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Thanks, and sorry for wasting

Thanks, and sorry for wasting every ones time.

"We have made and kept covenants with our Lord, God, to honor his laws. In exchange, we are promised eternal salvation after this life." ~ Joshua Graham

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I'm having a bit of trouble

I'm having a bit of trouble with the install as well, which is odd because I just installed it on another computer only 2 days ago without issue. 

 

I'm having the same problem listed above, namely the meshes are being declared as "an unexpected version". I've got the Steam English copy of Fallout 3 (Not GOTY, but I do have all the DLC .bsa files in my Data folder) and I've tried verifying the local game files, deleting and redownloading them and clearing out the folder in between. 

 

I'm running the installer in a folder on my desktop and I'm installing to D://TTWL I've attached the latest failed install log for your info. Any other ideas worth trying?

 

Edit: I was able to resolve the issue by deleting my Fallout 3 directory, Fallout 3 My Documents folder and redownloading the TTW alpha install file. I extracted it to d://ttwl this time instead of installing from the desktop and things seem to have worked properly this time. 

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I totally get how you guys

I totally get how you guys may get fed up with people not quite as on the ball as you - but just a little warning - pointing out peoples mistakes and generally saying look before asking - no matter how politely - is more NEXUS than TTW.

I love this place because the community isn't like the NEXUS - that people here are not all ego, sitting in the ivory tower and looking down on the serfs.

It's totally true that us lesser mortals should be reading the FAQ's etc, but if your games broken, and you don't have the understanding of regulars and the team, a combination of being stressed out and the sheer volume of information you have available can be a wee bitty overwhelming for some.

I'm not trying to upset anyone - and as I say, I get why you get irratated, but a little bit of empathy goes a long way - and prevents the slippery slope of becoming a community of arrogant, narcissistic, power obsessed, self-important twats that makes a significant portion of active members of the Nexus.

If you think I'm outta order - delete this and I'll not mention it again.

"Time you enjoyed wasting, isn't wasted time" - Beatrix

TJ
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Symist wrote:

Symist wrote:

It's totally true that us lesser mortals should be reading the FAQ's etc, but if your games broken, and you don't have the understanding of regulars and the team, a combination of being stressed out and the sheer volume of information you have available can be a wee bitty overwhelming for some.

'Lesser mortals' trying then asking informed questions based on the information given because it's overwhelming is one thing. Not even bothering to look or help themselves is another entirely. That makes this place alot closer to Nexus than you realize. I'm not accusing anybody in this thread or otherwise, I'm just pointing this out.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

thermador
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The main things that get

The main things that get people riled up are questions that are clearly answered on the Alpha Download page or the FAQ, which are literally linked in the top left of every page on the site.  It is a common courtesy in any internet community to read things labeled "FAQ" and use the search box before posting a question.  Not saying anyone in this thread is causing problems of that sort, but it happens a lot here and everywhere else online  :shrug:

improvman
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Sad part is that I did read

Sad part is that I did read the FAQ, and somehow missed that one.

"We have made and kept covenants with our Lord, God, to honor his laws. In exchange, we are promised eternal salvation after this life." ~ Joshua Graham

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Im not irritated (I assume

Im not irritated (I assume symist's comment was directed more at me than any mysterious unknown person)

I used to get irritated (and actually quite snippy) and I got pulled up for it. Now, I say RTFM.

If someone has a problem with being told politely (yes, politely does matter) to RTFM, then more power to them, but they shouldnt be expecting any real help.

This attitude I have (I make no claims about the rest of the team, as they're quite a bit nicer than I am) is not caused by any form of arrogance or self superiority: every single time someone makes a new thread or posts in an unrelated thread about an issue that is already known/discussed/being fixed/fixed, the act of actually searching first becomes less useful, less able, to assist one in self diagnosing and repairing the issue.

If this issue is in the FAQ, it indicates a total unwillingness to make an attempt to fix it oneself. It shows one did not even read the FAQ.

In this instance, the complainant misread the FAQ. Thats fine, it could happen to anyone. Next time, I suggest they do what I did and use the Find function available on most, if not all browsers.

Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help

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I wasn't directing it at you

I wasn't directing it at you more than the others plum - only recently when I asked about PN Rebalance disappearing in MCM in chat - you promptly directed me to a fix I was unaware of - so it would be wrong of me to single you out.

That's just one example of lots of help I've received via these forums - both by reading and asking questions in both Chat & the Forums - I was just making an observations - and all the answer given by the team since my post are completely fair - including yours.

I was in CHAT last night - someone was having a problem with NMM - I suggested he reinstall it - issue fixed - couldn't be simpler - probably because the person in question was freakin out it just never occured to him - now this person will be able to fix this simple issue in future + he/she will be confident about asking questions in here in future, safe in the knowledge they won't get burned just because they arn't on the ball - personally I get a little buzz from the fact I was able to help - no losers on this occasion - but I understand I'm not in here 24hrs a day and busy fixing whatever needs fixed or improved on TTW.

If nothing else, maybe this minor sub-discussion will remind people to read before asking and remind the Lords of TTW that some people are not asking stupid questions - they're maybe just not thinking straight or unfamiliar with how things work.

It's like being asked the question - this one stumped me - hang on - let me start again - I was sitting watching "Who wants to be a millionaire" slaggin off this person who got a totally simple question wrong - I was like, "Why would you go on such a program if your so stupid you don't get the answer to such a simple question" - next question out was "What breed of Dog was featured in "Marly & Me" - I didn't have a clue - had never seen the film - and my mates and my girlfriend never let me forget it - thats what I get for being a smartass!

Plus more than anything I'd hate to see this place become like the Nexus - I love the Nexus for mods, but, well - you either know what I'm talking about or dont.

 

"Time you enjoyed wasting, isn't wasted time" - Beatrix

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Hello all.

Hello all.

I had this working before I reinstalled my OS, now I have a consistent error while using the provided installer.

Any ideas?

EDIT:

I nuked my system and reinstalled everything. It seems to be working now. The odd part is that as far as I can tell my OS is set exactly as it was, but this time I haven't installed the 2013 C++ Redist or NMM yet.

Still - any ideas?

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METRICSYSTEM wrote:

METRICSYSTEM wrote:

 

Hello all.

I had this working before I reinstalled my OS, now I have a consistent error while using the provided installer.

Any ideas?

EDIT:

I nuked my system and reinstalled everything. It seems to be working now. The odd part is that as far as I can tell my OS is set exactly as it was, but this time I haven't installed the 2013 C++ Redist or NMM yet.

Still - any ideas?

 

This error means that a file which should be in the same directory as the installer was missing. Re-extract the installer archive, and make sure that the top folder contains:

  • Tale Of Two Wastelands Installer.exe
  • ICSharpCode.SharpZipLib.dll
  • Logos.Utility.dll

If any of these are missing when you extract them, but you can see them inside of the installer's archive, you may have an antivirus deleting them as soon as they're opened!

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Thank you immensely for your

Thank you immensely for your reply, Sir scorpion.

GL on the continued development.

frank28
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The tool is very nice for

The tool is very nice for bugs fixing and troubleshooting.

dkunit
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Having a problem with the

Having a problem with the installer. Can't post install log because the error window is too big to go to the bottom of it. But I'm pretty sure that it is the same as the log Zander Tenoki posted in his first comment.

JaxFirehart
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The install log is saved to

The install log is saved to Documents/My Games/TaleOfTwoWastelands

dkunit
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Ok. Here Is my failed install

Ok. Here Is my failed install log.

 

 

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So I have no problems with

So I have no problems with building the BSA's, I've patched multiple times now starting from scratch and my problem always occurs with the patching of the fallout 3 esm. I own Fallout New Vegas (bought it on steam) and then subsequently bought all the DLC's, and then yesterday a friend gifted me a few games over steam because of the sale, one of which was Fallout 3 GOTY. Why would it report no patch for the steam goty Fallout3.esm? Any suggestions would be appreciated!

p.s. Both my games are completely unmodded and my fallout 3 is version 1.7.0.3

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tacitus
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Just to let you know - steam

Just to let you know - steam version of FONV (after steam verification) and disk version of FO3 patched to 1.7. Both US.  Worked great!  (I was expecting issues due to the mixed nature of the sources plus my machine is Vista-64)

Thanks!

maybenexttime
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Well gonna upgrade and give

Well gonna upgrade and give it a go and hopefully everything works out well.

dkunit
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Found a solution to my

Found a solution to my problem. I unpacked the installer into C:\TTWI and set the installation folder to C:\TTW and it worked like it should without any errors.

Hatter56
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So, running of a unmodded,

So, running of a unmodded, english GOTY edition from steam. the installer doesn't seem to be able to find my Fallout3.esm, Being a modding noob im unsure what to do about this. Here's the log.

I have tried to verify my game cache, according to steam everything is in order. I have loaded up the game, and it works fine. As such, i am unsure of what i should do to remedy this issue.

Thanks in advance.

chaosislife
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Somewhat annoying answer is

Somewhat annoying answer is prolly: don't use WinRAR, use 7zip instead. Still, 7zip is a neat proggy with a crapton of compression rates that is capable of extracting from just about anything......and it's so free that it will never nag you to pay for it. That said, if you wanna toss the creator a 20 I'm sure they'd appreciate it. Just google 7zip.

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MrUndesirable wrote:

MrUndesirable wrote:

 

So I have no problems with building the BSA's, I've patched multiple times now starting from scratch and my problem always occurs with the patching of the fallout 3 esm. I own Fallout New Vegas (bought it on steam) and then subsequently bought all the DLC's, and then yesterday a friend gifted me a few games over steam because of the sale, one of which was Fallout 3 GOTY. Why would it report no patch for the steam goty Fallout3.esm? Any suggestions would be appreciated!

p.s. Both my games are completely unmodded and my fallout 3 is version 1.7.0.3

I was having that problem, but then I realised I'd forgotten to run it as an Administrator and that fixed it for me.
Mjolnir315
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JaxFirehart wrote:

JaxFirehart wrote:

 

Yeah I need to tell it to ignore voice file checksums so that I can boost non-english compatibility

Hi, I am a French TTW user too.

Like Manos, when I set my french copy of FO3 to install TTW 2.6.3, I have some issues with the sounds BSA.

You have too know I own the goty steam version of Fo3 and Fnv with all the dlcs.

 

My question is, Can I change the cheksums Ids in the TTW_checksums.txt file or is it useless?

Alex Night
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Hey there, new user here.  I

Hey there, new user here.  I think it's fairly obvious that if I post here, then I have a problem.  Then again, I suppose people want to post praise and such here. :P  Anyways, I didn't pay it much mind until I came across an option about this mod in Nevada Skies.  So I tried to install this and kept getting problems of unzipping every single content until I realized that I had to shorten the path.  That worked and everything that came with the zip file got unzipped in the directory I wanted it to be in.

So I tried the installer again with Run as Administrator.  Made sure it found both the FO3 GOTY and the regular New Vegas game with all of the DLC for both games.  I followed step 3 and then I clicked Install...  The next thing that it tells me that it checked for required files and found them which said, "Proceeding with Installation...  Then I got a box telling me that "The program can't start because MSVCP110.dll is missing from your computer.  Try reinstalling the program to fix this problem."  The next thing that happened after that was it couldn't find a part of the path 'C:\TTW\TempExtract'.  I then tried to change the part at Step 3 of the installation to 'C:\Games\.  It still gave me the same scenario with the .dll file and the TempExtract thing.  I really want to try out this game, but I'm sort of out of ideas now on what to do.  Anybody from Tech Support want to help me out?  I'd really appreciate it since I want to give this mod a test run.  I'll post the Installation logs down below for better details.

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Fruckert
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http://taleoftwowastelands

http://taleoftwowastelands.com/content/alpha-download#requirements

Reinstall all of the Visual C++ redistrutables on the page here. That should do it.

And like, other stuff, I guess.

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JaxFirehart
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Mjolnir:

Mjolnir:

Unfortunately, that's not how checksums work. If you change that text it will think that your FO3 esms are the proper ones, then when it tries to apply the binary patch, it will choke because binary patches REQUIRE very SPECIFIC checksums. So basically, changing checksums.txt would just make the installer crash later.

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Fruckert wrote:

Fruckert wrote:

 

http://taleoftwowastelands.com/content/alpha-download#requirements

Reinstall all of the Visual C++ redistrutables on the page here. That should do it.

Well, that worked.  I got the successful installation log for you guys to know so you don't have to continue on Tech Support.  Anyways, when you guys said that this download was long you weren't kidding.  I watched a movie and it still wasn't done. x_x  I think the log speaks for itself.  Thanks again to the guy who suggested on what I did wrong and I'll get right on to trying out this mod for my Fallout Survivor Series on Twitch...  As soon as I make sure it's compatible with some of my mods. xD

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judahpeter
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Hello:

Hello:

I'm a new user and I wanted to thank the mod author for this mod.  However, I am having some difficulty; not with the creation and install of the mod from FO3 and FNV, but installing the finished Fomod into the nexus Mod Manager.   It seems that every time I try and install the TTW first main file, the NMM crashes at the very end of the install.  I've tried reading here for any info and I've tried recreating the Fomod again, but I am so stuck.  Can someone please point me in the right direction?  Thanks in advance.   I'm running both FO3 and FNV with clean installs and no mods.

BTW, I don't think I need an install log at this point, but if someone needs it I can post it.

Shawn

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judahpeter wrote:

judahpeter wrote:

 

Shawn,

This is covered in the FAQ.

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