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Corwyn77
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Trouble on the Homefront issues

So first off, mod is, for the most part, working fine.

I did not kill the overseer during Escape. I know this because Amata will not follow you in the Amata Companion mod if you do. Also, the radio signal mentions her father as the overseer.

I finished The Waters of Life but was not getting the radio signal for vault 101. I tried a few things but then saw it's a standard bug and is sometimes fixed by doing the Pitt so I did. I then went to the vault 101 and, lo and behold, I'm getting the radio signal. I enter the cave entry but I still can't get into the vault so I tried "movetoqt" on the console. That got me into the vault proper but I still had a few problems:

Everyone on the Overseer's side is hostile - all security (including Gomez), overseer Mack (remember, I did not kill the overseer), oh, and Amata's father as well.
That's right, both overseers are there

Amata has been my companion until just now. I've tried both with her and after dismissing her.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
taleoftwowastelands.esm
TTWFixes.esm
Project Nevada - Core.esm
Project Nevada - Extra Options.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
TTW Redesigned.esm
MoiraCompanion.esm
AWorldOfPainFO3.esm
TTW_Reputation.esp
Moira Patch for Optionals.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - All DLC.esp
Project Nevada - TTW.esp
ttw_wildwasteland.esp
TTWOptions.esp
TTW_StashPackOptions.esp
TTW_SpeechChecks.esp
TTW_OutcastTrading.esp
TTW_NoKarmaDCFollowers.esp
TTW_AnchorageCustomization.esp
TTW_StartupMenu.esp
TTWVaultSuitHotfix.esp
Follower Amata ULTIMATE.esp
Perks for Challenges.esp
More Perks.esp
The Mod Configuration Menu.esp
Rivet City Merchants With Point Lookout.esp
HZBagOfHolding.esp
CASM with MCM.esp
Limitless Stats.esp

Total active plugins: 49
Total plugins: 51
 

TTW Version Compatibility: 

v2.9

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RoyBatty
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A mod has broken it.

A mod has broken it.

Corwyn77
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Well, I figured that. I was

Well, I figured that. I was hoping someone might have some idea which one before I start removing them one at a time.

RoyBatty
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Obv it's something with the

Obv it's something with the Amata follower. Generally Amata follower mods disable that quest because it doesn't make any sense otherwise.

Corwyn77
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That may be true, however, I

That may be true, however, I've seen at least one youtube video where a guy played that quest while the Amata companion mod was active, resulting in two Amatas, so I thought I could get away with it as well.

jlf65
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Sounds like the Amata

Sounds like the Amata follower mod got updated to "fix" that particular "bug". If Amata is following you around, she clearly can't be calling for help from the vault, now, can she?

Corwyn77
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Does that mean, assuming the

Does that mean, assuming the mod was working properly, you'd need to fire Amata before getting the quest. Last I heard, dismissing her doesn't work so well.

jlf65
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No idea since I don't use it,

No idea since I don't use it, but that would make sense. When you fire a companion, they go home, and for Amata, that's the vault... which would then allow her to start the quest. So even if that isn't the case, it should be.