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burntcheese
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Is there a way to replace DT with DR?

I'm tired of wasting all of my ammo on a mutant/enclave.  Is there a mod or something that can fix this?

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Puppettron
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use bigger guns. or AP ammo.

use bigger guns. or AP ammo.

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Gallahorn
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Or just run with Realistic

Or just run with Realistic weapon dmg. Bulletspoonges are no fun

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Energy weapons also negates

Energy weapons also negates some armor.

xhero1330
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Realistic Weapon damage mods

Realistic Weapon damage mods certainly are dual edged, but in a mostly fun way ^.^ There's at least two on here, also, don't forget to activate the TTW Option for SM Rebalance, if you don't have it active already.

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No rebalance here, RWED is

No rebalance here, RWED is fun without it. :D

Kameraden
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I would suggest changing

I would suggest changing tactics vs downloading new mods or rebalancing.  For one My primary weapons currently are a "Chinese" pistol, "Assault" Rifle, and "Hunting" Rifle.  As well as around half a dozen to a dozen hand grenades on hand at all times for hard targets or groups of hard targets who get too close.  

Chinese Pistol is for picking on annoying Raiders/Small Fry like Mole Rats, and such, Assault Rifle is for picking on Low end Super Muts, Talen Company, and enemies in general who can HURT but lack defense in most respects.  Hunting Rifle is for hard targets with high DT, Super Mutant Masters, Power Armored Boy Scouts, etc etc.  Hand Grenades?  When they get close enough, a good back up vs using my Hunting Rifle.  


This is the same tactics I used on New Vegas and so far it's working on Fallout 3 on TTW just fine.  This is without using special ammunition types either.  I'm using "Standard" ammunition for all weapons currently, though mostly because of a lack of surplus of ammo.  If it wasn't for the fact that .308 rounds are hard to come by I'd likely not carry hand grenades at all.    Also I play on Hardcore mode "Normal" Difficulty.  This is just my experience thus far.   I'm tempted to picking up a grenade rifle, but until I get my explosive skill up higher it's just too inaccurate in VATs to use safely, since I love using VATs. lol

"You are only lost if you give up on yourself." Hans-Ulrich Rudel

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Yeah I play with PN mostly

Yeah I play with PN mostly FWE like on Very Hard with RWED, MMM, AWOP and other mods to keep the game from being boring and easy. On normal I could probably go through the entire game with a .32 pistol... hrm that might be a new challenge.

Kameraden
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RoyBatty wrote:

RoyBatty wrote:

Yeah I play with PN mostly FWE like on Very Hard with RWED, MMM, AWOP and other mods to keep the game from being boring and easy. On normal I could probably go through the entire game with a .32 pistol... hrm that might be a new challenge.

Good Luck completing Broken Steel's Story Quest with just a .22 Pistol.   One quest, Death Claws, Death Claws everywhere, even with power armor they hurt like nothing else, even half a dozen to a dozen Enclave Power Armored Boyscouts can not compare to just two Death Claws at least NV's Death Claws, which the ones in Fallout 3 seem to have turned into.  hehe

You should try, it would be interesting to see if possible.  Last Quest on Broken Steel I just finished, I literally was forced to put hellfire power armor on and use heavy weapons I found on the ground because the enclave was just banzai charging in large groups all over the place.   Had to improvise, picking up their gear and use it against them in short.  

Gotta say this mod did make this game more challenging than I remember it.   Normal just me, with a Chinese assault rifle and the Ol Painless normally could do all the quest/DLC without a problem.  

"You are only lost if you give up on yourself." Hans-Ulrich Rudel

bassgoonist
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5mm armor piercing...oh my

5mm armor piercing...oh my

Puppettron
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deathclaws don't care what

deathclaws don't care what you're wearing, they ignore dt/dr.

however, i know for a fact that roy has .32 AP ammo.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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Kameraden
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Puppettron wrote:

Puppettron wrote:

deathclaws don't care what you're wearing, they ignore dt/dr.

however, i know for a fact that roy has .32 AP ammo.

Or that high level Talen Company Mercs make The Brotherhood of Steel look like Boyscouts.   Assaulted their main fort with some BOS help and those Power Armored Boyscouts were literally slaughtered, I myself almost included.  

What I found funny is I could use a weapon with around 30+ Damage per pop and seeing one of those Talen guys with around 18DT just shrugging off bullets as if I was firing 9mm rounds standard rounds from a 9mm pistol.  (which I wasn't of course).  lol

Starting to think Talen Company = OP.  They're harder than the Enclave and Brotherhood of Steel and they're not even using power armor.  Just seems strange, normal Talen with standard Talen Combat Armor is laughably easy, the rest of them seem considerably and I do not say that lightly, but considerably harder, stronger than a powered armor boy scout personally.  

Super Muts are kind of the same.  Standard Super Mut is cannon fodder but DT system seems to have buffed them hard after that from Brute and up.  Overlords lets say... New Vegas looks like child's play when compared to Capital Wasteland on TTW.  

I'm insanely reliant on Critical hits against a lot of these enemies.  Then again it is also because ammo for like 308 and Mag weapons ie weapons that do 50-70 damage per shot often the best counter vs high DT enemies.. well lets say ammo for these weapons are rare in the Capital Wasteland. lol

"You are only lost if you give up on yourself." Hans-Ulrich Rudel

Puppettron
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you could simply make a ton

you could simply make a ton of ap ammo

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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Kameraden
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Requires a "Mod" which I do

Requires a "Mod" which I do have installed to do that though if I recall.    Personally not a huge fan of AP ammo as more often than not the ware on equipment is pretty nasty.  9mm AP on my Chin.... Mauser C96 (coughs) eats it's durability up insanely fast but being it does like 26-27 damage a pop with a bit of Negative DT effect at that, it's quite nice.   My issue is personally ammo just isn't that common as in New Vegas.  New Vegas you can buy ammo by the "Hundreds" of rounds per purchase from some venders.  No such place in the Capital Wasteland, you're buying a hand full of rounds at a time and relying mostly on what you find.  

I think the only way around that in most respects, is the Outcast.  Being you can trade advanced tech for 5.56mm ammunition.  Which I think I should start doing.   Ironically I've not even visited them yet on this current run through.  I plan on not visiting New Vegas until I finish everything I want to Do in Fallout 3.  Immersive wise I dont like the idea of easily being able to travel back/forth between the wastelands. lol

Currently I have like 130,000 Caps and nothing to spend it on.  TTW in the Capital wasteland so many enemies with top tier gear = not enough venders to pawn stuff on off of and no ammo or gear often worth purchasing from them. LOL

"You are only lost if you give up on yourself." Hans-Ulrich Rudel

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My suggestion then is to

My suggestion then is to consider something like Gribbleshnibit8's awesome: Vending Machines of the Wastes mod http://www.nexusmods.com/newvegas/mods/48200/? He has set up a few machines in some of the larger settlements, Rivet City, Megaton, Tenpenny Tower, and Underworld for example. That one can buy ammo (at a pretty big markup) for just about anything one could have. Just have your weapon equipped and interact with the machine it will give you a list of ammo and then ask how many you wish to buy. And since one can't sell random items to the machine it limits the economy too vendors you can sell things too.

Puppettron
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Kameraden wrote:

Kameraden wrote:

 

Requires a "Mod" which I do have installed to do that though if I recall.    Personally not a huge fan of AP ammo as more often than not the ware on equipment is pretty nasty.  

doublechecked and yes, you need a mod to handload AP ammo, i'd just had the ability for so long i forgot it wasn't vanilla.  

but, AP ammo is standard -15DT for 20% more condition damage, so it's not terrible.  and 5mm AP is -25DT (since 5mm is -10 normally), which makes assault carbines and miniguns insane against armored enemies.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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5mm OP roger roger.  Tragic

5mm OP roger roger.  Tragic they made the 5.56 such a horrible projectile in the game.   I mean damage wise it's almost on par with a bleeping 9mm pistol which is a huge WTF Mate.   5mm and 5.56mm I would assume would be better than the .44 and .45 and .38 and .357 rounds based weapons damage wise because of the tumble effect but I guess they thought a 9mm luger was just as good as a 5.56mm short rifle round.  xD

"You are only lost if you give up on yourself." Hans-Ulrich Rudel

Puppettron
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largely because the ammo is

largely because the ammo is just a countable resource for guns that can hold effects, and the damage is on the weapon records.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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Kameraden
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Personally I think it is more

Personally I think it is more along the lines of weapons that use the 5.56 round are just under powered and not balanced well.  I sometimes question whether it was because they decided to use the 5.56 in the varmint rifle.   I remember the Service Rifle was so under powered that they had to "BUFF" It's rate of fire with a later patch for example.  

Mean while the 5mm isn't an option for me because I just hate the weapons that use it, Assault Carbine is way too modern, and the mini gun despite fun weighs so much that I prefer not to carry one.  

Personally almost no hand gun save for the Hunting Revolver should be more powerful than say a Service Rifle, and all respects I think all the 5.56mm assault weapons are under powered damage wise.   The Light Machine gun they gave it a light damage boost per round but gave it a  high rate of fire, unrealistically high to a point it's basically a 5.56 mini gun just to make it a good weapon.  

Either that or all None Magnum round based rifles ammunition need some natural - DT capability similar to the 5mm round based weapons.   I do not think a thin steel plate is going to stop a .308 round for example, so in some respects it should have some natural Penetration Capability.  Even a 9mm Luger round can punch through like 1 inch of concrete.  

"You are only lost if you give up on yourself." Hans-Ulrich Rudel