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DarkValor
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Taller DC Skyscrapers v4.0

Version: Taller DC Skyscrapers v4.0

Greetings,

As a humble-mostly-lurking custodian, I am pleased to provide everyone with an updated version of ‘Taller DC – True Skyscrapers’ courtesy of skibadaa. The two LOD problems that plagued the previous versions in 'The Mall' and 'The Washington Monument' and it’s immediate surrounds, are now solved (thanks again to skibadaa).

This little-known gem was found on Fallout 3 Nexus a while ago (2014-ish?) and it just had to be converted and made available (just straight converted, for the most part) for Tale of Two Wastelands. It was created by a fellow called naugrim04. This mod adds skyscrapers to the DC City Ruins, adding a tremendous amount of (not entirely lore friendly) atmosphere to the game and makes it ACTUALLY feel like a gods-for-honest city.

Whilst you're trying this mod out, please don't forget to show the actual creator a visit on his mod page: https://www.nexusmods.com/fallout3/mods/20540, post a comment if you wish and most importantly endorse his mod (and yes, I have naugrim04's permission, you'll find it in the comments section of his mod). I’m not sure if naugrim04 is still active, but all users – if you enjoy the mod – should validate his efforts regardless. On a side note, it was really pleasing to see that he achieved Mod of the Month at Nexus in April 2015.

It is encouraged that you generate your own LOD with the current version. You can do this by using FNVLODGen. It can be downloaded here, courtesy of zilav.

I have also included a separate download for v4.0 that contains a LOD that I generated using vanilla Tale of Two Wastelands v2.9.4 if you do not feel confident with making your own. It will conflict with any landscape altering mods that you're using (so build your own if you are).

The LOD download I've provided only contains the necessary meshes to make the skyscrapers visible at a distance in the relevant DC Areas. It won't conflict or alter texture packs - it just contains the meshes. I spent an evening testing it (the Mall and Monument essentially), and it works as the Fallout 3 version does (skyscraper flickering included - it's a bug noted by naugrim04). On a side note, for safety, I also used the FO3LODGen ESP (converted to TTW) alongside the FNVLODGen ESP to generate it (there were a few edits that FNVLODGen's ESP didn't have in it).

If you want to generate your own LOD for this mod and are having trouble, please feel free to post in this thread to receive help from myself, skibadaa, and / or other forum members.

Enjoy,

Dark.

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TTW Version Compatibility: 

v2.9

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Edited by: DarkValor on 05/10/2018 - 06:55
DarkValor
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Hmm... it still needs more

Hmm... it still needs more testing....... clearly the LOD i'm making sucks (so might be an idea not to use my LOD with this mod atm).

It's probably another bad texture somewhere....

UPDATE: Nope, it was a false alarm.

It was a sneaky tree LOD that snuck in there via the GECK (killing it fixed it). The tree LOD isn't included in the package -- so everyone should be safe.

Cheers,

Dark

tizerist
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Well, I'm not using Vurts,

Well, I'm not using Vurts, and most of the towers are missing. I even tried the trick on the Nexus page but could not "Generate Objects". Maybe I should wait for the newer version and see if this changes. Thanks though!

DarkValor
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tizerist wrote:

tizerist wrote:

Well, I'm not using Vurts, and most of the towers are missing. I even tried the trick on the Nexus page but could not "Generate Objects". Maybe I should wait for the newer version and see if this changes. Thanks though!

Hi,

Sorry to hear that. Dumb question, but did you use the version that had texture and mesh data? (just trying to figure out if I missed anything in my upload). I'm not sure if having vurts or not will matter (since I've only included the building LOD in the package -- I've left the tree data out, which would be all the Vurts stuff).

Is anyone else experiencing the same problem?

Cheers,

Dark.

tizerist
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The version I had did have

The version I had did have meshes and textures folders in there, yes.

You may want to update the 'important note' section, such as 'decompress the mod'. Which mod, this one or Vurts?? And you mean we're supposed to extract it? Not many people refer to this process as decompressing. Thanks.

DarkValor
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I've fixed the description.

I've fixed the description. Vurts shouldn't matter, since this is more to do with the buildings than anything else. I'll have to create a testing FNV to figure out the problem (probably a few missing files, I hope).

Thanks,

Dark.

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Update:

Update:

I think I've fixed the problem (a folder name was wrong ). You also don't need the LOD textures and they've been removed from the package (only the mesh lod is important).

Let me know how it turns out

Regards,

Dark.

tizerist
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Cool! I'm getting more

Cool! I'm getting more skyscrapers with that update, but not all of them. When I compare washington monument in my game compared to the nexus page pictures, it seems some are still missing. But still, it adds quite a few as it is, and is still a worthwhile mod. And now I have 129 files. Damn it.

Hope this gets fully fleshed out. Really good premise, the game does benefit from it.

DarkValor
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tizerist wrote:

tizerist wrote:

Cool! I'm getting more skyscrapers with that update, but not all of them. When I compare washington monument in my game compared to the nexus page pictures, it seems some are still missing. But still, it adds quite a few as it is, and is still a worthwhile mod. And now I have 129 files. Damn it.

Hope this gets fully fleshed out. Really good premise, the game does benefit from it.

Quick question, what's the value of your fObjectLODMax in your fallout.ini?

(and can you provide me with a screenshot? I'm curious to see what you're seeing compared to what I do, if you don't mind of course).

Regards,

Dark.

tizerist
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screenshot, any particular

screenshot, any particular place?

DarkValor
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Well, you said the mall looks

Well, you said the mall looks thinner... perhaps there?

Any other place that you think doesn't looks right...? I'll be able to use those to compare with my progress of improving it.

Cheers,

Dark.

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Well I installed this and I

Well I installed this and I have to say it really makes DC look incredible. It's like a totally all new landscape, as least visually.  I haven't noticed anything that doesn't look right as yet but will keep an eye out. I will go and endorse the original author... And keep up the great work with this mod...

DarkValor
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Royhr wrote:

Royhr wrote:

I will go and endorse the original author... And keep up the great work with this mod...

Make sure you do. Not my work.

The new update I sneaked out last week has fixed the LOD problems I was encountering --- but its using Fallout 3's GECK LOD that naugrim created, not the one made in FNV (don't tell anybody ).

It seems to be less glitchy with the capital wasteland (particularly in DCWorld09). If there are any serious glitches, let me know, and I'll swap that LOD out with the one that I generated (minus DCWorld09) -- it works fine except for there.

Cheers,

Dark.

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Downloadin this!!! 

Downloadin this!!! 

DarkValor
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Vandenburger wrote:

Vandenburger wrote:

Downloadin this!!! 

Don't forget to check out naugrim04's Fallout 3 mod page and endorse it, if you get a spare moment.

Also, some good news, I have updated the TTW version to Taller DC Skyscrapers v3.0 (it just came out today). It is a major update and dramatically alters the DCRuins worldspaces. I have kept v2.5 up just in case there are any problems (or if some people think the changes are too major).

Personally, I reckon it looks awesome, but that's just my humble opinion.

Here's some two new screens for the new version (very busy this week)

Cheers,

Dark.

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Way ahead of ya there.

Way ahead of ya there.  endorsing I mean.  gives down town dc a much better feel

 

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Thanks for this! Wouldn't

Thanks for this! Wouldn't have known it existed otherwise, great ambience addition. When you get time you may wish to run this through FNVEdit filter for dirty edits. Likely added with the brand new version on the Vault, or possibly if this was opened in the GECK afterwards. I merged this with another mod last eve and saw about 500 or so.

DarkValor
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horredtheplague wrote:

horredtheplague wrote:

When you get time you may wish to run this through FNVEdit filter for dirty edits. Likely added with the brand new version on the Vault, or possibly if this was opened in the GECK afterwards. I merged this with another mod last eve and saw about 500 or so.

Ah shoot, I forgot to clean it. Thanks for reminding me. I've removed all of the 'identical to master' edits and re-uploaded it. The other adjustments, as far as I know, are necessary (total greenhorn with worldspaces and cell editing).

And don't forget to endorse naugrim04's mod on the Fallout 3 Nexus (if you haven't already).

Kind Regards,

Dark.

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I've noticed that in the mall

I've noticed that in the mall, the ground near the Washington Monument has a tendency to disappear when I move to far away from it (Towards the Capital Building or Lincoln Memorial, for example). Removing this mod fixed it, so I'm assuming that there's an issue.

Still, ignoring this problem, the area looks so much better that I'm unlikely to go back.

 

Load Order Below

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Sounds like landscape LOD is

Sounds like landscape LOD is missing.

DarkValor
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It's a problem that has

It's a problem that has plagued me too (as indicated in screenshots in another thread about this) and I've never been able to fix it.

However, I'll try rebuilding the Terrain LOD right now using GECK and see if that makes a difference. Keep in mind though, I'm pretty inexperienced with LOD in general.

UPDATE: Nope. Building new terrain LOD makes no difference. The only notable change occurs when increasing the uGridsToLoad variable in the Fallout.ini It must be something specific to the original author's mod causing the problem.

Regards,

Dark.

 

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Use FNVLODGen to generate

Use FNVLODGen to generate objects and tree LOD, although you still need to use the GECK for landscape LOD.

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I've already tried that. It

I've already tried that. It doesn't make a difference.

FNV simply won't load the terrain LOD past a certain distance in the mall -- and none of the terrain lod is missing either. I have no idea what's causing it. It's either hitting some distance LOD triangle limit or there's something up with the original mod.

Thanks for the suggestion though.

Regards,

Dark.

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Whenever I walk towards a

Whenever I walk towards a building it disappears, seems only the LODs work for me.

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I hate to be "that guy," but

I hate to be "that guy," but there are no skyscrapers in DC on purpose.  Like, its a law.  The only ones in the area you'll find are in Alexandria VA.

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Hi all. So there is a

Hi all. So there is a persistent bug with Taller DC where the distant landscape blocks in the DCworld09 (The Mall) and WashMonTop (The Mall as seen from the top of the washington monument interior cell) worldspaces stop loading beyond your Ugrids range. After LITERALLY YEARS of investigation I have managed to fix this issue. The fix is as follows:

Delete these files:

Data/LODsettings/DCworld09.DLODSettings
Data/LODsettings/WashMonTop.DLODSettings

Then re-generate the LOD with FNVLODgen for both worldspaces. 

Yeah, I know right? Took me 3 years to figure this one out lol...


Also, for anybody wondering whether a straight conversion of v4.0 of taller DC as downloaded from the fallout 3 nexus works with the current build of TTW the answer is *yes*!

Im not sure what the posting etiquette is here, and I dont want to ban myself on first post so If I am given permission I will happily upload a converted and fixed version of v4.0 to this thread, but only If given the greenlight by the author.


 

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Hello,

Hello,

Glad to see that someone figured it out. You're most welcome to upload your version in a reply, and I'll update the original thread and include credit / thanks. No problem at all.

Just remember: this isn't my mod, and I'm sure the author would rather a working version of their mod instead of my not-quite-working-right version instead.

Regards,

Dark.

 

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Here's the goods. 

Here's the goods. 

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DarkValor
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skibadaa wrote:

skibadaa wrote:

Here's the goods. 

Hi skibadaa,

Thanks muchly, I've updated the original post after some testing. I thought it wouldn't hurt to include a vanilla LOD as a separate download just in case some don't feel confident building their own.

I remember the LOD being a ripe pain in the behind way back when. Ah, the nostalgia...

Cheers,

Dark.