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JaxFirehart
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Survival based Doctor's Bag Alternative

CourierSix mentioned, in a different thread, the difficulty of finding Doctor's Bags in DC. I disagree with that, I know Chuck placed a similar amount in DC as NV and I know they are available to purchase from doctors in DC. He did bring up the point that there is no alternate option, similar to Daturana or the Healing Poultice in Honest Hearts.

I tend to agree, what do you guys think?

One thing CourierSix came up with was "Mushroom Healing Salve" made from Glowing Mushrooms and Alcohol.

I feel like this is missing an ingredient (can't figure out what) and want to get more specific on what type of alcohol (should be a type that can safely be used for disinfecting wounds).

Because Glowing Mushrooms are highly radioactive, that would be one drawback, it's high radiation dosage (always pair this with some radaway). I also like the idea of this healing limbs over time as though the radiation was causing them to knit themselves more quickly, similar to hydra.

I think the game is missing something to fill this niche in DC and would welcome anybody's input.

Category: 

Feature request

Component: 

Items

Priority: 

Minor

Status: 

Closed (merged)

Project: 

Tale of Two Wastelands

Version: 

TTW 2.3

Reporter: 

JaxFirehart

Created: 

Mon, 11/18/2013 - 14:21

Updated: 

Tue, 10/28/2014 - 21:41
Edited by: Risewild on 10/28/2014 - 21:41
Gribbleshnibit8
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Whiskey or Vodka as the

Whiskey or Vodka as the alcohol component due to their high levels of alcohol. Maybe both to create, would be nice to have options.

For the missing component maybe one of the following: Buffout, Quantum, Stimpak, some natural ingredient but not sure what would be appropriate.

JaxFirehart
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Vodka is best, Whiskey works

Vodka is best, Whiskey works fairly well, Scotch is a type of whiskey, but I don't know the specifics enough to know what makes them different.

I was thinking some sort of chemical, something fairly common, Abraxo, Detergent, Turpentine or similar, with the idea being that they interact with the mushrooms and alcohol while cooking, but evaporate in the process, so it's not like you are drinking abraxo or turpentine.

I hate how a recipe for all 3 alcohols would be cluttered but its no big deal.

Gribbleshnibit8
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Clutter is a side effect of

Clutter is a side effect of their crappy recipe system. CRAFT was better, but oh well, at least we got it in the game.

I was thinking of chemical thing but wasn't sure how Fallouty we wanted it. I like detergent personally, it seems underused IMO.

JaxFirehart
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I agree.

I agree.

So:

Glowing Mushroom
Box of Detergent
Whiskey, Scotch or Vodka

Now we need a better name though. A salve implies that it is applied to the skin, but NV doesn't support the ability to apply anything but stims and bags directly to limbs, so this will be consumed or injected.

TJ
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May not be recalling it right

May not be recalling it right, but couldn't it be set up to only show one recipe until the player gets some of the components (mushroom and detergent), then show all three? Would cut down on the clutter unless the player has some of the ingredients.

JaxFirehart
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Yeah I could conditionalize

Yeah I could conditionalize it to only show if certain items are in inventory.

CourierSix
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I like the idea of buffout

I like the idea of buffout being added to it if we're not already set on detergent - I always viewed buffout as more of a medical chem than an addictive one. That being said, it's a good use of detergent, which is quite underused ingame, and the more uses we can find for things in game the better. 

JaxFirehart
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I feel like the inclusion of

I feel like the inclusion of buffout would increase the cost of it too much. Not only that, but buffout is basically steroids, I don't think steroids are known for their healing capabilities. Are they?

Risewild
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I don't think steroids are

I don't think steroids are known to heal unless you count shrinking some parts as healing

I agree with the detergent idea, because the game only uses that as ingredient for Rocket and Homemade Flamer Fuel, so using it on more recipes would be useful.

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Don't forget getting 'roid

Don't forget getting 'roid rage Rise!

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How's about to make Empty

How's about to make Empty Soda Bottle a requirement, as this is a salve.

JaxFirehart
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I'd like to move away from a

I'd like to move away from a salve and make it ingestible seeing as how there is no way to apply chems only to certain body parts (aside from hard coded stims and doctors bags).

CourierSix
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Well, if it's going to

Well, if it's going to restore all limb condition, maybe it should be costly. That being said, daturana wasn't that expensive, datura roots were easy to find, as was flour and whatever the other ingredient was. Steroids are used in medicine though, and are used to treat "inflammatory bowel diseases (for example, Crohn's disease, ulcerative colitis), autoimmune diseases (for example, autoimmune hepatitis), joint and muscle diseases (for example, rheumatoid arthritis, polymyalgia rheumatica), allergies and asthma."http://www.patient.co.uk/health/oral-steroids Not sure if that covers us though.

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That was my thought too, the

That was my thought too, the buffout makes it more costly, and makes you decide if you want to heal limbs or be strong. Also, I was thinking it'd be some kind of either food item like a really thick oatmeal type food, or some kind of mushroom/chem junkie smoothie full of radiation and probably absolutely awful tasting, but better than having a broken arm.

TJ
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Gribbleshnibit8 wrote

Gribbleshnibit8 wrote:

mushroom/chem junkie smoothie

Best thing I've read on our forums in awhile.

JaxFirehart
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I am averse to the unclusion

I am averse to the unclusion of chems because the Glowing Mushrooms are already fairly rare. If you know where to look it's not too difficult but they are generally somewhat out of the way.

CourierSix
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http://www

http://www.taleoftwowastelands.com/content/wasteland-pur%C3%A9e

Done. I called it the Wasteland Purée, since I always figured it would be turned the mushrooms into a kind of edible paste along with the the alcohol and the detergent. Obviously the name can be changed.

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Do I have permission to merge

Do I have permission to merge this (and modify it if need be)?

CourierSix
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Course :) Just a disclaimer,

Course :) Just a disclaimer, I typed the description wrong. The ingredients are one high proof alcohol, two glowing mushrooms, and a box of detergent. The recipes are all correct, I just typed out my description of the mod wrong because I was excited :P Feel free to modify it however you like.

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I may reduce the Glowing

I may reduce the Glowing Mushroom requirement to 1 because it is fairly rare, but I'm not sure yet. Thanks for this!

CourierSix
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No problem! I set it as two

No problem! I set it as two because as far as I know Daturana takes 3. But yeah, I've only come across one Glowing Mushroom in game, so that might be a better idea.

JaxFirehart
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To Do 2.4a, but not tonight

To Do 2.4a, but not tonight

artofsushi
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JaxFirehart wrote:

JaxFirehart wrote:

Scotch is a type of whiskey, but I don't know the specifics enough to know what makes them different.

I know this is old, but, as a Scotch whisky and whiskey (notice the slightly different spellings) drinker, I feel the need to educate. 

Scotch is simply any whisky made in Scotland. Whiskey (with the 'e') is any whiskey made anywhere else. This includes regional variations like Bourbon, which is made in Bourbon county, Kentucky, Canadian whiskeys, Irish, et cetera.

When people think of Scotch, they typically think of a dark, peaty, smoky drink. Though this isn't (necessarily) true. It's typical of Islay Scotches, but not as common with Scotches made by distilleries in other areas of Scotland. 

To tie this back into the conversation about the healing item, I would suggest not having a variation using Scotch as the disinfectant, due to the perception of peat and smoke flavor.

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Thank you for the

Thank you for the clarification and education.

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I'm sure the typical

I'm sure the typical wastelander would be able to discern the difference between scotch and whisky, what with his well-developed palette enabling him to recognize something like 'peat flavor' in the post-nuclear wasteland. 

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I feel classier having read

I feel classier having read that. 

artofsushi
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My pleasure. It does make me

My pleasure. It does make me wonder why, 200+ years after the war, Scotch is still as prevalent in both the CW and Mojave as it is. One can make an argument that some of the Whiskey you find is from an American distillery that is at least partially functional after the war (or, at least, that since Fallout is set in the USA, that the majority of whiskey available would be produced in America).

... That actually gives me an interesting idea for a small quest mod - getting a pre-war distillery up and running again and restarting production of whiskey. Similar to, what was the title of that book? Go Go Girls of the Apocalypse? The Jack Daniels distillery is the centre of civilisation in post-apocalypse America.

JaxFirehart
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Implemented:

Implemented:

1 glowing mushroom, 1 stimpak, 1 box of detergent, 1 alcohol yields 2 Mushroom Smoothies

I did 2 because glowing mushrooms are rare and stimpaks are valuable.

Do you guys think it should be reduced to 1 smoothie? I mean these things are radioactive doctors bags, but still doctors bags, which are rare. I'm conflicted.

thermador
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Maybe add one more ingredient

Maybe add one more ingredient, like a bottle of water.  Otherwise, you don't have enough liquid volume for two smoothies, in my opinion.

JaxFirehart
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Forgot to mention, this still

Forgot to mention, this still irradiates the hell out of you (150 rads over 30 seconds) and heals limbs over time (300 points over 30 seconds). Always chase with a radaway or 2.

I don't want to add water or another alcohol because it adds complexity. Would it require dirty or clean water? Dirty makes more sense because, with the glowing mushroom, why require purified? But if the player as purified, why not allow it? Same thing with adding an extra liquor, because I either need to create 12 new recipes for each type of mix and match, or just not allow mix and match.

Maybe I'm overthinking this. An extra bottle of liquor of the same type isn't that bad.

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Makes sense.  I wouldn't

Makes sense.  I wouldn't worry about it too much.

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2 of the same liquor is good,

2 of the same liquor is good, though I think 1 isn't bad either. This is a game where 1 broc flower + 1 xander root + 1 empty syringe = 1 stimpack. I would suggest that the water needed to make a solution to fill the syringe with is implied. (not to mention the electronics that we see on the stimpack, but not the empty syringe used in the recipe)

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I personally like the Idea of

I personally like the Idea of adding the Empty Syringe to the recipe they are so common that I pick them up as I see them and end up with hundreds of them toward the end of the game... plus having 2 of them required would make them more like a chem than an aid item which would be a good idea in my mind...

Another Idea is to give them a chance of addiction due the ingredients used in making them.

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What about leg braces?

What about leg braces and duct tape? Maybe make it so they don't fix the limbs much just fix them up so you're not limping.

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Issue changes: 

Status: Verified » Closed (merged)