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Sepherose
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A small list of bugs I have come across thus far.

Evergreen Mills: I can enter dialogue with Smiling Jack but I can not exit dialogue with him.

Megaton: Every time I wait in the exterior of Megaton my game crashes.

               Entering Moira's shop is considered trespassing.

Rivet City: Entering the Market is considered trespassing.

 

Load Order:

FalloutNV.esm
Fallout3.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
TTW_NoKarmaDCFollowers.esp
TTW_DLCMessageSuppression.esp
TTW_Bobbleheads.esp
TTW_MoreCookingItems.esp

Category: 

Bug report

Component: 

Other

Priority: 

Normal

Status: 

Closed (fixed)

Project: 

Tale of Two Wastelands

Version: 

TTW 1.x
Edited by: Anonymous (not verified) on 08/29/2013 - 10:54 Reason: These were fixed in TTW 2.0...
rbroab
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Don't worry about the

Don't worry about the entering trespassing thing. That happens in A LOT of places, also GNR studios. Not sure what causes it, but nobody gets hostile, unless you enter places like Moira's shop or marketplace after hours.

Not sure about the waiting in Megaton's exterior.

And have you searched Smiling Jack's wiki page. Some times they list bugs that an npc has or fixes for endless dialog. Though it's a bug that should still be addressed with TTW.

sesom
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FO3 doesn't show the

FO3 doesn't show the trespassing color the NV engine does. The reason why we kept the setup this way is because how the scripts and packages in FO3 use the ownership to close the doors at specific times. Changing it would lead to other incompatibilities. It's a cosmetic issue.

It has no effect how you can navigate in these cells, so simply ignore it.

The Smilling Jack bug is known and I assume will be fixed in the next update.

Please look in the bug database before you report. Both reports are already covered several times.

 

The wait problem is new. But I can't replicate it on my side. Do you made any timescale changes per console ? The NV engine is pretty buggy in this field and can cause CTDs if the timescale is different then 30.

Sepherose
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Nope, no timescale

Nope, no timescale adjustments have been made at all. I have narrowed it down to happening only in the area right outside of Moira's shop though, so it isn't the Megaton area in general, which is stranger to me.

rbroab
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I would try and replicate..

I would try and replicate...but I blew up Megaton and don't have any before hand saves.

Can anyone else give it a try?

Did you use a clean install when installing TTW

sesom
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Made a test and had no

Made a test and had no troubles at all.

We added a trigger in front of Moira because the NV engine doesn't execute scripts and package on NPCs which aren't currently loaded. So Moira would never close her shop or has confusing opening times unaltered.

In this trigger is a (needed) GetCurrentTime function which brings me back to the timescale problem of NV again. Do you maybe use a previous safe with changed timescale? Something is seriously wrong with your time in your game can't tell exactly what.

Risewild
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I can tell that I usually

I can tell that I usually wait outside Craterside Supply when it's closed until the opening hours and never got a crash from it. Something must be unique in your game somehow It sounds to me that might be remains of an old mod in your game or save Like rbroab asked, was your FNV a clean install before you installed TTW? Did you start TTW from the beginning or did you use a previous save? And do you have any disabled mods apart from TTW ones?

Sorry about the spanish inquisition there just trying to shortening the possible causes a bit .

thermador
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Issue changes: 

Priority:Major» Normal
Status:Active» Fixed