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EnvyDeveloper
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Should karma change when you go from DC to NV?

As above, considering it was a nine years gap since the LW was in the Capital Wasteland. Is it realistic RP-wise that my Very Evil character would have a clean slate in NV after participating in the slave trade in the CW?

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CDTalmas
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I would be against that. 

I would be against that.  Karma is a representation of your character's outlook on life, not necessarily those around him.  People will pick up on your positive or negative vibes and news is its own source.

TrickyVein
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So nine years is long enough

So nine years is long enough penance?

Or maybe it's just long enough that people have forgotten the good that you've done.

If it's reset, your relationship with certain people could change upon returning to the CW. At the same time, beginning your time in New Vegas with a ton of karma-baggage could make things interesting. 

EnvyDeveloper
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@CDTalmas That's a very good

@CDTalmas That's a very good point, people would definitely pick up vibes from the player. But considering the LW could do good deeds in that nine year period and going through the Broken Steel ending can change a character's karma instantly, karma could change by that time. Maybe we can have an option which allows you to either keep your karma or change it, kinda like the rebalancing karma perks.

@TrickyVein It's a difficult question as the LW could do anything in that nine years time. It could stay the same or maybe they could have done good/evil things in that time period. Karma baggage would certainly be interesting though.

TrickyVein
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Well that's just the thing.

Well that's just the thing. It's impossible to know what deeds the PC will have done for good or for evil in that time (except for the ones we know about) so that leaves only 2 viable options: either the karma is reset to neutral or it stays the same. 

Barring introducing some way to pick and choose. 

EnvyDeveloper
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Being able to pick and choose

Being able to pick and choose would be great. It would open a lot more RP opportunities :)

TJ
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Instead of picking and

Instead of picking and choosing, a decently written mod could read the transit system and adjust your karma based on where you are. Example: you're evil in CW. You go to NV and your Karma gets reset to 0 allowing you to 'start over'. Meanwhile when you changed wastelands your CW Karma value was stored so that if you go back to the CW it can be restored. You'd also want to store the MW value. This would effectively let you swing your karma in different directions based on what wasteland you're in. Unless I'm wrong and it's stated somewhere otherwise the bullet to the brain NV opening was meant to allude to the player having amnesia - thus would be unaware they were evil (or good) beforehand.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

EnvyDeveloper
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That's an even better idea

That's an even better idea than mine :)

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I think having different

I think having different karma in different wasteland is an interesting idea, but I don't think it would make sense.

Karma should not be confused with reputation, karma is the global weight of your character actions during his/her entire life, so a character can't have good and bad karma at the same time. If you are a saint in one wasteland and a total dirt bag on the other than your karma should be around neutral while your reputation should be loved by good people in one wasteland and hated by good people on the other wasteland.

The game does allow one to change their karma radically all of a sudden but it requires taking a perk, I think that since the game already allows one to change their karma like that at the cost of spending a hard earned perk to do so, it shouldn't be allowed to let players change their karma for free.

That is just my opinion .

I am always glad when new TTW mods appear so why not having someone making this as a mod? That way people can enjoy it if they want to

Puppettron
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so, to do this, one would

so, to do this, one would store the karma value held in CW somewhere, like in a global or a quest, and do the same for karma in nv, then have a script fire when you use the train that swaps the two values?  that'd be for a really basic one that sets you to neutral in nv, going into menu options for selecting a karma value seems kinda silly to me.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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thermador
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Well said, Risewild.  I feel

Well said, Risewild.  I feel the same way.  That said, it would be a cool mod.

warforcer
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Ive never run an evil

Ive never run an evil playthrough of DC, so this is an awesome idea.  Memory loss due to head shot is why i was going to reset karma once i reached Vegas. Evil here I come!

Puppettron
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there, it exists now.  http:/

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

chaosislife
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Or you could make the karma

Or you could make the karma completely random since the LW may have spent nine year either feeding babies or feeding ON babies. Who knows? Pretty sure the courier doesn't. Plus karma is a metaphysical idea that isn't really attached to what you remember doing since it carries over from previous lives when you reincarnate. Or that's one of the ideas about it anyhow. <<<<neither hindu or buddhist.

TrickyVein
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chaosislife wrote:karma is a

chaosislife wrote:

karma is a metaphysical idea that isn't really attached to what you remember doing since it carries over from previous lives when you reincarnate.

If you've never played Fallout before, Karma is used in Fallout to keep track of the moral flavor of decisions that the player makes independent of faction association. The karma stat affects your dealings with certain characters depending on how the PCs karma level (+ for good and - for bad) aligns with theirs. You can read more about it on the wiki.

Randomizing the PCs karma after traveling on the train is anathema to role playing.

chaosislife
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Eh, so is my Evil, slaughters

Eh, so is my Evil, slaughters and eats everything that moves character suddenly going to neutral karma after a nine year trip, I can't imagine my character deciding to be nice to everyone else in between, and honestly my karma is a hell of a lot lower than the scale can actually show since I steal every single thing I see, shoot anyone who isn't a merchant, feed on their corpses, and then raise them fro. The dead as lil glowing minions of destruction. If i ever find a mod that adds babies to the wasteland I'll then be looking for one that lets me eat said babies, right in front of their parents and siblings. I would literally have to spend nine years throwing money around and giving everyone I see fresh water to begin to climb out of that hole.......but why would my character even want to? then there's the paragon types who suffer from the same issue with the scale not going high or low enuf, they'd have to murder everything between CW and MW to get down to neutral........but that wouldn't make any sense for their character.

Puppettron
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don't use the mod then.  hell

don't use the mod then.  hell, i don't, and i made it.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc