I've been having an issue where Feral Ghoul Reavers in DC (possibly Super Mutant Overlords too, but nowhere near as bad as Reavers) seem like they are WAY tougher than they should be, legitimately unbeatable without god mode and still a chore (although not actually hard obviously) with it.
don't get me wrong, I'm well aware that they are one of the 3 toughest enemies in the game (with a possible exception of a few named enemies), but im pretty sure it shouldnt take 25 point blank range headshots with a fully upgraded hunting shotgun and the shotgun surgeon perk to down one (and thats with god mode on, without it they usually one shot me). sneak attacks dont work either, with the bullpup sniper rifle (from WMX mod) fully upgraded, a sneak attack head shot takes their health down by one or two notches. my guns skill is 95 and ive got the jury rigging perk so all my gear is fully repaired at all times. my melee attacks (fire axe) are doing about as much damage as the hunting shotgun, maybe more, but obviously i get hit more that way.
I should mention in my last couple playthroughs ive been playing on very hard with hardcore mod on (not that hardcore mod even makes the game much more difficult) rather than normal, but i would think i should still be able to have a chance of beating one, just one, by itself. im wondering if this is normal for TTW (differences between FO3 and NV make balancing hard or something) or if maybe theres something specific to my setup thats causing this, i dont have any mods that should be altering NPC stats except one that keeps the DC traveling merchants alive and one that makes children non essential if they have no quests.
sometimes I can sneak around them, and when i cant, i can usually just avoid the area. problem is in certain quest areas there are Reavers that I have to fight (in Presidential Metro for example).