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khumak
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PN combines lots of very cool

PN combines lots of very cool mods.  Same team that did the FWE (Fallout Wanderer Edition) for Fallout 3 I think.  I can't play without it, just too much wasteland goodness :)  As for the PN settings, you can actually tweak those before you leave the vault.  A lot of times I'll use the auto save where you leave the vault as my starting point for a new game so I don't have to redo the vault again so it's nice to have all my MCM configurable stuff set up just before that :)

Haven't tried the mods that give you more than 1 perk per level but isn't there an issue with stability if you get too many perks?  I do use 1 perk per level instead of 2 but haven't played TTW long enough to get to high levels.  I also use an achievement perks mod so I get a few extra from getting various achievements as well.

jlf65
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I've used this forever on NV

I've used this forever on NV and never had a problem. Given how many more perks NV has, I consider two perks per level to be "normal" mode, one perk per level to be "hard", and the vanilla one perk per two levels to be "hardcore". The perks make the game, so I like lots of perks.

Under NV, I used the linked mod for two per level, another if I wanted one per level, and neither for one per two levels. With PN, you only need the linked mod, and PN can handle the rest, as well as allowing for higher max levels. So I eliminate a few mods concerning perks and levels by using PN.

The only "issue" I've seen with "too many perks" on NV is if you don't have a mod that adds more perks, you can start to run out of good perks by the higher levels. So one modder made a no perk mod, allowing you to take an additional level to no perk when you don't think any of the perks available at the level you are at are worth taking.

Ulfire
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Hi there, just signed up to

Hi there, just signed up to discuss an issue I'm having with this patch.

I was having ye olde No-Menu-Upon-Startup bug and tracked it down definitively to this plugin. Tried re-downloading and re-installing it, no dice. Loaded it up in FNVedit, checked for errors, and... loads of errors, mostly in formlists and levelled lists.

I definitely have all the masters the plugin requires (FNVedit wouldn't have let it load if I didn't, anyway). It seems to be working fine for everyone else, which leaves me entirely confused as to what has happened here.

Has perhaps PN updated and changed some formIDs, or something?? Do I need a particular version? I tried comparing the formIDs to some in the affected formlists etc. in the plugin's masters, in case something somewhere had mysteriously just broken some references, but couldn't spot anything, so I'm none the wiser.

Here are the specific errors FNVedit spews out:

Click here to expand or collapse this section
[00:00] Checking for Errors in [4A] Project Nevada - TTW.esp
[00:00] TestQAWeapons "All Weapons" [CONT:0008F7B9]
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [100008DB] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [100008F2] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [1000393B] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [10003C19] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [10003C1A] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [10003C1B] < Error: Could not be resolved >
[00:00] PNxETestWeapons "PNxE Weapons" [CONT:280044CD]
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [100008DB] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [100008F2] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [1000393B] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [10003C19] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [10003C1A] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [10003C1B] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [100044D5] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [107143A5] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [10714415] < Error: Could not be resolved >
[00:01] PNxECondGaussMinigunLoot [LVLI:28001C1F]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008F2] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008F2] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008F2] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008F2] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008F2] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008F2] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008F2] < Error: Could not be resolved >
[00:01] PNxEWithAmmoGaussMinigunNPC [LVLI:28001C21]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10001C1E] < Error: Could not be resolved >
[00:01] PNxECondFlamerPistolNPC [LVLI:280024CD]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008DB] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008DB] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008DB] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008DB] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008DB] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008DB] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008DB] < Error: Could not be resolved >
[00:01] PNxEWithAmmoAutoGaussLoot [LVLI:280075EC]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100075EA] < Error: Could not be resolved >
[00:01] PNxEWithAmmoAutoGaussNPC [LVLI:280075ED]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100075EB] < Error: Could not be resolved >
[00:01] PNxECondGaussPistolLoot [LVLI:2871444C]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10714415] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10714415] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10714415] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10714415] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10714415] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10714415] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10714415] < Error: Could not be resolved >
[00:01] PNxECondRailCannon [LVLI:4A0144A2]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [107143A5] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [107143A5] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [107143A5] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [107143A5] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [107143A5] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [107143A5] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [107143A5] < Error: Could not be resolved >
Ulfire
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Addendum to my previous post,

Addendum to my previous post, which is still in the mod queue so I can't edit it yet:

Plugin 10xxxxxx in my load order was TTW itself. I was assuming this patch is compatible with v2.9.4b of TTW, though I suppose technically it does only say 2.9! Not sure if this is at all relevent? I haven't a clue how to find older versions of TTW to compare, at any rate.

Edit: Of course this comment doesn't get queued, so now it looks bizarre on its own... #forumnoobproblems

RoyBatty
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Which version of the patch.

Which version of the patch. Original or the one that Bulwark posted?

Ulfire
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The one linked in the first

The one linked in the first post in this thread.

RoyBatty
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put your load order on

put your load order on pastebin.com and link it here please

Ulfire
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Sure, it's pretty basic as I

Sure, it's pretty basic as I started a new MO profile for testing after I first noticed the no-menu problem. My old load order had some other things in it, but everything here is unaltered and as-downloaded-or-installed, etc. as I reinstalled everything while testing.

http://pastebin.com/Thr29CdH

RoyBatty
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Yeah that's fairly simple,

Yeah that's fairly simple, but in your other scan you had indexes of 28 and stuff, that should not happen since you do not have anywhere near that many plugins active. Try again?

Ulfire
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Oh whoops, I think that was

Oh whoops, I think that was the error log I had copied and pasted into a text file before I restarted my load order, sorry.

Here's the current one:

Click here to expand or collapse this section
[00:00] Checking for Errors in [1A] Project Nevada - TTW.esp
[00:00] TestQAWeapons "All Weapons" [CONT:0008F7B9]
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [100008DB] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [100008F2] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [1000393B] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [10003C19] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [10003C1A] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [10003C1B] < Error: Could not be resolved >
[00:00] PNxETestWeapons "PNxE Weapons" [CONT:130044CD]
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [100008DB] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [100008F2] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [1000393B] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [10003C19] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [10003C1A] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [10003C1B] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [100044D5] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [107143A5] < Error: Could not be resolved >
[00:00]     CONT \ Items \ Item \ CNTO - Item \ Item -> [10714415] < Error: Could not be resolved >
[00:01] PNxECondGaussMinigunLoot [LVLI:13001C1F]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008F2] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008F2] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008F2] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008F2] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008F2] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008F2] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008F2] < Error: Could not be resolved >
[00:01] PNxEWithAmmoGaussMinigunNPC [LVLI:13001C21]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10001C1E] < Error: Could not be resolved >
[00:01] PNxECondFlamerPistolNPC [LVLI:130024CD]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008DB] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008DB] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008DB] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008DB] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008DB] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008DB] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100008DB] < Error: Could not be resolved >
[00:01] PNxEWithAmmoAutoGaussLoot [LVLI:130075EC]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100075EA] < Error: Could not be resolved >
[00:01] PNxEWithAmmoAutoGaussNPC [LVLI:130075ED]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [100075EB] < Error: Could not be resolved >
[00:01] PNxECondGaussPistolLoot [LVLI:1371444C]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10714415] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10714415] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10714415] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10714415] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10714415] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10714415] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10714415] < Error: Could not be resolved >
[00:01] PNxECondRailCannon [LVLI:1A0144A2]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [107143A5] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [107143A5] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [107143A5] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [107143A5] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [107143A5] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [107143A5] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [107143A5] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [107143A5] < Error: Could not be resolved >
[00:01] PNxEChanceModGaussPistol [LVLI:1A0144A3]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10003C19] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10003C1A] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10003C1B] < Error: Could not be resolved >
[00:01] PNxEChanceModAutoGauss [LVLI:1A0144A4]
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10003C19] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10003C1A] < Error: Could not be resolved >
[00:01]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [10003C1B] < Error: Could not be resolved >
[00:01] ExplodesGasTrapsOnTouch [FLST:00027FF9]
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100008DB] < Error: Could not be resolved >
[00:01] PerkPyromaniacWeapons [FLST:00031DA6]
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100008DB] < Error: Could not be resolved >
[00:01] SupermutantWeapons [FLST:0003A15E]
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100008F2] < Error: Could not be resolved >
[00:01] ExplodesGasTrapsOnHit [FLST:0007627F]
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100008DB] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100008F2] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [1000393B] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100044D5] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [107143A5] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [10714415] < Error: Could not be resolved >
[00:01] EnergyWeapons [FLST:001205BE]
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100008DB] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100008F2] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [1000393B] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100044D5] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [107143A5] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [10714415] < Error: Could not be resolved >
[00:01] NVAllWeapons [FLST:00162313]
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100008DB] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100008F2] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [1000393B] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100044D5] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [107143A5] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [10714415] < Error: Could not be resolved >
[00:01] TheProfessionalWeaponsList [FLST:00165AEB]
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100008DB] < Error: Could not be resolved >
[00:01] PlasmaSpazWeaponList [FLST:00165AEE]
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100044D5] < Error: Could not be resolved >
[00:01] BeamChallengeWeaponLIST [FLST:0016B51B]
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100008F2] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [1000393B] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [100044D5] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [107143A5] < Error: Could not be resolved >
[00:01]     FLST \ FormIDs \ LNAM - FormID -> [10714415] < Error: Could not be resolved >
[00:01] All Done!
Sir Swerving
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It seems super mutants (at

It seems super mutants (at least the ones in DC), Are incapable of using the Homemade Rifle

The only thing i have that touches the super mutants is Marts Mutant Mod.

RoyBatty
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Yeah it needs removed from

Yeah it needs removed from the list. I'm too busy working on TTW itself to make patch udpates right now, apologies.

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In line with the state of the

In line with the state of the MutFruit Marinade change as discussed here, the linked patch in the OP will also need to be changed at some stage as it too contains the same 'Confidence' addition.

Any new users can remove it with xEdit until the team gets an opportunity to do so.

RoyBatty
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I'll be updating everything

I'll be updating everything once the new version of TTW ships.

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RoyBatty wrote:

RoyBatty wrote:

 

I'll be updating everything once the new version of TTW ships.

does that include a wmx patch?
RoyBatty
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Yes I will create a new WMX

Yes I will create a new WMX patch and rebuild EVE from scratch as well as update other mods. It won't be right away however as I want to get into modeling and learning C++ so I can do more things down the road.

chthonical
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So what exactly do I need to

So what exactly do I need to do if I use Project Nevada without the Cyberware and Equipment modules? I've always found those clutter things up a bit too much.

RoyBatty
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Grand Bulwark made a

Grand Bulwark made a modification of the patch without Cyberware and Equipment.

chthonical
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Well, if it still exists I

Well, if it still exists I can't find it.

RoyBatty
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Hrm I thought he uploaded it,

Hrm I thought he uploaded it, I'll poke him to.

chthonical
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Having an issue where trying

Having an issue where trying to install implants is causing the game to freeze during the fade-out. No idea what's going on. Only thing I can find says it has to do with the All DLCs patch that the TTW patch depends on.


Further tested. Doc Church can do implants. Pinkerton causes crashes.


Further further tested. It seems to just be a random hiccup, because Pinkerton now can without it crashing the game. May be a script routine clash of some sort. No clue.

badsanta211
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Is this patch still up to

Is this patch still up to date? I want all of the features that PN has to offer (All extra modules, settings, the works).

Just to be super specific, TTW version 2.9.4b, PN version 2.5.. Still good?

RoyBatty
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It's still good.

It's still good.

RoyBatty
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His patch is old and he's not

His patch is old and he's not longer around. ;)

Epicmarkvan
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Compatible with 3.0?

Compatible with 2.4vb or whatever the newest one is?

RoyBatty
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This patch is compatible with

This patch is compatible with 2.9.4b

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