Provides compatibility between Project Nevada's features and Tale of Two Wastelands by:
- Removing duplicate weapons, ammo, and armor along with adding PN's chargeable weapon feature to select Fallout 3 weapons.
- Adding enhanced vision modes and visor vision to appropiate headwear.
- Allowing certain FO3 characters to perform cybernetic surgery and the ability to find PN's implants in the Capital Wasteland.
- Rebalancing food and drink to comply with TTW's standards and PN's. (WIP)
I kept a few PN weapons that some people may consider "duplicate". One are the lever action rifles and the replica repeater. I mostly did this because they aren't as strong as the "unique" Lincoln Repeater, and they have a different texture (well the lever action rifles do anyway). Now, probably a little bit more controversial is that I kept the alloy-steel weapons and the dragoon weapons. I kept these because they used the cleaner Operation Anchorage texture and you couldn't get them outside the of OA. All duplicate ammunitions and armor were removed too.
Jax made an awesome Cyberware addition that he never released and I incorporated into this. Essentially what it does it add all PN's implants into the Capital Wasteland and allows specific doctors to perform surgery with a surgery manual (some don't need it). Oh, and some surgery manuals have been placed in the wasteland too. He did 99% of the work on this one. I only added one implant he missed.
The rebalanced food is currently half implemented. PN Rebalance adds dehydration factors to many foods. I need to readd all of these. For now, you will not become more dehydrated when eating food than you would in vanilla FNV. PN also lowers the amount of starvation that many foods heal. Currently this patch uses TTW's values.
Feedback is appreciated. Criticism is optional. Questions will be answered. Enjoy!