Nah. While it seems like an interesting mod, it doesn't offer enough to power armor on its own, in my opinion.
Combined with PPA, they make the ultimate power armor mod, and have surprisingly-close functionality to Fallout 4.
While that was intentional with IPA, with PPA it was coincidence, or Imp and Bethesda looking to the same source for inspiration.
I was also just upset about the mod no longer disabling zooming without either scope or power armor helmets, which is honestly one of the two major reasons I'm considering downgrading. Well, three if you count the non-optional female power armor, but I modified the esm to clear the female model entries.
EDIT: Now that I've gotten more comfortable with fiddling around in my load order, I've noticed that there's no patch for Ambient Temperature. I couldn't find any mention of it whatsoever in the changelog, so I don't know if it's still properly compatible through some script magic, but that's another concerning change.
There are duplicates(with different IDs, and no DR) spawning for me, and PPA-FO3 exclusive armors(X-03 Resonance, X-02 Tesla, etc.) have no DR for me. I have the latest version of this mod. There were even 2 Enclave Onyx troopers at the Crashed Vertibird, with different versions of the Onyx Power Armor, one of which had no DR, and 2 separate versions of the T-51 armor mod at REPCONN HQ, that did not stack with eachother in my inventory(one had the icon, and the other had the description of what it does).
Also there are duplicate underarmors spawning, ones with DR that can't be worn under Power Armor, and ones with DT listed in the "enchantments" section(along with effects like +5 sneak or +15 fire resistance), but not where DT should be listed.
Power Armor distribution overhaul does that. No i wont fix it
"I'm a damn beacon of morality here! People should be lining up to shake my hand." - The Courier
I've been examining this in the GECK and noticed a couple bugs that look easily fixable (the motivating example being that underarmor helmets don't properly give DT/DR when worn under PA like the description suggests they should). Is it okay if I upload my fixes here Deadboy/Cataca? This would be an esp as opposed to an edited version of your esm.
In any case, for those having issues with the underarmor helmets not properly stacking with a PA helmet, I've had success with the following method:
1) Equip underarmor bodypiece & helmet
2) Equip PA bodypiece and helmet (the underarmor bodypiece will correctly stack, the underarmor helmet will be replaced by the PA helmet)
3) Save, quit the FNV application
4) Start up FNV again, load the save. You should now have the underarmor helmet properly underneath and stacked with the PA helmet.
(From my limited understanding so far, this works as there is a script that runs once at some point each time the FNV application is opened that checks to make sure your PPA armor related stuff is in order. This script correctly catches the underarmor helmets somehow, while the default one that should run when equipping a PA helmet doesn't seem to. Or I'm completely wrong, please correct if I am)
PS: Doubt you'll see it, but fancy meeting you here Cataca :P
Really hoping this is not dead, but if it is, anyone know: If I use the mods/updates throughout this thread, and wait to 'upgrade' to current version of PPA (Beta3A) when entering Mojave, is my game probably at risk, or does that seem safe?
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