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Yushatak
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Operation: Bypass Anchorage

After playing it dozens of times, I'm really sick of Anchorage. I always go through it for the loot and PA training, and it has become a chore. There have always been dialog hints in the game teasing you with the idea of skipping the simulation, but they don't go anywhere.

This mod provides a dialog when you first plug into the simulation chair - if you have 10 INT and 75 SCI or higher - allowing you to bypass the simulation and get the covert ops perk to boot. You can of course also just enter the simulation normally with the other button, but then why would you need this mod.

I made this for myself, but it took enough effort that I felt it was worth sharing, and even for vanilla FO3 there aren't any mods like this except one that lets you unlock the armory directly (no perks/etc. involved, buggy, etc..).

If there is any demand I'll make an FO3 version, but for now this is TTW-specific.

This is untested beyond development - it definitely works to get through all of the quests and bypass the simulation, continuing where that would if you had played it all, but I can't guarantee that there are no bugs.

Seems to be bug-free, used it on my current character and encountered no unexpected problems.

If you report any bugs, I will try to fix them.

Known Minor Bugs:

  • When you bypass the simulation and get out of the chair, you're in first person until your feet are on the ground, which seems like you're stuck still since you can't see yourself doing anything (just be patient, it only takes a few seconds).

File Attachments: 

TTW Version Compatibility: 

v2.4

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Average: 5 (8 votes)
Edited by: Yushatak on 02/14/2014 - 13:19
Piers Arkan
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Wish I could thumb this up

Wish I could thumb this up more.

rylasasin
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As long as we're on the

As long as we're on the subject of bypassing things...

One I (and quite a few others) would like to see is "Not into the Pitt, it buuuurns!"

Basically: instead of that bullshit "raiders ambush you and steal your shit unless you disguise as a slave" railroading garbage that you get if you try to brute force your way through, you could just skip the bullshit save segment and go in guns blazing. 

I mean really. You're the almighty badass courier/lone wanderer that eats raiders for breakfast, Legion for snacks, Supermutants for lunch, and enclave stormtroopers for supper... yet 3 shitty raiders with lead pipes are too much for you? 

Piers Arkan
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On topic with a serious

On topic with a serious question, does it check your base Intelligence as 10, or boosted by like, say Mentats?

Yushatak
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Mentats will work, it uses

Mentats will work, it uses the standard GetAV function (same with the Science).

rylasasin wrote:

As long as we're on the subject of bypassing things...

I like the Pitt myself, including the slave part (though I haven't gone through it a billion times like Anchorage, and I do agree that it doesn't make a lot of sense if you do it later on in the game).

In order to bypass that and allow you to keep your weapons may be a great deal more complex than Anchorage, because you want PART of the DLC to be gone, not all of it. If enough people want it then maybe I'll look into it, though, dunno.

GunsmithPete338
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Bug Report: When I get into

 

Bug Report: When I get into the simulation pod the activation sequence plays and then my character just sits there. No message pops up, cannot access inventory, cannot move. Nothing in the load order with conflicting references or scripts. (Fixed: went full retard and used mod on V 2.2. Works fine since I updated)

frenzyslave
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GunsmithPete338 wrote:

GunsmithPete338 wrote:

 

Ignore for now. I went full retard and didn't see the version. I'm still running 2.2. Going to upgrade now and see if that works.

Bug Report: When I get into the simulation pod the activation sequence plays and then my character just sits there. No message pops up, cannot access inventory, cannot move. Nothing in the load order with conflicting references or scripts.

Do you use an item sorter? Temporarily turn it off.

I was using Project Nevada's and got the pod bug. I think thats how I fixed it... (??)

(Then I enabled PN item sorter after the pod scene in MCM).

Or it could be a custom race issue. Btw, custom races are BAD for TTW and will also cause problems...

Member of the People's Revolutionary Front of Canada and sworn enemy of their arch-rival: The Canadian People's Front. Hoping for a Fallout game around the Great Lakes... Highly unlikely ever, but why dreams exist.

ovanmaru
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Ty for this mod! I was only

Ty for this mod! I was only about half way along the dlc when I started running into huuuge bugs/errors...then as I did my research on here to look for fixes...I heard that the end of Anchorage is even more buggy. I took one look at your mod and said YESPLXTY....cuz ain't nobody got time for that shit.

I played the dlc already once before though...just didn't feel like patching more bugs lol.

I'd say this mod worked without any bugs or hassle. However, one problem I did notice though was that after I skipped the DLC and went to open the special door...I couldn't hear any of the NPC's talking...they just stood there until their script ran out and they started fighting eachother (cuz in a working version of the game...they're suppose to argue then fight). A minor bug...and I'm not sure it has anything to do with your mod (I'm sure its just TTW being a pain in the ass)...but who knows! 

GunsmithPete338
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After upgrading TTW to v2.4 I

After upgrading TTW to v2.4 I got it to work just fine as long as I met the skill requirements. However I noticed that if I didn't meet the requirements my character would just sit in the chair after the activation sequence and be unable to interact with anything at all, making it impossible to play the simulation.

DonSarasa
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I don't want to be that guy

I don't want to be that guy but would it be too difficult to add an additional plugin that allows you to skip the DLC without any requirements. My character won't ever have those stats and I REAAAAALLY dont like that DLC but I need the loot

Well, this is a mighty interesting feature...

The Unspeakable...
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This mod's a godsend. I'd

This mod's a godsend. I'd probably have skipped O:A entirely if not for this. Now I can have the goodies without playing a bad FPS within my RPG.

Bellum... bellum nunquam mutatur...

Sandloon
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DonSarasa wrote:

DonSarasa wrote:

 

I don't want to be that guy but would it be too difficult to add an additional plugin that allows you to skip the DLC without any requirements. My character won't ever have those stats and I REAAAAALLY dont like that DLC but I need the loot

 

Just console command yourself PA training, then console command the loot door open. Done.

"If violence wasn't your last resort, you failed to resort to enough of it"

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I Love You for this

I Love You for this

owningburrito
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Donor
I what the gun loot skip  

I what the gun loot skip

 

Shardoom
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LOVE this mod now. I reduced

LOVE this mod now. I reduced the requirements a touch myself though.

You still have to be reasonably smart, just not Steven Hawkings Smart. lol

5t3v0
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I don't think this is

I don't think this is compatible with the current release as I got the issue that GunsmithPete reported initially. Just to let people know.

I guess it's time for TGM+Debug Mega pistol then...

Andr0idOS
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Donor
rylasasin wrote:

rylasasin wrote:

 

As long as we're on the subject of bypassing things...

One I (and quite a few others) would like to see is "Not into the Pitt, it buuuurns!"

Basically: instead of that bullshit "raiders ambush you and steal your shit unless you disguise as a slave" railroading garbage that you get if you try to brute force your way through, you could just skip the bullshit save segment and go in guns blazing. 

I mean really. You're the almighty badass courier/lone wanderer that eats raiders for breakfast, Legion for snacks, Supermutants for lunch, and enclave stormtroopers for supper... yet 3 shitty raiders with lead pipes are too much for you? 

I was curious, so I tested out if you could get your weapons/inventory back after getting into the Pitt. You can. Simply enter the pitt normally, let them take your stuff and enter the Mill area. The door to the bridge will be locked with "Key required" simply toggle the console, click the door, type "unlock" (without quotes) and it will be open to pass through. 

Next, do the same with the safe containing your gear. Click on it, type "unlock" but when you try to open it normally, it won't work, you'll have to use the console to open it up, click on the safe and type "activate" and when you close the console, the safe will open allowing you to get your gear back.

Edit: In regards to the post above mine, I'm not sure if that's the case or not as I hate OA and just use the console to open the armory and leave the building afterwards, while giving myself PA training as well. Quite easy.

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starplatinum
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hi. I just upgraded my 2.0

hi. I just upgraded my 2.0 TTW to the latest TTW version. Is this bypass still work with existing saves?

Risewild
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I will risk saying that yes

I will risk saying that yes it still works... But I am not accountable for any damage to your game, computer, pet, family, home, car, bike, boat, city, state, garden, backyard or anything else you might want to make me accountable for.

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how do i download this mod

how do i download this mod found quiet a few on here with the same format no idea how to get them.

Well after figuring out how to get it I go try to enter simulation it just starts then stops no button to bypass are finish entering sim.

GrantSP
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The FAQ is in the main menu

The FAQ is in the main menu for a reason.

I think this is the question you are asking, and it's answer.

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Can this be converted to

Can this be converted to vanilla Fallout 3 Operation Anchorage? I don't know if can, but it would really cool if non TTW Operation Anchorage have this mod.

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It didn't work for me. I had

It didn't work for me. I had all the requirements but the mod prompt didn't activate for some reason. What are your load order recommendations? It may be possible that the TTW options (which includes an anchorage option) is messing with it.

...

...

...

I'm glad we understand one another.

CourierSix
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Sure, but mods are about

Sure, but mods are about adding options, not about using console commands. A dialogue prompt that pops up that says "You fall unconscious (play through the pitt normally)" or "You muster your last reserves of strength and fight on (proceed through the pitt without the story)" is giving choice. "Cheating your way through it" which most of the time is bugfixing, but in this case is not. 

...

...

...

I'm glad we understand one another.

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I just Console this now as a

I just Console this now as a bat, Achorage is a bit tedious so ...

 

Varmit Rifle & Rat Slayer, Nightscope, Silencer & some ammo

 

File Attachments: 

Deathclaw_Mayor16
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James_T_Quirk wrote:

James_T_Quirk wrote:

 

I just Console this now as a bat, Achorage is a bit tedious so ...

 

Varmit Rifle & Rat Slayer, Nightscope, Silencer & some ammo

 

This has nothing to do with the mod or what's being talked about.

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Deathclaw_Mayor16 ,
Deathclaw_Mayor16 , Because a piece of Code to Get past, the bit you can't do, is OK, but I had a different Approach to YOUR rewritting of rules ..... The Fact you can't see it, that it is same thing, Doesn't surprise me ...
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It wasn't clear what you were

It wasn't clear what you were talking about in your post as regards skipping certain quests. It looked like you were simply talking about using a bat file to give yourself stuff, which on the surface has nothing to do with skipping entire quests in an immersive manner. I believe you mean that you can use bat files to give yourself stuff to make a quest easier, which is often what I do rather than skip the quest altogether, but it's really not quite the same thing.

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Okay, I'm probably going to

Okay, I'm probably going to get the dunce cap for this, but I've read the FAQ and this particular mod installation isn't listed in any of the videos as far as I can see, is there anything that I would need to do for this mod that is different that the install process(es) covereed for the other mods in the videos?

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You install this mod the same

You install this mod the same way you install any other .esp or .esm plugin.