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Risewild
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No weapon condition?

I am sure you guys have seen plenty of more videos and read more articles about FO4 than me, so if anyone knows the answer for what I am about to ask please inform me .

By the videos I watched a while ago of the E3 and gameplay bits, I don't recall seeing any weapon HP HUD indicator.

Is there any information about if weapons will degrade with use or not?

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Edited by: thermador on 11/09/2015 - 09:34
RoyBatty
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So far it looks like there is

So far it looks like there is no degrading, and some other stuff was removed too.

Obdulio
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I haven't seen anything or

I haven't seen anything or indicating a hardcore mode either which is a damn shame i've gotten used to that system with stims healing over time and requiring doctor's bags for limbs not to mention making the useless food and water useful.

Thenryb
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It is beginning to sound too

It is beginning to sound too much like Skyrim.

My computer specs are too embarrassing to reveal, but the game still runs.

TrickyVein
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Agreed.

Agreed.

No level cap. Perk tree. No weapon condition. Invincible companions. And even though it's all combat, most of what we have seen is from Fallout 3: behemoths, ferals, raiders, even the brotherhood. 

Honestly I was expecting Fallout 4 to try and want to be different from its predecessor, but so far it seems Bethesda hasn't wanted to depart very much from what they've already done in Fallout 3 and in Skyrim.

JaxFirehart
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Bethesda doesn't like

Bethesda doesn't like breaking the mold, especially when that mold has made them oodles of money.

TrickyVein
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Fallout is a great cash cow.

Fallout is a great cash cow.

farmerboy464
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Or it it a cash brahmin?

Or it it a cash brahmin?

TrickyVein
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Ho ho! But of course.

Ho ho! But of course.

MosAnted
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Oddly enough, this is one

Oddly enough, this is one feature I didn't miss in Skyrim (vs Morrowind/Oblivion with weapon and armor durability) but that it somehow feels "right" in fallout, and If it turns out to not make it, it's lack will be felt.

Risewild
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JaxFirehart wrote:

JaxFirehart wrote:

 

Bethesda doesn't like breaking the mold, especially when that mold has made them oodles of money.

And yet they did it in Skyrim by removing or changing things that were in all The Elder Scrolls games before:

  • No proper classic guilds like the mage guild, fighter guild, etc (they made replacements though).
  • No weapon enchantments recharge over time.
  • Leveled special quest reward items (Make a quest at level 3 get the armor and it sucks, make the same quest at level 30 and get the same armor but it doesn't suck).
  • No durability on equipment.
  • Changed the Birthsigns that were picked at character creation (symbolizing the day the character was born with a special power) into optional stones one can change at any time.
  • No Attributes.
  • No need to sleep to level up.
  • No underwater air meter.
  • Can't use weapons or touch spells while swiming.
  • Potion weight is not determined by the average weight of the ingredients.
  • We can't make custom spells.
  • The Skill system changed a lot.
  • You can still move over-emcumbered.
  • You can Shout.

And those are the things I can remember, I bet there are more .

I think Bethesda likes to break the mold when it is to simplify a game system, because simpler = more people can play it and if more people can play it = more $$ .

MosAnted
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Risewild wrote:

Risewild wrote:

 

JaxFirehart wrote:

 

Bethesda doesn't like breaking the mold, especially when that mold has made them oodles of money.

 

And yet they did it in Skyrim by removing or changing things that were in all The Elder Scrolls games before:

  • No proper classic guilds like the mage guild, fighter guild, etc (they made replacements though).
  • No weapon enchantments recharge over time.
  • Leveled special quest reward items (Make a quest at level 3 get the armor and it sucks, make the same quest at level 30 and get the same armor but it doesn't suck).
  • No durability on equipment.
  • Changed the Birthsigns that were picked at character creation (symbolizing the day the character was born with a special power) into optional stones one can change at any time.
  • No Attributes.
  • No need to sleep to level up.
  • No underwater air meter.
  • Can't use weapons or touch spells while swiming.
  • Potion weight is not determined by the average weight of the ingredients.
  • We can't make custom spells.
  • The Skill system changed a lot.
  • You can still move over-emcumbered.
  • You can Shout.

And those are the things I can remember, I bet there are more .

I think Bethesda likes to break the mold when it is to simplify a game system, because simpler = more people can play it and if more people can play it = more $$ .

 

To be fair some of those things (no enchantment recharge, leveled items) were introduced in Oblivion.

Risewild
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MosAnted wrote:

MosAnted wrote:

To be fair some of those things (no enchantment recharge, leveled items) were introduced in Oblivion.

True, I stand corrected on those two serves me right for playing Morrowind so much and never even finished Oblivion once .

RoyBatty
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No need to sleep for leveling

No need to sleep for leveling up is good riddance on that one. Not being able to fight in water though... DERP.

Obdulio
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Here is hoping that if theses

Here is hoping that if theses feature are not present we can mod them in and hoping the ability to mod in having the credits play after beating the final mission. 

Thats one thing that really urked me about Skyrim, after you beat the main story the game didn't cut to credits, It never gave me a sense of .. " You did it ! "  the game just continued if you finished any other quest... it felt very anticlimactic...

I remember in Oblivion you got end credits then it returned you to the game, what was so wrong with that?