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anstand
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Will someguy's King of The

nevermind.

Ultra64DD
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Very nifty mod! Been waiting

Very nifty mod! Been waiting for something like this - a combined uncut content mod. I wish you success in this endeavor.

Hopefully you do something with the Fallout 3 cut content too. That would be great.

Can I recommend mods for you to add to the project (...or just take a look or something)? Restoration type mods, I mean.

Also, have a merry Christmas.

RoyBatty
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If there are mods with actual

If there are mods with actual cut content, sure suggest away. As for getting permissions for them... that can be another story.

If it wasn't for Betsy redux is yet to be integrated due to the amount of work involved changing the voice files. It's on the to-do list.

Continue After Ending is also not yet incorporated as dealing with the outcomes after the end game will require a bit of work and lots of testing.

There's consideration also for House spares BoS restoration... but we need to research it more to see if this was actually in the game files or speculation.

TJ
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A couple of somebodies are

A couple of somebodies are working on FO3 cut content. Hopefully their project takes off as it would make a great companion for ours.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

anstand
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This is awesome!
TJ wrote:

A couple of somebodies are working on FO3 cut content. Hopefully their project takes off as it would make a great companion for ours.

This is awesome!
Ultra64DD
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Sweet. According to The

Sweet. According to The Cutting Room Floor page on New Vegas, there's a cut stage for "The House Always Wins V" where you inform him that you've negotiated a peaceful solution with the Brotherhood.

Apparently it was with a high Speech check.

I asked because there's this mod (the aptly named Equipment Restoration Project) I stumbled upon, and I liked how it added the content to the world. There's also a mod that restores some cut notes and terminal info.

RoyBatty
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Little to do list per TJ's

Little to do list per TJ's request.

Integrate:

Dead Money - Surprise Vending Items Restoration

Life Giver Restored

More Caravan Players - Restoration

Radscorpion Egg - Restoration

If it wasn't for Betsy (Lexx version)

Recreate the Peaceful BoS resolution for The House Wins V

Continue After Ending

Restore possibly the silenced 10mm with heavy frame, extended mag, and laser sight mods.

The Bayonet mod for the one rifle, forgot

I think there is another, look at darths mod.

----------

Things needing serious attention.

I think the north gate and east get have to be set so that NPC's cannot use the doors inside freeside. There's a flag for that.

Orris and several gamblers/npc's do not travel properly from the north gate through freeside. This is not a navmesh but a pathing/route issue as I fixed the navmeshes already. This also happens for a random encounter with the NCR chasing someone.

The NPC's on the south strip near NCR HQ are all bunched up the first time the strip is visited.

Check that some of the Freeside residents are not duplicated from Outside Bets. If they are removing them will greatly increase frame rates.

The scripting for the quest involving Orris needs scrutiny and fixing in some cases.

The upgrading script which handles setting the Securitrons to Mk II on the strip needs a looking at, it seems some of them don't upgrade properly, probably the restored ones. Also the one which guards the monorail entrance.

The restored crier needs a do once on his forced greet, so he doesn't continue doing so and even following you into the casinos.

Some occlusion culling probably needs added to the strip, I'll look into this.

EDIT

Forgot the cut notes/terminals restoration.

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Did you talk to NoNoodles

Did you talk to NoNoodles further about finishing Mojave Open + changing to esm? Or is he still busy with 3DNPC and Project Brazil? I know Kris wanted to wrap up the FO3/FNV 3DNPC versions by now and Project Brazil is supposed to be on a mini-break so I was hoping he'd be a bit more free.

anstand
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Adonis VII wrote:Did you talk
Adonis VII wrote:

Did you talk to NoNoodles further about finishing Mojave Open + changing to esm? Or is he still busy with 3DNPC and Project Brazil? I know Kris wanted to wrap up the FO3/FNV 3DNPC versions by now and Project Brazil is supposed to be on a mini-break so I was hoping he'd be a bit more free.

3DNPC looks incredible. I wish there was something like that for the Fallout 3 part, since Fallout 3 is so incredible indrecible dull when it comes to NPCs and having conversations with them.
RoyBatty
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Have not talked to NoNoodles.

Have not talked to NoNoodles. TJ and I discussed that already, and the incompatibilities with others mods is just too high. TONS of mods add/change stuff in the mini wasteland... not to mention even with my beast of a PC the performance impact is intolerable.

 

Adonis VII
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They do have the FO3 combined

They do have the FO3 combined pack (the one on their site is fuller than the nexus one), but there hasn't been a TTW version that combines+converts all the esms together in a single release.

Adonis VII
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RoyBatty wrote:

RoyBatty wrote:

 

Have not talked to NoNoodles. TJ and I discussed that already, and the incompatibilities with others mods is just too high. TONS of mods add/change stuff in the mini wasteland... not to mention even with my beast of a PC the performance impact is intolerable.

 

 

That's a shame. I'll have to see how it goes on mine. The skyrim one wasn't bad, but different engine, so the CPU may not be as limiting for the NPC's.

RoyBatty
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Adonis: which site where has

Adonis: which site where has a FO3 combined pack?

TJ
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The 3DNPC guy's website.

The 3DNPC guy's website.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

RoyBatty
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OK, I wasn't sure what was

OK, I wasn't sure what was being discussed. That's got nothing to do with cut content. :D

RoyBatty
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I have pushed RC 2 to the git

I have pushed RC 2 to the git repo. Changes as follows.

  • Fixed remaining nav mesh issues in Freeside.
  • Children can no longer open strip or wasteland doors.
  • Fixed package for KingToWrangler random NPC.
  • Removed around 500 more disabled references from Freeside.
  • Merged in Life Giver Restored, Radscorpion Egg Restored, Surprise Sierra Madre Vending Machine items, More Caravan Players.
  • Fixed bugs with NPC race/voice types in Freeside (GECK bug).
  • Merged and finished Benny's Escape through Vault 21.
  • Fixed an audio marker in Freeside.
  • Updated patches to reflect nav mesh changes.

There's still some stuff to do before RC 3 which will be the final one before an actual release.

  • Merge If it wasn't for Betsy 2.4 by Moburma/Lexx
  • Restore the Marksman Carbine mods, Trail Carbine mods, .45 AP mod, and Silenced 10mm+mods
  • Restore music sets and adjust markers for several areas and cells
  • Cut Notes and Terminals

Things that need a lot of work and will be added later.

  • PEG (this stands for Post End Game)
  • The House Wins V - Peaceful Brotherhood
  • Gomorrah Suites Floor and perhaps Angel
  • Third stash of Kahn gear and unused cell for it
  • Restore the dam road fight to Legate Lanius and possibly Follower Medics if I can find enough remains
  • Ranger Station Foxtrot bunker and NPC's
  • Quarry Junction Powder Ganger Hawkins Rescue quest
  • Possibly more...

The PEG content will take the most work, there is a lot of dialogue and things to set up around the wasteland. I'll probably put in some simple version at first that allows playing past the end game and also completes or fails the dam quests. There's a lot of interesting things in Moburma's notes and I've found things as well. Also there is tons more alluded to elsewhere in videos from E3 and such.

RoyBatty
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Patches updated and live.

Patches updated and live.

Updated

  • AWOP patch
  • Someguy Series patch
  • New Vegas Bounties II patch
  • New Vegas Bounties III patch
  • TTW patch

Created

  • New Vegas Killer patch

Enjoy

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Awesome work roy!

Awesome work roy!

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Just wonder: where to

Just wonder: where to download??

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rockitten wrote:

rockitten wrote:

 

Just wonder: where to download??

Just use the link in the first post for the repository.

Oh what the hell let me quote it.

 

TJ wrote:

All files are available in the repository.

 

RoyBatty
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Added patch for Interiors and

Added patch for Interiors and fixed a bug in the TTW patch where I forgot to move the old station into the old worldspace.

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Are you sure you should add

Are you sure you should add back in the cut mods? That is just going to create incompatibilities with WMX, and people get really mad about incompatibilities with WMX.

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darthbdaman wrote:

darthbdaman wrote:

 

Are you sure you should add back in the cut mods? That is just going to create incompatibilities with WMX, and people get really mad about incompatibilities with WMX.

With all due respect... Screw WMX .

paragonskeep
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Risewild wrote:

Risewild wrote:

 

darthbdaman wrote:

 

Are you sure you should add back in the cut mods? That is just going to create incompatibilities with WMX, and people get really mad about incompatibilities with WMX.

 

With all due respect... Screw WMX .

I second this motion

All in favor say "Aye"

If life is but a test, where's the damn answer key?!?!?

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I don't use it either, but

I don't use it either, but the unkempt masses may disagree

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darthbdaman wrote:

darthbdaman wrote:

 

Are you sure you should add back in the cut mods? That is just going to create incompatibilities with WMX, and people get really mad about incompatibilities with WMX.

Then they can just remove the mod's themself if it's gonna be an issue. No reason to remove something like this because some people got upset.

RoyBatty
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WMX will just overwrite them.

WMX will just overwrite them. Not an issue I think.

darthbdaman
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Your still gonna have dupe

Your still gonna have dupe mod kits. You can make a patch pretty easily anyway

RoyBatty
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There will be patches

There will be patches required for tons of mods I already made patches for what... 10? There's going to be plenty more. I've been making a guide on how to do it properly though so authors can make their own and I don't have to bother.

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RC4 is now up and has If It

RC4 is now up and has If It Wasn't For Betsy 2.x by Moburma/Lexx merged.

Small update to the TTW patch which fixes the floating metal panels.

Be sure to download the assets.

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I got this in FNVedit Fatal:

I got this in FNVedit Fatal: <Exception: "NewVegasUncut - Someguy Series.esp" requires master "NewVegasBounties.esp" to be loaded before it.> and for rest of Someguy mods. Should i espify master ? Everything else works great!

RoyBatty
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All someguy's mods are esp's

All someguy's mods are esp's ?

Not sure what you mean here.

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Esp files NVB, NVK etc are

Esp files NVB, NVK etc are listed as master files to patch: NewVegasUncut - Someguy Series.esp" which is esm and i can`t correct load order and move it below someguy plugins or to make merged patch without espifying it.

I`m sorry if I bother but i don`t know what to do

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Oh yes, remove the esm flag

Oh yes, remove the esm flag from the patch. I guess I forgot to do that. (I made all his mods into esm's and fixed all the bugs related to doing that).

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Is "NewVegasUncut.esm" a

Is "NewVegasUncut.esm" a merge of "NVStripOpen.esm", "FreesideOpen.esm" and "OutsideBets.esm" or do I also have to activate them (the readme is kinda vague since it states every mod under the name "New Vegas Uncut").

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It's not vague at all, all of

It's not vague at all, all of those mods are included in NewVegasUncut, why else would they be listed.

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All the other directories in

All the other directories in root folder confused me a little bit (since all of them were titles "NVUncut", with one of them even having a TTW patch).

Anyway, thanks for the answer.

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It's a development repo,

It's a development repo, there's old and redundant things in it. Stick to the 00 directory that was linked ;)

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Hi,

Hi,

I've just found my way to this thread after using the original uncut mods available on the Nexus for a little while. I replaced the originals with the merged version from RC5 mid-game and the one problem I've had is that pathing in Freeside is as messed up as it ever was with the original FSO. I expected the new version to be at least a little better in this regard since the navmesh is mentioned in the changes, but it's bad enough that I wish I had used the uninstaller mod for the original and switched to vanilla segmented Freeside rather than upgrading to RC5. Is this because I didn't start a new game? Does the uninstaller mod work for RC5?

What should I expect from NPC pathing in Freeside? My companions immediately run off, there are groups of NPCs stuck all over the place, and bums are always stuck on the barrier by the strip entrance. I honestly hate being in Freeside.

Thanks in advance. Sorry I don't have more nice things to say.

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It has to be installed from a

It has to be installed from a new game yes.

This is VERY beta and use @ your own risk. I will be redoing the navmesh work a bit again, but just to fix deleted navmeshes.

The uninstaller will allow reverting all the NPC's and persistent refs *I think* , but not entirely sure.

When swapping, you should always wait 7 days in an internal cell somewhere so the game updates everything.

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Companions (and I assume

Companions (and I assume other NPCs) don't seem to be able to move through the spots where the walls were. They turn and run in other directions. I'm looking forward to any improvement on this because it's the only real problem I've run into with such an impressive project.

When I switched to the combined esm I figured I'd give it a try without starting a new game because I had started the game with all of the original mods, and it did work out except for this problem. I've done a cell reset since then for what that's worth. I'd appreciate it if someone could confirm this behavior.

Also, a debug popup was left behind in VRexRatSonarBaseEffectScript at some point.

RoyBatty
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I'll fix the debug message.

I'll fix the debug message.

I'm still working on a MAJOR update to this, I just got a bit tired of navmeshing.

You'll need to use the next version from a new game in order for the navmeshes to not be broken.

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Hi, I think what you've all

Hi, I think what you've all done here is great.

I don't think it's really a bug, but the Great Khan Messenger spawning anywhere can get him killed before he even talks to you, Vault 3 for instance. In my game I changed his faction data to make him safe from the Fiends there as well as any other factions in the gameworld and now he's safe, even around NCR or Brotherhood. It's kind of funny to see him inside the BoS bunker though...Ramos really not doing his job well :D

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Which Great Khan messenger?

Which Great Khan messenger?

sgm
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Sorry, I made a mistake.

Sorry, I made a mistake.

It has nothing to do with Uncut. I think it's occurring due to a fix in YUP to the "Oh My Papa" quest. I believe it's the VRRCMessengerDialogue [PACK:0014C49B] Looking on the wiki it seems like this happens in vanilla, but with a female Khan and without the dialogue running.

Anyway, I don't really like the fix I made, but at least it kind of fits with how Obsidian set Anders faction data so he doesn't get killed on his way back to Red Rock Canyon. Would be better to set it up so it only happens in exterior cells, but I'm busy trying to make a workaround for Motor-Runner's only talking once bug.

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Quick query - will the latest

Quick query - will the latest update for v2.5 of 'If It Wasn't For Betsy' been rolled into it?

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Should be. I already rolled

Should be. I already rolled in it in on my side I think, unless Lexx updated it again.

 

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Any chance for updates on the

Any chance for updates on the pathing near the gates? It makes doing The King's quest impossible.

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I am in the process of

I am in the process of modding up NV again after a hiatus and learned of this presumtive must-have "megamod". As far as I understand from reading this thread, some possibly game/quest breaking bugs remain. Has any progress been made since RC5, or is the project abandoned? Or perhaps it is perfectly playable as is?

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From what I understood is

From what I understood is that its still in the works but other matters took over such as TTW 3.0.

Maybe we will see a final version after the TTW3 release. But it seems to be very polished either way, especially compared to the original buggy mods.

Anyway, I was wondering if this includes BoS - Legion cut content? There was supposed to be an option to spare the Brotherhood (Similar to the House cut content quest). From what I am gathering this is official cut content. Here is a mod for this: https://www.nexusmods.com/newvegas/mods/48330/?

I will also do a FNV replay and use the RC5 version. Any bugs or problems I encounter I will post.

Does it conflict with JSwayer Ultimate Edition? I read it adds back some cut content. Nothing mayor though.

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