I'm currently working on updated versions of the uncut mods. The goal is to fix all the bugs I find and merge them into two mods: one based on Outside Bets, on based on his rendition of the Open mods. I do have full permission from Moburma to do this and he may even join us at a later date. So lets talk about it. What bugs do you know of in a Moburma mod? I'll get things started.
One of the biggest bugs in Outside Bets was the Meyers Speech. The problem: He'd start the speech, then walk off to go to sleep before finishing the cutscene - leaving you stuck there until he returned.. which maybe never happened. When I looked at his Primm sleep package it had a condition set that allowed him to sleep in Primm if he was chosen as sheriff and the 'MeyersSpeech' variable was greater than or equal to 1. That almost guarentees it's going to break, because it's set to one when the speech starts. To fix this I set it to >= 4, then added a line to the 'lets close this segment and go to Primm part of the speech to bump that var to 4 (it originally stopped at 3.) Problem solved.
Wilder Wasteland has been optimized a bit and merged into Outside Bets, and I'm currently working on fixing and adding the unreleased "Rex's Rat Radar". I'll use this thread to document my work as well as take any bug reports for any Moburma mod.
NVSE 4.2 or higher is not required, but is highly recommended.
-Repo has been deleted-