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krell55
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New Vegas Increased Spawns

In attempt to bring Mart's Mutant Mod Functionality to the Mojave I present to you the Beta release of NVIS. Based on the direction and design of MMM the mod dynamically creates npcs and creatures from vanilla spawn points throughout the Mojave. 

MCM Functionality

  • Set Min and Max spawn rates
  • Chance for harder spawn to be spawned
  • Scaling of creature in exterior locations
  • Deathclaw extra spawns
  • Cazador extra spawns
  • Nightstalker extra spawns

Things to be added in future

  • DLC support
  • Ghoul Raise Chance
  • Random Encounters and Ambushes
  • and whatever else i can think up that wont slow the game down or break it

Load Order and Incompatibility

  • TTW Mart's Mutant Mod: patch already created for you(you could just create your own in your merge patch 11 records under creature let him win on records if you don't want extra esp.)
  • Just load towards bottom doesn't have to be last very few mods are going to be editing lvl actors and if they do overwrite then you would just not get spawn off that spawn reference.

Last a note on spawn settings they have a max and min that both can scale from 0 to 5. This number is not the number of extra per groups of enemies but per spawn point so if you saw three enemies there before it could be as many as 15 with max settings beware the ram limits of the game when using with a heavily modded setup and YES this mod does go out of its way to cleanup any actors it spawn so less save bloat for you what a deal.

 

File Attachments: 

TTW Version Compatibility: 

v2.9

Rating: 

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Edited by: krell55 on 07/04/2015 - 05:48
RoyBatty
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Good stuff, been wanting a

Good stuff, been wanting a spawn increaser for NV that isn't badly made and causing crashes/save bloat.

 

Mariofan17
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Nice. That's one of the most

Nice. That's one of the most disappointing things about New Vegas is that every enemy is scripted to appear in certain area's only. Hopefully can get some random spawns similar to Fallout 3 now with this.

krell55
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Random spawns are not in yet

Random spawns are not in yet something im looking into have to try and breakdown the legeion assasin attacks a little more before i can get that in but will be optional in mcm like all features.

WireframeNerd
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Does the Ghoul raise chance

Does the Ghoul raise chance for TTW's MMM not apply to NV Ghouls? I'm still testing and I haven't got to play around much more than the area's surround vault 101 and outer DC. So far my hefty load order hasn't caused any noticeable issues.

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Sessine
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My MCM isn't showing anything

My MCM isn't showing anything in NVIS. There's an NVIS entry in the MCM sidebar, but it's blank for some reason.

krell55
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For some reason the site was

For some reason the site was renaming the esp either redownload it or rename it to NVIS.esp

Sessine
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Nice, thanks, that did it. :)

Nice, thanks, that did it. :)

RoyBatty
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7zip your files to avoid that

7zip your files to avoid that ;)

RoyBatty
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Yes, it doesn't cause your

Yes, it doesn't cause your game to crash constantly like IWS does.

Mariofan17
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IWS is also super buggy and

IWS is also super buggy and doesnt work right half the time. Or so I've heard.

deadboy
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Can't wait to dig in to this.

Can't wait to dig in to this.  

MosAnted
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I've been looking for a MMM

I've been looking for a MMM alternative for the Mojave and wasn't aware this existed! :o This needs more exposure!

AlexFroe
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Awesome, I was just looking

Awesome, I was just looking for something like this yesterday!

I will try it when I finally reach the Mojave some day... 

fallout3123
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hey krell is it normal for

hey krell is it normal for there to be random counters near spawns but no actaul spawns in there place i see 0 hp and nothing there but game tells me somthing is there?

falloutmaster
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 How about a mod that affects

 How about a mod that affects spawns based on which faction leaders are alive? Or something tied into the lonesome road? Like increased and decreased based on who the player kills/helps