More misc mods for TTW. To keep the original thread from getting too long, I'm making another. The first thread can be found here: https://taleoftwowastelands.com/content/joes-ttw-mods
Fallout 4 Style Soda Replacer: Replaces the NC and SS machines and bottles with Fallout 4 style ones. The full version also includes the new FO4 flavors, working machines where you can buy ice cold versions, recipes to make ice cold versions using liquid nitrogen, and my take on the cryolator. Get it on the Nexus: http://www.nexusmods.com/newvegas/mods/61561/?
Radio Gaga: Now you can tune any radio/jukebox up or down to available stations, or shut them up permanently with a bullet. While influenced by several mods, this is all new. In addition to changing stations and making radios destructible, it also makes it easier to add custom radio stations. All you do is add the station reference to one form list and you're done! Edit: If a radio station doesn't play, it's because it's missing the proper audio files. Radio audio files can be anything for the pipboy, but radios and jukeboxes REQUIRE a special file. For example, if one of the files supplied is "my_song_1.mp3", to work with radios and jukeboxes you need to convert the file to wav or ogg and give it the name "my_song_1_mono.ogg". Both are needed as the pipboy will not use the _mono file. If you look in the TTW files, GNR, Enclave, and the NV stations all have both mp3 and _mono.ogg files for all the music.
Dairy Farm Quest: A nice quest mod by celticgirl, v1.3 converted for TTW and released with permission. After completing the quest, you can milk brahmin.
Powered Power Armor - Jump Boost: Added a FO4 style jump boost pack. Requires PPA - TTW. Uses the mesh and texture from Jetpack Mod NVSE Beta I tried to get permission, but haven't been able to contact the author. Equip the jump boost unit and press and hold crouch to charge the jump. Will not work without power armor.
Evil Roy Phillips: Sets Roy Phillips to evil as he should be. Sets his friends to neutral so that you don't lose karma for killing them. Alters the conditions for Three Dog's broadcasts so that he doesn't give you grief over killing this sack of shit.
Exploding Robots: When their health reaches 33%, robots now start a count down to self-destruct like in Fallout 4. Kill them quick! You only have five seconds once self-destruct is activated.