3 posts / 0 new
Last post
jlf65
jlf65's picture
Offline
Last seen: 1 week 13 hours ago
Joined: 08/10/2016 - 14:10
Karma: 230
More of Joe's TTW mods

More misc mods for TTW. To keep the original thread from getting too long, I'm making another. The first thread can be found here: https://taleoftwowastelands.com/content/joes-ttw-mods

Fallout 4 Style Soda Replacer: Replaces the NC and SS machines and bottles with Fallout 4 style ones. The full version also includes the new FO4 flavors, working machines where you can buy ice cold versions, recipes to make ice cold versions using liquid nitrogen, and my take on the cryolator. Get it on the Nexus: http://www.nexusmods.com/newvegas/mods/61561/?

Radio Gaga: Now you can tune any radio/jukebox up or down to available stations, or shut them up permanently with a bullet. While influenced by several mods, this is all new. In addition to changing stations and making radios destructible, it also makes it easier to add custom radio stations. All you do is add the station reference to one form list and you're done! Edit: If a radio station doesn't play, it's because it's missing the proper audio files. Radio audio files can be anything for the pipboy, but radios and jukeboxes REQUIRE a special file. For example, if one of the files supplied is "my_song_1.mp3", to work with radios and jukeboxes you need to convert the file to wav or ogg and give it the name "my_song_1_mono.ogg". Both are needed as the pipboy will not use the _mono file. If you look in the TTW files, GNR, Enclave, and the NV stations all have both mp3 and _mono.ogg files for all the music.

Dairy Farm Quest: A nice quest mod by celticgirl, v1.3 converted for TTW and released with permission. After completing the quest, you can milk brahmin.

Powered Power Armor - Jump Boost: Added a FO4 style jump boost pack. Requires PPA - TTW. Uses the mesh and texture from Jetpack Mod NVSE Beta I tried to get permission, but haven't been able to contact the author. Equip the jump boost unit and press and hold crouch to charge the jump. Will not work without power armor.

Evil Roy Phillips: Sets Roy Phillips to evil as he should be. Sets his friends to neutral so that you don't lose karma for killing them. Alters the conditions for Three Dog's broadcasts so that he doesn't give you grief over killing this sack of shit.

Exploding Robots: When their health reaches 33%, robots now start a count down to self-destruct like in Fallout 4. Kill them quick! You only have five seconds once self-destruct is activated.

Invisible Wall Remover: Based on a couple wall removers for NV and DC, this gives you both in one mod. The base is the Ultimate Invisible Wall Remover , with No Invisible Walls thrown in to cover DC.

 

File Attachments: 

TTW Version Compatibility: 

v2.9

Rating: 

0
Your rating: None
0
No votes yet
Edited by: jlf65 on 12/20/2016 - 20:38
Manan
Manan's picture
Offline
Last seen: 1 day 17 hours ago
Joined: 08/31/2016 - 15:35
Karma: 15
Ah, very nice. I was just

Ah, very nice. I was just cursing Bethesda the other day for some of the invisible walls they placed in the office building on the way to the Anchorage DLC that were preventing me from looting the super mutants I killed. After all, their loot would have been too OP, unlike the invincible T51b you receive from beating the DLC. 
Thank you!

jlf65
jlf65's picture
Offline
Last seen: 1 week 13 hours ago
Joined: 08/10/2016 - 14:10
Karma: 230
You're welcome! I hate

You're welcome! I hate invisible walls, so I took a day to merge two really good ones together. It's a little silly some of the places you can't go in both games.