12 posts / 0 new
Last post
Jordomav
Jordomav's picture
Offline
Last seen: 4 hours 35 min ago
Joined: 04/19/2015 - 22:38
Karma: 8
Modding for TTW

Hello, I'm a professional developer of about 3 years now and looking into getting more into modding for TTW. I specifically have a lot of experience in C++, C#, JavaScript, and Python. Up till now all the mods that I have done are just basic armor and weapon mods that my friend and I worked on. I was wondering if there are some specific guidelines for making a mod for TTW? Such as are there particular configurations that you have to do for the GECK? Maybe if someone has a GitHub or Bitbucket repo that I could look at to get a feel of where to start.

I've looked through the FAQ about it and know about modding for New Vegas but just want to know if there is some extra tips and tricks I could get or maybe some examples someone would be willing to show me.

Thank you!

TTW Version Compatibility: 

v2.9

Rating: 

0
Your rating: None
0
No votes yet
Edited by: Jordomav on 07/13/2017 - 15:05
GrantSP
GrantSP's picture
Trusted Poster
Offline
Last seen: 2 hours 17 min ago
Joined: 01/08/2017 - 15:13
Karma: 67
Would you want to pick up the

Would you want to pick up the reigns of the ModOrganizer development? Since @Tannin's departure it has stagnated into a couple of steaming piles of mess.

Jordomav
Jordomav's picture
Offline
Last seen: 4 hours 35 min ago
Joined: 04/19/2015 - 22:38
Karma: 8
I would want to dive into the

I would want to dive into the code base for it first, I'm assuming this is the repo? https://github.com/TanninOne/modorganizer

I used to have a life but then I discovered TTW.

GrantSP
GrantSP's picture
Trusted Poster
Offline
Last seen: 2 hours 17 min ago
Joined: 01/08/2017 - 15:13
Karma: 67
Yes. The MO2 repo is also

Yes. The MO2 repo is also being cared for by another user, @LePresidente, however he lacks sound C++ skills (in his words, not mine).

I've got some ideas on how to progress development but I too know just enough C++ to get me into trouble but not enough to get me out. Aside from the issue of lacking time to focus on it.

If you want to discuss this further I can also be found over at STEP were MO's support is housed officially.

Jordomav
Jordomav's picture
Offline
Last seen: 4 hours 35 min ago
Joined: 04/19/2015 - 22:38
Karma: 8
I’m sorry but I’ve never

I’m sorry but I’ve never heated of STEP before. What’s that?

I used to have a life but then I discovered TTW.

GrantSP
GrantSP's picture
Trusted Poster
Offline
Last seen: 2 hours 17 min ago
Joined: 01/08/2017 - 15:13
Karma: 67
STEP, it's where the online

STEP, it's where the online help files for MO are hosted, as well as being a very well moderated forum for all things Bethesda/Obsidian. All the Fallout games and The Elder Scrolls games are discussed in detail, amongst other things.

Jordomav
Jordomav's picture
Offline
Last seen: 4 hours 35 min ago
Joined: 04/19/2015 - 22:38
Karma: 8
Gotcha, thank you for

Gotcha, thank you for clarifying. 

I used to have a life but then I discovered TTW.

bosky2102
bosky2102's picture
Offline
Last seen: 11 hours 27 min ago
Joined: 06/25/2013 - 00:45
Karma: 21
I would not bother as MO will

I would not bother as MO will be replaced by NMM soon, that is where the dev of MO went to work anyway

fuuunexus
fuuunexus's picture
Offline
Last seen: 1 week 1 day ago
Joined: 01/28/2016 - 14:04
Karma: 3
I wouldn't do anything for

I wouldn't do anything for MO2 or MO for that matter. MO already works great for TTW, FNV, FO3. The only ppl clamoring for MO related fixes are the SkyrimSE and FO4 crowd, and we seriously don't want to cater to dumbed down games and their entitled fanbase.

pintocat
pintocat's picture
Moderator
Offline
Last seen: 6 hours 50 min ago
Joined: 04/06/2013 - 17:50
Karma: 431
Donor
bosky2102 wrote:

bosky2102 wrote:

 

I would not bother as MO will be replaced by NMM soon, that is where the dev of MO went to work anyway

 

We have no idea yet what Vortex (the NMM successor) will be like, but they already said they're not going to do the VFS like MO does. So as far as I'm concerned, continuing MO development still makes sense.

bosky2102
bosky2102's picture
Offline
Last seen: 11 hours 27 min ago
Joined: 06/25/2013 - 00:45
Karma: 21
Fair enough then, so long as

Fair enough then, so long as there is still a want and a need there is reason to do it!

GrantSP
GrantSP's picture
Trusted Poster
Offline
Last seen: 2 hours 17 min ago
Joined: 01/08/2017 - 15:13
Karma: 67
Also MO does not work "out of

Also MO does not work "out of the box" with TTW, there is a little bit of hand holding that needs to be done to get it really work smoothly. Nothing drastic, but still enough to screw the unwary.