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charwo
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Mod that let's you leave Tranquility Lane without killing anyone

I'm trying to do a Pacifist run in Fallout 3. I need to exit the simulation and finish the quest tranquility lane without killing anyone either way. I can't kill them as the pint-sized slasher as the run required the people killed counter to be zero and I can't kill them via the failsafe because that's against the spirit of pacifism. I tried setting the stage to just after the massacre and Betty, well, she did that thing where the screen kinda zooms in and there's no dialogue and you get ejected.

WIthout a mod to materialize the door and complete the quest I'm stuck.

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CVB_Taihou
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Does activating the failsafe

Does activating the failsafe still kill the residents?

Personally I kill npcs when I want to (make lopez kill himself, kill tenpenny human residents myself so ghouls take the tower, kill TL residents by bettys instructions....) cuz i give the FEV bottle to lyons and activate the purifier myself....

charwo
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Yes the failsafe kill the

Yes the failsafe kill the residents permanently. Killing them as the pint-sized slasher is more acceptable because they don't really die but their deaths add up on the people killed statistic, which I need to finish the game with at zero for because their's a challenge linked to it.

Zhunter5000
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This should help:

This should help:

setstage 00014e8b 1

charwo
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That doesn't do anything. I

That doesn't do anything. I try and setstage to 60 which is where you report back to Betty and Braun FINALLY lets you leave, and there's no dialogue, the game freezes.

This is why I've been saying I need a mod where the door just appears. Even when I kill all the residents, Betty says I have more people to kill. I can't get out.

Zhunter5000
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Sorry I thought it would work

Sorry I thought it would work

paragonskeep
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I was going to suggest STUN

I was going to suggest STUN but since you're in the sim you wouldn't have the weapons available for that.
No other mod comes to mind as a work around.

If life is but a test, where's the damn answer key?!?!?

charwo
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Oh I have STUN, and I have

Oh I have STUN, and I have item browser so I could console command in a compliance regulator some ammo, equip it by console command, and some duct tape. The problem is the base game REQUIRES you and you alone kill all the residents of tranquility lane. The script does not advance to the next objective until ALL the residents are dead by your hand. Even if you bring in companions like say sentry bots from Robco Certified, those kills don't count That or you activate the failsafe.

This is why I need a mod that opens the door out of the simulation with no killing involved.

Damianwolff
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Had you been roleplaying,

Had you been roleplaying, this would come off as a moral conundrum for the character.

MattDB
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Well, it's always been known

Well, it's always been known that's impossible to finish Fallout 3 without spilling blood. Your mother dies after you are born, you have to shoot the radroach in the tutorial, going against the Enclave means shutting down Eden, etc. For my pacifist run I just decided to activate the failsafe, since it'd be morally wrong to leave the people to die in horrific ways by the hand of a sadist for all eternity.

charwo
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Well I AM roleplaying, and

Well I AM roleplaying, and from a roleplaying perspective, there is no conundrum: you "kill" the residents of Tranquility Lane, get out and kill Braun by hook or crook. Braun is a great exception. And I got a mod to do that BUT for Pacifiism challenge and perk, the people killed stat much remain at zero. And it's losing this perk I'm trying to prevent.