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sesom
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Miscelanious interesting stuff and a dead Dog :)

https://www.youtube.com/watch?v=DqQqeEgWb7Q

  • Dogmeat can't die, but you may need a stimpak to revive him
  • Companions are optional
  • Codsworth can be used as a companion
  • There is a part of the world called "The Glowing Sea" which is where the bomb fell.
  • He also says "they can't be killed in that state" which could be implying that they can be killed if they aren't your current follower.
  • a weather system with rad rain in areas like the Glowing Sea.

 

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Sandloon
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Ugh, I really hope they don't
Ugh, I really hope they don't do what they did in FO3 and make everyone and their mother Essential for no reason...I loved the freedom of NV to kill everyone but 1 guy. Reminded me of the old days where you could screw yourself over fast.

"If violence wasn't your last resort, you failed to resort to enough of it"

sesom
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No the whole game exist of

No the whole game exist of essentials and you aren't even allowed to interact with them. So better not buying it.

Kelryth
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I hope the Companions are

I hope the Companions are optional point makes it in the game. I've always hated companions. They keep getting in the way and they keep dying from friendly fire...lol

rickerhk
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Sandloon wrote:

Sandloon wrote:

Ugh, I really hope they don't do what they did in FO3 and make everyone and their mother Essential for no reason...I loved the freedom of NV to kill everyone but 1 guy. Reminded me of the old days where you could screw yourself over fast.

I would guess that they don't make actors essential just for kicks. If you have a quest chain that depends on actors being available, and you don't have the money or time to pay people to program for every possibility of quest branches based on actor's death, and you aren't willing to let the player fail the quest chain, then you make the actor essential. As for followers - In FO3 the followers were not essential at all. I remember years ago when attacking Evergreen mills, I get this pop-up message 'Clover has died'. I was in shock! how could they let that happen LOL. 
Sandloon
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sesom wrote:

sesom wrote:

 

No the whole game exist of essentials and you aren't even allowed to interact with them. So better not buying it.

So many flavors and you choose to be salty...

 

Anyways, if you make people essential, even if it's because you want them to be able to complete a quest...Doesn't that completely negate the reason for having a quest in the first place? You WILL get the reward, and if they supposedly don't have the time to make it so that you can have multiple endings to a quest, will the quest even be any good? 

For instance, Harkness is essential...It was also, at least IMO, one of the WORST plot lines in the entire game. But this is all just opinion. I'm sure some people loved the quest, but for me, it really does take a LOT of immersion out of it if someone simply can't die.

"If violence wasn't your last resort, you failed to resort to enough of it"

DeepSpaceBass
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rickerhk wrote:

rickerhk wrote:

 

Sandloon wrote:

Ugh, I really hope they don't do what they did in FO3 and make everyone and their mother Essential for no reason...I loved the freedom of NV to kill everyone but 1 guy. Reminded me of the old days where you could screw yourself over fast.

 

money or time to pay

 

MONEY OR TIME?! You're delusional holy shit, Obsidian did it with less than half the budget and less than a third of the development time while still having more base content than Fallout 3.

RoyBatty
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It does NOT have more base

It does NOT have more base content at all... not even close. And bethesda made 95% of the assets for Fallout 3 so they didn't have to make any of that, not to mention create the engine (the changes were done by Beth for them).

 

Mariofan17
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Sandloon wrote:

Sandloon wrote:

Ugh, I really hope they don't do what they did in FO3 and make everyone and their mother Essential for no reason...I loved the freedom of NV to kill everyone but 1 guy. Reminded me of the old days where you could screw yourself over fast.

Yeah. Because New Vegas totally didnt have this issue either. Oh,wait.

TrickyVein
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No, really, it didn't. Not

No, really, it didn't. Not comparatively. You could kill all kinds of people and fail quests in New Vegas.

JaxFirehart
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It's true. You could kill the

It's true. You could kill the shit out of CAESAR and fail an entire main questline. Same with House. All this because Obsidian designed for that eventuality; you couldn't fail the wild card, but you could choose not to do it.

DeepSpaceBass
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Who cares about an engine

RoyBatty wrote:

 

It does NOT have more base content at all... not even close. And bethesda made 95% of the assets for Fallout 3 so they didn't have to make any of that, not to mention create the engine (the changes were done by Beth for them).

 

 

Who cares about an engine (which is garbage btw, Fallout 3s gamebryo was shit even when Fallout 3 came out) when the core gameplay was mediocre and the questing was terrible.

CDTalmas
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DeepSpaceBass wrote:

DeepSpaceBass wrote:

 

RoyBatty wrote:

 

It does NOT have more base content at all... not even close. And bethesda made 95% of the assets for Fallout 3 so they didn't have to make any of that, not to mention create the engine (the changes were done by Beth for them).

 

 

 

Who cares about an engine (which is garbage btw, Fallout 3s gamebryo was shit even when Fallout 3 came out) when the core gameplay was mediocre and the questing was terrible.

In comparison to...? I'm seeing a lot of anger rather than constructive criticism.

TrickyVein
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DeepSpaceBass wrote:

DeepSpaceBass wrote:

...Obsidian did it with less than half the budget and less than a third of the development time while still having more base content than Fallout 3.

DeepSpaceBass wrote:

...the core gameplay was mediocre and the questing was terrible.

You need to make up your mind if anyone is going to take you seriously. 

Back on topic: Bethesda says they've been thinking about Fallout 4 since right after development of Fallout 3. We can assume that they intend to have everything they do in the final game with no rushed or half-baked ideas.

Sandloon
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Yeah, Yes Man was the ONLY
Yeah, Yes Man was the ONLY NPC you could not kill. Your companions wouldn't die in regular mode (unless you killed them, which you could) but everyone else was fair game. They put Yes Man as a failsafe so that the main quest could be completed, so not completely ruining the game, but you could basically kill everyone and fail every quest except one.

"If violence wasn't your last resort, you failed to resort to enough of it"

JaxFirehart
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I did NOT know that. I guess

I did NOT know that. I guess I just assumed there were more essentials than Yes Man

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Right off the top of my head?

Right off the top of my head? If I remember correctly...

-Everyone in Megaton is killable

-Everyone in Tenpenny Tower is killable

-Everyone in Oasis is killable

-Everyone on your return trip to V101 is killable (I could be wrong, but you can eject everyone from the vault and get them all killed anyway)

-Everyone in Canterbury Commons is killable

-Everyone in Rivet City but Dr. Li and Harkness (for some reason) are killable

-Everyone in Paradise Falls is killable

-All non-plot essential characters in the Citadel are killable, and all of Lyons' Pride but Sarah lose their essential status once you start "Take it Back!". You can blow them all up at the end of Broken Steel.

-Three Dog is killable, Agatha is killable...

All this talk about "essential flags everywhere in FO3", and outside of the main plot (and children), I really don't see it.

sesom
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This thread is about FO4. Not

This thread is about FO4 facts. Not about FO3 is the worst game ever made and NV is godlike or vice versa.

TrickyVein
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Explodium wrote:

Explodium wrote:

All this talk about "essential flags everywhere in FO3", and outside of the main plot (and children), I really don't see it.

You've cherry picked your NPCs. You have convinced nobody of anything.

dkunit
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Here is the link to the

Here is the link to the Fallout wiki's page on Fallout 3's NPCs: http://fallout.wikia.com/wiki/Fallout_3_characters.

You'll see that the LARGE majority of them are marked as Non-essential. Now there are some exceptions, like of children, main quest-essential characters, and even a few random choices (Shrapnel... Why?). But most characters you can kill.

Whether their deaths actually affect anything is another argument all together. And one not for this thread. This thread is for information about Fallout 4.

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Sandloon wrote:

Sandloon wrote:

Ugh, I really hope they don't do what they did in FO3 and make everyone and their mother Essential for no reason...I loved the freedom of NV to kill everyone but 1 guy. Reminded me of the old days where you could screw yourself over fast.


Only essential people I recall seeing are (some) of the vault dwellers during the childhood missions. They all stopped being essential after ESCAPE!

You must be confusing FO3 with Skyrim and/or Oblivion. 
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Some are essential only

Some are essential only during certain parts, like Pinkerton, Zimmer, Armitage. After completing the Replicated Man they are set back to non-essential.

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The only Essentials that I

The only Essentials that I know of that "Stay" essential for the entire game and not quest related are Dr. Preston and Shrapnel both at rivet City. This may be that no matter what you have a gun dealer and doctor.

If life is but a test, where's the damn answer key?!?!?

sesom
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Welcome to the essentials in

Welcome to the essentials in FO3 thread.

 

TJ
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Sesom has my full permission

Sesom has my full permission to ban anybody else talking about essential status in FNV/FO3 (Except Tricky, we love Tricky.) Please start your own thread for this discussion and keep this thread about Fallout 4. If you cannot start your own thread for whatever reason ask a moderator and a thread will be started for you.

EDIT: I guess it's pretty important to not ban Jax and Roy as well. Didn't see their names originally.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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Don ban me massa! I be gud, I

Don ban me massa! I be gud, I be gud!

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I will love having weather

I will love having weather and rain effects while exploring in FO4 without a mod for them.

paragonskeep
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Risewild wrote:

Risewild wrote:

 

I will love having weather and rain effects while exploring in FO4 without a mod for them.

Completely agree here. Love sneaking in a thunder storm sniping raiders. 

@Sesom I apologize for any part of hijacking that I did. Sorry about that. 

If life is but a test, where's the damn answer key?!?!?

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paragonskeep wrote:

paragonskeep wrote:

 

Risewild wrote:

 

I will love having weather and rain effects while exploring in FO4 without a mod for them.

 

Completely agree here. Love sneaking in a thunder storm sniping raiders. 

Wouldn't it be nice if the weather if FO4 could affect armors look? What I mean by that is to be able to see the Vault 111 suit get drenched and its physics change because its been drenched from rain and such. I imagine its not totally out of the realm of possibility considering Betheseda seems to be focusing on environmental immersion/story telling this time around.

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And have the player catch a

And have the player catch a cold and sneeze while trying to sneak by a group of Deathclaws.

Diseases and sickness, that is what Fallout needs, keep yourself warm at night with a fire, shelter yourself from rain without protective gear/clothing... eating 200 years old stuff could give you food poisoning, etc...

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^ All you need to complete

^ All you need to complete the experience is some panic inducing delirium mechanicfrom being sick and eating 200 year old sugar bombs and I can see it now: sitting next to a campfire sick as a dog when suddenly a pack of ghouls attacks you out of nowhere, only to find out latter that you were triping out and that it was a pack of deathclaws that ripped you to shreds.

Sure why not :)