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Nofsdad
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Massive Clusterflock

Damn! Not my best day on Fallout.  This is not a whine or even a complaint.  I know everybody knows 1.5 is totally screwed even if you don't agree with me on the reason.  Just a little tongue in cheek rundown on my worst Fallout day ever in eight years of playing. :D  

Can Fallout 4 GET any more screwed up?  Most of it appears to be Beth trying to take over the modding process and deliberately making changes they know are going to break the game for a lot of PC people in order to suck up to the console users.  At one time today, I had three different load orders, one from Beth, one from LOOT and one from NMM, none of which matched and no idea which one the game was trying to run.  Figured it must be reading my plugin list but the thing there was that my plugin list didn't match any of them either, in order OR content, being as it still contained plugins I'd deleted 2-3 days ago.  I've been removing mods with NMM only to find it leaving plugins in my data folder, apparently because some other program has decided they shouldn't be removed.  

FO4Edit is not loading the DLC masters at the top but sticking them in wherever it happens to feel like it which often includes beneath the plugins that depend on them which means you have to manually add them to the plugin list, do your FO4Edit thing and then either NMM or Beth rewrites the damned thing and leaves them off again.  

Loot makes a really nice new load order and plugin list but apparently nobody pays any attention to it including the game because NMM and my Beth Mod Library are duking it out over who's running that aspect of the mess.  And as an example of the wear and tear on the modders themselves, somewhere around 14 different people are making settlement building keyword mods most of which either duplicate others or cancel them out so you wind up with fewer choices the more mods you add.  Poor old Sharlikran's been destroying himself trying to get them all to play with each other.  And of course every forum on every site has as many opinions as it does members on what should be done about it all.

It finally reached the point where I was in a playthrough an hour or so ago and the whole game dropped to about a frame per second in an area where I have never had a problem before.  All I was doing was the Abernathy quest at Olivia for the umpteenth time.  I finally gave up and loaded a previous save and went through the area without a hitch, FTed back to Sanctuary where I found out I was naked by seeing all the settlers I'd dressed in the same outfit I was wearing were naked and the way I could see this was the walls on my new bunkhouse and saloon were all gone along with a bunch of the deluxe interior appointments I had stuffed in there to keep that bunch from Concord from bitching and crying until I had to demonstrate I was the only one that could kill 'em.  As it was Marcy Long came THIS close anyway, but that's another story.

Tried to reload and now the damned thing won't start at all.  Goes completely through loading even with all mods disabled (via NMM) and nothing active but Fallout4.ESM and crashes at game start even trying to start a new game which lets my saves off the hook I guess, which usually means A missing or borked master and since FO4 and the two DLCs are the only masters On the list suppose I'm looking at reinstalling and starting over.  

Saw a headline on the Beth site saying "Future of Fallout 4 and Third Party Mod Managers".  Going back to read the article when I get done here since I suspect there's a clue in there somewhere as to what's been going on the past couple of days.  In the meantime, I'm starting to feel like a Democrat trying to make a choice between Hillary or Hillary.

And how did YOUR day go? ;) 

 

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Risewild
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I don't play Fallout 4 but I

I don't play Fallout 4 but I think you should discard your mod managers, Beth is fiddling with how mods and stuff work and until they stop messing around I doubt any mod manager will be able to do the job.

I even start to think they will find a way of block mod managers so people are forced to use their own, but to be honest I think PC users are second rate compared to console users for their plans of modding, so with luck they will not care what PC players use for mod managing and just leave it alone.

Well I ranted a bit too .

Nofsdad
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I think you're right plus I

I think you're right plus I don't think I'm going to have a choice for much longer.  Did a reinstall of the game and am using NMM to install my 120+ mods right now due to convenience but once they're installed and ordered I'll just do all the individual installs manually and use the Bethesda Library thing to do the maintenance.  Having to sort manually anyway since LOOT is wholly out of the loop on this one no matter what its authors say. 

zilav
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FO4Edit sticks DLCs after

FO4Edit sticks DLCs after custom esm(s) because this is how the game loads them when they are not explicitly listed in plugins.txt

Yes it is a bug in the game itself, but for the time being FO4Edit follows the rules set by Bethesda.

Royhr
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Well all I can say is that my

Well all I can say is that my game is running rock solid. The only issue I'm having is that NMM will deactivate my pluggins whenever I install or delete a mod or if I change my load order at all. All I need to do when that happens is hit the check mark in the pluggins screen of NMM and all my pluggins will reactivate and everything then runs fine. As far as in the game this is the best it's ever ran for me. Since the 1.5 update my FPS is pretty solid at 60. I've had no CTDs at all and the issue I had where I would randomly get micro stutter and lagging has seemed to stop. Guess maybe this time around I'm just lucky...

Nofsdad
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Yeah, I have the NMM thing

Yeah, I have the NMM thing also.  It's automatic now to disable/re-enable the plugins as part of starting the game and I simply paste the DLCs into the top of the plugin list (which I have bookmarked) before using FO4Edit.  In all fairness, I'd have to admit that when my game runs at all it runs way better but  I'll never have anywhere near 60fps with the card I have now.  

Most of my problems these past few days center around mods and the fact that I was just learning to troubleshoot those fairly well when they up and changed the system on me.  Also, I simply had way too many extraneous mods, many trying to deal with the failings of my system and most likely duplicating or canceling each other.  My new install is much more streamlined.  I was just laughing at the mass confusion that's gone on since the game updated and all the major mods and mod utilities changed with it.  I know it will all sort itself out, I just find it funny right now. 

A new graphics card (which I hope to order tomorrow) and an eventual single system for doing things will no doubt go along way toward making me a lot happier with it.

Nofsdad
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zilav wrote:

zilav wrote:

 

FO4Edit sticks DLCs after custom esm(s) because this is how the game loads them when they are not explicitly listed in plugins.txt

Yes it is a bug in the game itself, but for the time being FO4Edit follows the rules set by Bethesda.

Hadn't meant that as a criticism of FOEdit.  I've been a huge fan of the XEdit programs for years now and you guys do a fantastic job with it.  I know that many of the things I spoke of are game bugs affecting all my favorite utilities and I also feel that some of them are deliberately being introduced to help bring mods to the consoles and we PC folks have suddenly become second class citizens as far as Bethesda is concerned.  I also worry about when Bethesda.net becomes the only source for mods now that they're being run for the shareholders of the parent company (or companies).  

But in this case, I was just poking fun at a day when everything that could possibly go wrong for me... as far as this game is concerned... went wrong.

 

 

KeltecRFB
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Yeah, that is the biggest

Yeah, that is the biggest problem right now, the latest update had disabled mods.  You either have to download the Batch File and run it, activate the mods individually, or edit your plugins file and add * to each mod you want to run.  But like Risewild stated, we will probably have to jury rig until Bethesda is done modifying stuff.

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

Royhr
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Well the latest NMM update

Well the latest NMM update release has appeared to have fixed the issue of pluggins getting deactivated whenever your load order changed either by installing or deleting a mod or just moving pluggins around. See how long it lasts. Probably until the next FO4 update...

KeltecRFB
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I just saw that, the fix hasn

I just saw that, the fix hasn't been made yet in MO4 beta.

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor