Gnome Head on a pike!
He reaaaally hates those drunken gnomes. :D
:rofl: all these gnome pics made my week.
TTW Basic Troubleshooting Chart
The mad bombers workshop.
Hail to Caesar!
Now that's some bad mean looking gnomes .
just to funny!
Tell me that all these gnomes are in the mod.............. please...... lol
Your creative output just baffels me, you are so prolific and ingenious. I love the Teddy Bears and the Enslaved Gnomes, the Teddy's looks like a suicide bomber teddy's!
Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.
The mad bomber blows up Megaton!!!!!
S***'s about to get real.
Evil little guy!
At least the slaves have a doctor.
This is officially my favourite thread on this site.
Flamer Fuel Bomb
Gas Tank Bomb
Oh man, there is no stopping you when you're on a roll .
I love this project, keep them coming .
I agree with Risewild, no stopping you!
Got a question, are the pictures in the frames part of the mod?
yes the pictures in the frames are in the mod the screens are just taken in my test cell where I put all my WIP.
Flamer Fuel Bomb v2
Damaged Gnome Bomb
Edit: I have a question for anyone interested in this mod. I want to have a Gnome display for the slave gnomes and the Legion gnomes but I'm not sure how to do it because I don't want this to be another gnome fetch quest. I'm thinking that once you find the mad bombers hideout all the new gnomes get displayed in the Lucky 38 home where I have room to display them. You wouldn't have to collect them and I wouldn't need a script for every slave gnome which get Weaponized. What do you guys think?
The other option is to add them to a display container where you could remove them and they would leave the display.
Sounds awesome to me
If life is but a test, where's the damn answer key?!?!?
I like that much better than having to find a third set of gnomes.
Cocaine is a hell of a drug.
- Rick James.
Yeah, having a display that shows after one find the gnome slave cave sounds a good way to do it .
This isn't about gnomes I did the gnomes because I like gnomes and they were both fun and funny to make. None of these gnomes are hidden more then there hidden in a cell that the player has to find and can find once the mod is installed. It's no fetch quest.
This mod really is about craftable explosives and the gnomes are just a joke.
Edit: What your going to need to find is "The Suicide Bombers Guide to Survival" Skill book! There will be five in each wasteland and one in all DLC so a total of 20 which gives a good chance to get it without ever finding the Mad bombers Workshop. Once you find a book you will be able to buy the new crafting station for Megaton, Tenpenny, Rivet City, and the lucky 38 homes.
Absolutely spectacular. I'm waiting ever so patiently for the release.
What all these pics do, though, is give me the fervent desire (not only to blow up things...all things) but to play the game as a gnome. Seeing all these gnomes makes me think of a mad gnome race, kinda like CoTW but gnomey, where they rise up and take over the wasteland. Of course, the gnome Legion makes me think of a complete gnome conversion of the game, all gnomes all the time, but perhaps a gnome race, a few gnome companions and gnome-filled locations, would be more appropriate.
Awesome stuff, Chuck. Madcap zaniness in a true Fallout spirit, if I can say so myself.
For anyone who is interested.
I just sent the final Pre-Release version of TTWInt_Mad bomber off to pup for a last test and possible edit but with luck we should have this in your hands by the weekend. There is still some texture work that may or may not be finished by the first release but that isn't that important and will be updated if it doesn't get in.
The first post has been partly edited but I still haven't updated the full list of craftable bombs. I will get the list finished once I hear back from pup.
Sounds awesome. Can't wait!
I wanna blow stuff up now.
some random ideas for bombs, (I'm just posting this so I have a record if ideas and don't forget about them)
again none of this is started it's just a record for my crazy ideas.
all doable from my end
perms: either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.
help me fight starvation: http://www.gofundme.com/vr56rc
Thank you chuck & puppettron! :)
So where is the Mad Bomber's workshop anyway?
i don't remember what we have for pointers to the shop in-game. you'll need to find a Suicide Bomber's Handbook first though
It is possible to find the Workshop in each wastelands but once it's found in one it is disabled in the other so you can't find it twice but if you miss it in DC you can still find it in NV and vise versa.
In DC look around Arlington and The metro/Utility tunnels in the area.
In NV you have to enter the strip before you can find it, Entering the strip activates the NV doors to the Workshop. Note if you have been to the strip before adding the mod you will still have to go through the main gait from freeside to the strip again, to be able to find it in NV. In NV it is located close to the strip so look at manhole covers and utility tunnels.
Hint: In both wastelands there are two doors to enter the workshop, One is is manhole cover and the other is in a utility tunnel. Again if you find it in DC you will not be able to find it again in NV and if you find it in NV you will not be able to find it in DC.
Hint 2: there are also 5 books in each wasteland (Total of 10 chances) that let you buy the crafting station for the Megaton, Tenpenny, Lucky 38 and Rivet city Homes. You don't have to find the workshop itself to get the new crafting station for your homes.
If you want exact locations feel free to PM me and I will give you the locations but I don't want to spoil in public.
Will do, thanks for the reply.
loving this mod, thanks =)
what about a explosiv sentury bot model? could work like a poisend aplle from oblivion i think.
you trow it and any npc in range trys to pic it up and than it works like you picpocket a granate into his pants.
well, this is about the most interesting new mod i've seen in a while
also, can't believe you have suicide bombears ;) amazingly funny
Great mod, the explosives have all proven to spice up Fo3 and NV.
Concerning the actual workshop and the surrounding areas, has anyone encontered a problem with the gnomes (other than the legion gnomes) being er.. Pre-exploded? First found the location on the NewVegas side and took me a while to realize what I was looking at when exploreing a mined tunnel filled with scattered gnome bits and hard hats.
I can't say why that happened to you. In all my testing I never had an issue with the gnomes exploding prematurely. They will set each other off so maybe you had some odd chain reaction.
Thanks Chuck and Puppettron!,
I've made the playthrough on the DC side, can't wait to explore Mojave! I'd give you guys a thumbs up, but, I blew them off with an 8 ball bomb, so I'll just say GREAT MOD!!!
TTWInt Madbomber v2.3 adds Mad bomber crafting to TTWInteriors The Sink and requires TTWInteriors Core v3.0 and TTWInteriors combo or Combo AWOP v5.2
It also adds support for the new "Robco Trophy Sync Utility".
Edit: I updated to v2.3.1, I forgot to change a variable in a script to make "The Trophy Sync Utility" work for The Sink
A little tease for Puppatron.
Thought I had lost all of these little guys! The four early WIP ones were all I could find last night. I still really need to texture them, I just tossed some Drunken gnome textures on to get there base color close.
They are so cool I wish they existed in RL so I could get them all and place them in my backyard .
Oh cool is this the start of the mod you were telling me about Tale of Two Gnomelands where your going to replace everybody in both wastelands with gnomes.
Brotherhood of Gnomes, now that's awesome.
I agree with Risewild, it's a shame they aren't real. I'd stick them in my garden with my Virginia Tech gnomes. :)
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