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JaxFirehart
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Long load time fix

What I did here was changed all of the TTWFunctions quest stages into User Defined NVSE Functions. I also changed the formID of both the Quest and it's associated Script so that any FUBAR saves would see it as a new quest and hopefully ignore all the old references to the old, messed up quest.

ANY mod that made use of SetStage TTWFunctions needs to now make use of the NVSE User Defined Functions I've implemented.

There are some hotfixes for use with this hotfix, that otherwise will not work correctly, find them here.

Difficult Journey: https://taleoftwowastelands.com/comment/47020#comment-47020

Start Up Menu: https://taleoftwowastelands.com/sites/default/files/RoyBatty/ttw_startup...

Improved Transportalponder: https://taleoftwowastelands.com/sites/default/files/RoyBatty/ttw_transpo...

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TTW Version Compatibility: 

v2.9

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Edited by: RoyBatty on 09/01/2016 - 18:09
rbroab
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Loaded up a save at 46 hours,

Loaded up a save at 46 hours, ran from Republic of Dave down to Tenpenny Tower, saved, quit, and loaded up the game. No decrease in load time yet, but I'll keep playing the save file longer and see if it begins to decrease.

Edit 1: Loaded up a save that was made using the FNVEdit delete TTW Functions fix. Essentially, used the TTW Function fix, made a save, quit the game, used this newly posted hotfix to overwrite the esm I edited and the short load times continue with this save.

An old save only using this new esm file (no other fixes or edits) still continues with long load times, even after playing for about an hour. Sorry to say, I'm not getting any improvement on load times with old save files using this.

Next I'm going to test if load times increase on the file I deleted the TTW Functions on after playing a while.

Edit 2: Quick load times persisted on the TTW Function removed file when using Jax's first fix. However, there was still no improvement on a file loaded before that.

Going to try the second hotfix now!

I'm not alright, I'm an equal amount of left.

JaxFirehart
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OK for this one I commented

OK for this one I commented out the TTWFunctions quest script entirely. Well actually I made the first command "return" so it never runs.

If this doesn't work, my next attempt is going to be to change the formID of TTWFunctions, so that hopefully the save will think its completely new and it'll fix without breaking anything.

rbroab
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Hope some of the other team

Hope some of the other team members are trying these out too... So I have three saves files at this point.

1) Clean save file from vanilla TTW. Using the most recent hotfix, still experiencing long load times.

2) Save file using a deleted TTW Functions fix, but overwritten with the most recent hotfix. Load times are still extremely short in comparison, however, they might be going up a second or two every once in a while. I'll need to test more.

3) Save file using Jax's first fix, then overwritten with the second. Load times are the same as the first save file. Will test more.

I'm not alright, I'm an equal amount of left.

Risewild
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I wish I could try this too,

I wish I could try this too, but I never had long loading times ever, so I really can't test a fix for a problem I never managed to reproduce .

JaxFirehart
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OK changed the formID so far

OK changed the formID so far as the save is concerned it should be a completely different quest and script.

rbroab
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Trying it now, Jax. Seeing as

Trying it now, Jax. Seeing as I'm not an expert, I have to ask, are these meant to gradually bring down load times, or would they be immediate fixes?

Edit: Jax, I think you've done it.

1) Clean save file using most recent fix and no others. 7 Second load time.

2) Save file using a deleted TTW Functions fix, but overwritten with the most recent hotfix. Around 7 second load time.

3) Save file using Jax's first fix, then overwritten with the third fix. Around 7 second load time.

These were all immediate changes; no long loads, playing for a bit, and having loads gradually be reduced. Simply put it in my data folder, started the game, and things went smoothly. Even when loading multiple (very different) save files one after the other.

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JaxFirehart
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The expected outcome was for

The expected outcome was for INSTANT reduction. Roy has hypothesized that the save keeps a backlog of quest stages that it needs to run and so I was saying that, with my first fix, save time might reduce slowly as it works through that back log, but no longer would it increase that backlog.

This doesn't disprove Roy's theory, just means that maybe that backlog was MUCH bigger than I had thought.

If you would, continue testing and playing, make sure the save doesn't gradually get longer again.

Travel back and forth between DC and NV to make sure that the radios still get enabled/disabled appropriately.

Also, coc back and forth once or twice (waiting a few minutes in between, to give the worldspace check time to realize that you have traveled) and see if the radios disable in that way as well (Gribs wrote an excellent script to determine when the player changes wastelands, for the people who can't help but coc)

Thanks rbroab, nice to have you back in the loop.

rbroab
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Have been playing around in

Have been playing around in DC since you posted it. Even after two more quests and two more hours of playing, load times remain quick, Jax.

I'll do a quick travel to the Mojave a bit and come back with any changes.

I'll coc between Goodsprings and Springvale a few times, then load a different save and take the train.

Thanks again, Jax. Really good to be back.

I'm not alright, I'm an equal amount of left.

rbroab
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Went to Goodsprings through

Went to Goodsprings through coc and waited a few days. All but one radio work. Mysterious Broadcast plays nothing...but I don't think it's TTW, that station has always been buggy.

Used the console to travel back to Springvale and everything worked as it should.

I noticed that a few radio stations disappeared when I traveled between DC and the Mojave and would reappear when returning to their respective wasteland. But the radio broadcast tower stations remained.

 

Other than that, everything is going swimmingly. Load times are consistent, but I'll come back when I travel to the Mojave the correct way.

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JaxFirehart
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Those pictures look like the

Those pictures look like the expected results. So long as you can't tune into greyed out stations in the wrong wasteland, its ok for them to stay in your pip boy.

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Okay Jax, traveled to the

Okay Jax, traveled to the Mojave the correct way. First, I had a graphical glitch with Doc Mitchell. He was invisible though you could see his sitting shadow moving around the room.

Turns out we were both invisible. I have seen things like this before...a few zones in the Wasteland where the people in them suddenly go invisible and reappear in certain spots in both New Vegas and Fallout 3. I don't think TTW is to blame.

Clicked on the door to leave and got a CTD.

Reloaded the autosave from when Doc Mitchell wakes you up, both he and I were visible, clicked on the door to leave, and the game proceeded as normal.

 

Radio stations are as they should be. However, I just now noticed this, when I coc traveled to the Mojave, Happy Trails Expedition broadcast did not show up. Traveled to the Mojave using the train station and it does show up. Mysterious Broadcast is also working. Though I'm fairly certain the song Begin Again is an mp3 and when it plays it makes the station and endless silent loop, which is why I heard only silence the first time.

It'll be a while before I get back to the Capital Wasteland and check if the radio stations are acting as they should.

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rbroab
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Put a couple hours into New

Put a couple hours into New Vegas. 73 hours of play time and load times remain consistent at around 7 seconds. Haven't gotten back to DC yet, but my next stop is the train station.

I'll post again when I return to DC and let you know how radios function.

I'm not alright, I'm an equal amount of left.

RoyBatty
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Can you post your load order

Can you post your load order rbroab, that way we can eliminate any of the mods you are using.

 

rbroab
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My current load order. Let me

My current load order. Let me know if you see any conflicts or redundancies!

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Thanks, that eliminates two

Thanks, that eliminates two suspected mods for me.

Could you back up your saves and also check with TTWFixes for a little while? I would really appreciate that.

rbroab
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Sure thing, Roy. I'll pop it

Sure thing, Roy. I'll pop it in and play for a bit. Report back later.

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Thankie sai.

Thankie sai.

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Haven't tested very long.

Haven't tested very long. Here's what I've got so far. Plugged in TTW Fixes, loaded up, played for half an hour, saved, and fully quit the game.

Loading a save on start up was about 11 seconds. Should be noted that startup load times have always varied for me. After Jax's most recent fix, they've never been over 20 seconds though.

Loading a save while playing, dying for example, load time was 6 seconds while using TTW Fixes.esm

Obviously I'll need to put more time into this, but I like to be thorough No signs of load time increase yet.

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rbroab
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Played a while longer. Did a

Played a while longer. Did a few tests. Quicksave and Quickload are consistent with load times.

Exiting the game and starting the game again took around 11 seconds if not less when loading my save.

After playing about an hour, saving, then loading a much older save, the game crashed. Started the game again, loaded the current save, then directly loaded that same old save from before. Both took about 11 seconds. From within the old save, loaded up the current save took 7 seconds.

All in all, load times seem to be consistent across the board, both with and without TTW Fixes.esm. No increase in load time yet, and I've put at least 15 more hours into this save since Jax posted the fix. But hey, can we get some other trusted posters in on this? I'm just one man!

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Thank you. And yes... I

Thank you. And yes... I wonder where the other trusteds are.

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They got abducted by aliens

They got abducted by aliens and forced to fist fight in a cell and then they break out of the cell by murdering the aliens and rescued a little girl named Sally and recovered their equipment and are now going through the steamworks are of the mothership.

rbroab
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Are you running the most

Are you running the most recent version of TTW? And how many hours do you have logged into your save file?

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RoyBatty wrote:

RoyBatty wrote:

 

Thank you. And yes... I wonder where the other trusteds are.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

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I don't think I'm much help

I don't think I'm much help either. I had long load times when starting out the game, but that was with the previous, problematic TTW Options version. After updating to the latest one, I've had no issues with long loading times. I'm using basically all TTW plugins except for Wild Wasteland and Reputations. I've played 85 hours with this char. Anyway, not much help I'd guess as said as I have no long load times to compare to.

»You're no match for science!« Doctor Mobius

rbroab
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Hey @Arkngt, do you have any

Hey @Arkngt, do you have any of those saves with a long load time left? Or do you think you could replicate them?

It might be worth a try to reproduce them and see if Jax's fix resolves the issue.

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But that was caused by the

But that was caused by the previous TTW Options release so a separate issue that is already resolved (in the current version) AFAIK. Also, I think those saves are deleted anyway as it was early during this playthrough and I've cleaned out old saves a couple of times.

»You're no match for science!« Doctor Mobius

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Thing is, the TTW Options fix

Thing is, the TTW Options fix doesn't work for everyone. Myself and other members included. Thought it might be worth trying to see if this fix also worked for you as well.

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Sorry, I don't have those

Sorry, I don't have those saves left.

»You're no match for science!« Doctor Mobius

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Hey guys, I guess I can help

Hey guys, I guess I can help test this, but what would be considered "long" loading times? I have 175+ hrs on my current game. Load time past "what" should be considered long?

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If you have to ask that, you

If you have to ask that, you probably don't have them.

Let's say... more than a minute to load?

rbroab
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Came across something while

Came across something while using the most recent version of the hotfix. Went to start a new save file, but the game just loads a black screen. Actually, it puts you into the black room where the menu options are supposed show up to choose which wasteland you'd like to start in, except that menu never appears. Instead, you're free to move around the tiny black room and nothing ever happens. You can turn on the Pipboy light, even open it, but that's all there is.

 Edit: Can anyone verify this by downloading the fix and starting a new game? Jax is on it.

As far as everything else goes, load times are short and consistent. Even with TTW fixes. About to make the trip back to DC. Radio stations should function correctly, but I'll post if I come across any issues.

I'm not alright, I'm an equal amount of left.

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Works fine for me. Well, up

Works fine for me. Well, up until the birth scene anyway - didn't test it longer.

»You're no match for science!« Doctor Mobius

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It's an issue if you're using

It's an issue if you're using TTW_StartupMenu.esp. If you aren't using that mod, the game runs normally. Problem was, TTW_StartupMenu was referencing the old ID of TTW Functions Quest, but that ID changed in Jax's fix of the TaleofTwoWastelands.esm. Bigger problem being this affects all mods that reference the old ID if anyone is going to be using Jax's fix.

Good news, Jax is on it.

Bad news, I'm sure it's a lot of tediously mind-numbing work.

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There is actually no solution

There is actually no solution. I can fix all references to TTW functions in TTW plugins, but the only way to fix other mods is to tell their authors to change their scripts to use the new NVSE User Defined functions instead of quest stages.

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I had to fix another plugin

I had to fix another plugin that was using the old quest.

I can confirm that the fix is working now, and my load time went from 1:06 to 5 seconds.

rbroab
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Roy also fixed TTW

Roy also fixed TTW_StartupMenu to work with the new TaleofTwoWastelands.esm file Jax made. 

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Confirmed on the load order

Confirmed on the load order fix. I was having about minute-long load ups and it has now been fixed.

JaxFirehart
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Made this public for everyone

Made this public for everyone who has been suffering from long load times.

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Awesome! Since it's now

Awesome! Since it's now public, Roy would you mind posting your TTW_StartupMenu fix?

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Sure thing.  

Sure thing.

 

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Anyone using TTW_StartupMenu,

Anyone using TTW_StartupMenu, download the file RoyBatty posted above. The new TaleofTwoWastelands.esm is not compatible with the old version.

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Anything using the old

Anything using the old TTWFunctions quest will need to be updated.

 

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RoyBatty wrote:

RoyBatty wrote:

 

Anything using the old TTWFunctions quest will need to be updated.

 

Roy will therm's transportalponder mod will need to be updated for the new ESM? I'm quite fond of that mod, as it makes the sink in OWB a great player home.

https://taleoftwowastelands.com/content/bigmt-transportalponder-upgrade

There was at least 2~ oddball teleporter placements in the original mod, I will make a complete round to check the locations in game, if therm has to fix this for the new esm, I'll get him the bug reports as well.

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Thanks for making this public

Thanks for making this public team, very much appreciated, my load times have started to increase up to 45-50s now.

Before downloading, can I please confirm that this updated 'taleoftwowastelands.esm' will work with v2.9.4a ? And I can just replace the old version mid game?

I never bothered getting v2.9.4b because I did not have long load times - will I need to update TTW_Options before using the update in the original post here?

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Thank you so much for your

Thank you so much for your hard work guys!
I am glad that a hotfix is available and  I am gladly offering my help with testing it.

Is a new game required for it or will it work with old affected saves also?

Is there anything else that needs to be done to use the fix rather besides overwriting the old taleoftwowastelands.esm?

 

EDIT: Okay I have overwritten the taleoftwowastelands.esm with the hotfixed one and my load time for my 20 hours savegame went down from 1:30 minutes to 7 seconds! You did it!  

Nevertheless I will start a new game tomorrow and will keep a close eye on the load times while playing with the hotfix.

EIDT #2: I am so happy that I can play TTW again without the fears of being unable to load my progress at some time. As a small sign of appreciation I will do another donation in the next week. 

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@kraag, yes it will work even

@kraag, yes it will work even if you replace it mid-game.

@AlexFroe, No new game required. Download the TaleofTwoWastelands.esm from this post, and replace your old one.

The effect will be immediate.

 

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Hello,

Hello,

I just registered here to say that this is a great mod. I was however forced to stop playing it a just over a week ago because in my 150+ hours played save my load times had exceeded 8 minutes which made it very frustrating every time I messed up or died.

I have just applied this fix and it has instantly reduced my load times from 8+ minutes to around 10 seconds.

So I registered to say thank you very much to Jax, rbroab, Roy and everyone else who worked on this fix.

As well as saying thank you to everyone on the team for this great mod including Team Members past, present and future. You managed to breath new life into a game that I had given up on playing (fallout 3) because it was so unstable on my new rig running Windows 7 64 Bit even with all the stability patches fixes etc

So once again thank you all. If I run into any problems while using this fix I will post to let you guys know.

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One more q, is the file

One more q, is the file supposed to be renamed? will the _2 cause any trouble with master dependencies?

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Rename it to

Rename it to TaleofTwoWastelands.esm

It is meant to be a replacer for your current TaleofTwoWastelands.esm

Having both would cause issues. Remove the "_2" and when it asks you if you want to replace/overwrite, click yes.

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Near instant fix for me, load

Near instant fix for me, load times now 10-15 seconds as they should be. Thanks again to the fine folks involved in fixing this issue :)

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