Misc small mods will be placed here for convenience. If they're updated, this initial post will be edited with the latest version, so there's no reason to hunt through the whole thread. You can find more mods in my new thread: https://taleoftwowastelands.com/content/more-joes-ttw-mods
Better Aim: So what's first? We start of with a little mod I pieced together for FO3 based on a half-dozen other mods that edit game variables associated with aim. This is my own collection that disables auto-aim, makes the projectile trajectory flat, and makes the weapon muzzle follow the reticle in 1st person mode.
ASG - TTW: Now that you can actually aim, how about a nice sniper rifle? This is a conversion of AlexScorpion's Sniper Gear for NV 1.1. You need the Sniper Gear 1.1 main file, the Red Dot Sight Fix update file, and optionally the optional Nightvision file. Install everything but the esp, then put my esp in place. Alex Scorpion used the LGPL license on his Sniper Gear, so this conversion is also LGPL. You can find the gear in Quarry Junction Quarry in NV, and Vault 106 in DC.
Portable Bedroll: I absolutely love the NV Portable Bedroll, so I made a TTW conversion. Credit is given to Volek, who converted this from Portable Mattress for FO3 by Anistar, who also is given credit. You can buy a bedroll from Moira or Lydia, or find one for free in SuperDuper Mart. In NV, they can be found all over, especially Great Khan camps.
Spinach: A nifty little item I made for FO3, now for TTW. You'll find some cans in Vault 101 if you do the tutorial, 10 cans in SuperDuper Mart, and in various places that kitchen items can be found.
Oxy-Gum: A brand new item I made since TTW swimming apparently uses oxygen quicker as well as drowning quicker once you run out of air. Now you can find Dr. Mariner's exclusive oxy-gum at the Boat & Bait in DC, and the Fisherman's Pride Shack in NV.
Cool Lasers HD: The best damn laser mod out. Moraelin made his mod PD, but mad props for such a cool set of weapons. This uses the resources from the NV version, just replace the esp with this one. Just like in the FO3 version, you'll find the lasers in the Recently Built Shack in Grayditch. I didn't include the lasers in Vault 101 because that really seems silly. You're already given a 9mm, and Grayditch is almost as easy to get to as Megaton. I haven't added any extra e-cells to DC yet... I never had to buy extra with the original FO3 version, so I don't think it's needed here either... unless maybe you run MMM on high and use the laser extensively. If need be, I'll do another version with more e-cells.
Cool Lasers HD - EVE Bridge: If you use EVE, drop this in your data folder and enable. You're welcome. If you don't, drop everything and install EVE!
Let me know if you have any problems or suggestions.
Mines and Missiles - TTW: A conversion of my Fallout 3 mod. Lets you make nuclear and nuka mines and missiles. You'll find the schematics in the women's bathroom in Megaton, and Victor's shack in Goodsprings. Requires science of 50.
All the weapon mods have been edited to correct the holdout lists so that they merge properly when you make a merged patch with FNVEdit.
Updated Alex Scorpion's Sniper Gear. Lowered the amount of ammo found with the weapons and added more ammo elsewhere. Also moved where the stuff is found in New Vegas.
Mini Maid - TTW: A conversion of my Fallout 3 mod. Add's a maid to the Megaton home. While it doesn't require COTW, it does use two outfits from COTW, so you at least need the outfit files for the ChildFaith and CuteMaid outfits.