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sr383
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Header versions for base ESMs

There were some interesting tidbits in the video about converting mods for TTW. Of particular note was the suggestion that header versions be updated to 1.34 by saving them out of the GECK.

If that's the preference for mods, I'm surprised to see that many of the base ESMs in my install don't have a 1.34 header (or even a Fallout NV header). For FNV, numbers ranged from 1.32 to 1.34. I figure all three versions are probably OK, as long as they're part of the FNV series.

But for the FO3 ESMs, it looks like only two of them were updated: Anchorage.esm and ThePitt.esm. All the others still have 0.94 headers.

Is that intentional, or did something go wrong with my install?

TTW Version Compatibility: 

v2.9

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RoyBatty
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in 2.9 the Fallout 3 esm's

in 2.9 the Fallout 3 esm's were not updated, this causes any number of issues. They have been updated in TTW 3.

sr383
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Thanks! Should I/can I update

Thanks! Should I/can I update them via the GECK, or should I just use them as they are?

RoyBatty
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for 2.9 use them as they are,

for 2.9 use them as they are, you won't be able to update Fallout3.esm anyways and you have to fix a lot of stuff afterwards.

sr383
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Fair enough. I'll fix the 3rd

Fair enough. I'll fix the 3rd-party mods and look forward to 3.0, whenever it comes.

sr383
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I finally have my setup

I finally have my setup configured so that I can edit ESMs using Powerup in Mod Organizer. I updated DC Subway, and it seems to work fine. So, should I always update the third-party mods to 1.34? Will that requirement change with TTW 3x?

RoyBatty
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Yes you should and it will be

Yes you should and it will be pretty much mandatory for 3.x