Pages

104 posts / 0 new
Last post
Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
gunsmithing mod

Gunsmithing Mod.

ok, so it's not true gunsmithing, it's repurposing parts of guns from dismantled guns into use for different guns and such.

mod includes the following:

4 perks:  Gunsmithing (guns 25, repair 25) allows you to make and dismantle all the non-unique vanilla guns and make most of the mods for said guns.  Advanced Gunsmithing (guns 70, repair 70, level 10 or complete all the build challenges) allows you to build the unique guns, and build and break mod-specific variants of guns.  Junk to Gold, which dumps gunsmithing parts into containers.  1st Recon is a personal gift of mine that gives bonuses when using sniper weapons that aren't just a stupid vats bonus.

5 challenges:  4 of the challenges: pistol mastery, shotgun mastery, rifle mastery, and big gun mastery, just track how many of each type of gun you make, and as you complete them, you get a schematic for a personal unique weapon.  the 5th challenge is for building those uniques.  

A variant of almost every vanilla + dlc weapon in the game, half of which have new mods, also created with gunsmithing.

close to 700 recipes etc. that handle most of the work

misc items to fill out the recipes and stuff.

compatability issues:

Mod makes changes to the following things, which you should watch for in your merged/bashed patch (if you don't use merged/bashed patches, please ask someone to show you how to do it, it's not hard and it makes your LO much easier):

formid lists:  Repair lists for several weapons have been added to.  NVImprovedHoldoutWeapons, PerkCowboyWeapons, WeaponShotgunList, WeaponMachinegunList, TheProfessionalWeaponsList, and NVDLC02PerkGruntWeapons lists have all been added to.  nothing has been subtracted.

perks:  Jury Rigging has had an entry added to it.  Cowboy and Grunt have had description changes, but nothing to the actual effects, therefore not important to watch for.

Leveled Lists:  GS-specific LLs have been added to several LLs

Scripts:  changed the scripts for all three shotgun trap activators.  this will cause incompatabilities with other mods that also change these scripts.  the only way to actually fix it is to fix the script by hand, otherwise put whichever mod's version as the overwrite in your merge.

Weapons:  Mod adds custom versions of TTW weapons from fo3 to GRA.  the stats on these weapons are based entirely on vanilla values, so mods you use that adjust stats on vanilla weapons will not touch the custom weapons.  if you desire full compatability, you will need to adjust the stats on the custom and variant weapons.

****  Now Presenting:  GunsmithingRevamp ****

The Revamp version makes the following changes:

Recipes no longer make guns at 75% health, they make tokens which the crafting script pulls to replace with a weapon with the proper health.  The formula for this is Repair/2 + guns/4 + Challenge Bonus (Each of the 4 gunsmithing challenges gives +5%).  Now your skills have more to do with how good your weapons come out than ever before, and helps stop the economy-wrecking abilities of the Gunsmithing Mod.

Recipes have also been modded to add more ingredients -- mostly scrap metal, and uniques now require a repair kit -- to even out the mass of ingredients vs final product, also to make bigger guns cost more resources than smaller ones.  Pistols are largely unaffected by this, as they're really small, but the large guns like LMGs will require a butt-ton of scrap metal to put together.

container changes have been reduced to only vendor containers that contain the gunsmithing vendor list.  all the other containers are no longer effected.  instead, i moved the gunsmithing loot lists into a bunch of leveled lists, to allow for greater distribution.  which means now your merged patch will have to look at leveled lists instead of a bunch of random containers.  Dean's Secret Stashes were unchanged. 

some of the missing item mod recipes have been added.  if there's an item mod that you think should be covered by the mod, please let me know.

All the formlists shared by GS and TTW have now been cleaned up to be completely TTW compatible, although you will still have to check those in your merged patch with other mods.

the Gunsmithing Challenges Rifle Mastery and Shotgun Mastery have been pared down to make them easier to attain.

the Revamp is a larger file, due to now having a copy of every firearm and variant in the game now in it's files to use as crafting tokens.

Most of my work on the mod will be on Revamp from here on out, though if you have issues with the basic version, please let me know.

**** Newest version:  Panzer Style ****

exactly the same as Revamp above, except the names of everything's been changed to reflect Panzer's naming conventions, and i added nail shot ammo in 20ga and 12ga.  so if you're part of the group of people enjoying Panzer and would like to use a less immersion-breaking Gunsmithing mod, here you go

Important:  Do not use both Gunsmithing versions on the same LO, it would be pointless and would result in recipe dupes.

File Attachments: 

TTW Version Compatibility: 

v2.7
v2.8

Rating: 

0
Your rating: None
5
Average: 5 (5 votes)
Edited by: Puppettron on 11/13/2015 - 18:05
Perren D'Wolff
Perren D'Wolff's picture
Offline
Last seen: 1 month 4 days ago
Joined: 11/08/2013 - 07:59
Karma: 62
Interesting. Is this the same

Interesting. Is this the same mod that Gopher is trying out on his lets play.

Sandloon
Sandloon's picture
Trusted Poster
Offline
Last seen: 2 months 1 week ago
Joined: 05/11/2013 - 22:49
Karma: 164
Can we get a link to the

Can we get a link to the Nexus site? I would really like to read more info before downloading, and I have forgotten how to Google atm

EDIT: Ok, I lied. I was just lazy...But this peaked my interest so here you go.

http://www.nexusmods.com/newvegas/mods/50312/?

Also, a mod that is similar, but looks like it would go hand in hand.

http://www.nexusmods.com/newvegas/mods/49304/?

"If violence wasn't your last resort, you failed to resort to enough of it"

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
yeah, i realized late last

yeah, i realized late last night after i left the internet that i forgot the nexus link.  the desc on the nexus link is pretty accurate, but i added some fo3 stuff to the TTW version.  i haven't put in the fo3 uniques yet, because i'm currently at the point where i'm wondering if uniques belong in the mod.

I don't know what gopher's doing, so if he's using my mod in a playthrough, cool.  if not, oh well.  i'll live.

after looking at the second link there, i'm struck by a couple of things.  1)  i'm glad i didn't go with my gut and call it the gunsmithing project and 2) i'm wondering if calling it a project would get better reception.

mostly what i'm looking for atm is feedback, since i get almost none at the nexus, so i really don't know how the mod performs for other people and their playstyles.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
i just realized the problem i

i just realized the problem i'd been having with the mod.  i've been using the version i had just before i completed upgrade to 2.0 on nexus.  there's not a whole lot different, but renaming some of the recipes to avoid accidents was part of it, so i'm uploading a corrected version of that now.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
tonight, i'm working on

tonight, i'm working on making buildable ttw weapons that have mod slots on them.  which will be a stopgap sort of thing until ttw weapons get official mod slots on them and i just have to change a few things to accomodate.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

JaxFirehart
JaxFirehart's picture
Administrator
Offline
Last seen: 2 weeks 4 days ago
Joined: 09/11/2012 - 17:33
Karma: 3778
You know, if you can set up

You know, if you can set up decent looking guns with mods, I would gladly incorporate them.

Scouren
Scouren's picture
Offline
Last seen: 2 years 3 months ago
Joined: 02/18/2013 - 22:06
Karma: 1
Preferably ones that are lore

Preferably ones that are lore friendly, like in the older games.

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
@jax:  i've got no skill or

@jax:  i've got no skill or ability to make meshes and textures, so the stuff i'm making uses the original textures until i learn to do all the modeling and stuff.  so essentially, i've made new versions of the fo3 guns with mod slots incorporated and built imods for them.  i'm still tweaking a bunch of things because i've never messed with imods before and i really don't want the vanilla versions to eclipse the unique versions.  if, however, you like what i've done, when i update, feel free to use it.  if the official TTW slotted weapons differ from mine, i'll probably just set my mod to conform, since all that was only like 3 hours of work and time is my greatest resource -- i can spend as much of it as i want cause i get all of it every day.

@scouren:  most of what you may be concerned with is in the reply to jax there, but i feel it should be mentioned that since i'm not creating anything new with the mod, i'm just making natural adjustments to what exists as befits the mod's philosophy, i don't think i'm going to run into any problems with "lore friendly" with the mod.  other than the ability to smith guns and stuff.  that being said, i'm less concerned about the lore than i am about things making sense within the mod.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
on a related note, if you

on a related note, if you know how to mesh/texture and want to help, or just want to help me learn to do it my damn self, feel free to let me know.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Sandloon
Sandloon's picture
Trusted Poster
Offline
Last seen: 2 months 1 week ago
Joined: 05/11/2013 - 22:49
Karma: 164
I think you should get into

I think you should get into contact with the guy who made Classic Fallout Weapons: New Vegas. It's a great mod and I think your's along with that other smithing mod and CFWNV would go great together. IMO

"If violence wasn't your last resort, you failed to resort to enough of it"

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
i'm actually really close to

i'm actually really close to an update, as i've made a number of progressive changes to the mod i'm using.  i've just got some fiddling around to do and screaming at a script left.  here's the changelog so far:

added 4 different triggers to the game, now triggers go with actions.  also realized how few guns had triggers in their recipes, fixed that 
* also added conversion recipes for people who have juryrigging

added dart shotgun.  
* it's a modified hunting shotgun that fires dart sabots (essentially, a dart wrapped in a sleeve fired by a compressed air blast
).  
* currently the gun has the base
dartgun ench on it until i figure out scripting to allow more darts.  fixed, i dun learnt things
* dart sabots are
craftable at reloading benches.  recipe is 1 12g hull + 1 dart = dart sabot.  there's recipes for the TTW dart ammo as well
* shotgun itself is made of hunting rifle parts and air compressors from bb guns

made bb gun breakdown and build recipes.

added custom versions of fo3 guns.
* assault rifle, chinese assault rifle, lever-action rifle, combat shotgun, infiltrator, and chinese pistol are the affected guns
* the guns are identical to fo3 basic guns, except they have weapon mod slots
* the guns are only available by crafting them with gunsmithing
* the mods for the guns are also only available by crafting them with gunsmithing

added barrel swap recipes for the custom assault rifle (5mm) and the custom chinese AR (.308).   * these require Adv. GS perk, like all the barrel swap recipes

put the gunsmith line into the trapshotguncombat script so you can get shotgun parts from shotgun traps.

finally went through the recipes to spread the mods out to reasonable levels, rather than the levels from when modsmithing was a perk

putting in detection script for sniper weapons  <-- script to scream at.  fixd, i learnt moar things

(edit:  now legible!)
(edit2:  updated to official changelog)

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
bimp

weirdly enough, updating the mod has left at least one user without the perks he had previously.  if this happens to you, i have no idea why.  if you want to manually add them, which is the sanest course of action, then they are as follows:

 

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
in case it comes up, i haven

in case it comes up, i haven't played with TTW 2.4 enough to see if i need to make changes.  i've been playing l4d2 since xmas.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Sandloon
Sandloon's picture
Trusted Poster
Offline
Last seen: 2 months 1 week ago
Joined: 05/11/2013 - 22:49
Karma: 164
I was playing with the Dev

I was playing with the Dev version of TTW (2.4alpha) and it didn't change a thing...Still need to update to 2.4 realsies.

"If violence wasn't your last resort, you failed to resort to enough of it"

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
well, that was more of a "if

well, that was more of a "if something's not working now that we're on 2.4, i won't get around to looking to it until after xmas break"  (xmas break is what i call this two weeks away from the house, it's not like i have anything to take a break from)

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
i need testers.  i have a

i need testers.  i have a slew of custom versions of guns on the mod currently, and i'm distracted with other games and such, so if you're interested in testing some of this stuff and letting me know how balanced and easy to use stuff is, inbox me.  else, you'll have to wait a while to see what i've added and changed.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Perren D'Wolff
Perren D&#039;Wolff's picture
Offline
Last seen: 1 month 4 days ago
Joined: 11/08/2013 - 07:59
Karma: 62
Where can I download this.

Where can I download this. The nexus page hasn't been updated since January. Also This is June not July. 

JaxFirehart
JaxFirehart's picture
Administrator
Offline
Last seen: 2 weeks 4 days ago
Joined: 09/11/2012 - 17:33
Karma: 3778
Perren D'Wolff wrote:

Perren D'Wolff wrote:

...This is June not July. 

lulwut?

Perren D'Wolff
Perren D&#039;Wolff's picture
Offline
Last seen: 1 month 4 days ago
Joined: 11/08/2013 - 07:59
Karma: 62
JaxFirehart wrote:

JaxFirehart wrote:

 

 

Perren D'Wolff wrote:

...This is June not July. 

 

lulwut?

Puppettron in this first post that he edited he keep writing 7/13/14. Now unless my mind is completely addled that means July 13, 2014. Todays date is June 16, 2014. So either he is posting form the future or he posted the wrong date.

JaxFirehart
JaxFirehart's picture
Administrator
Offline
Last seen: 2 weeks 4 days ago
Joined: 09/11/2012 - 17:33
Karma: 3778
ah makes sense now . I

ah makes sense now . I thought for a moment there that you had gone crazy

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
i post from the future?  or i

i post from the future?  or i get dates mixed up.  and all day that day i forgot to upload my files, i'm fixing that now

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
Also, i'm working on a fully

Also, i'm working on a fully-panzer compatible version.  not a patch, a full esp that will be fully compatible with panzer.  so far, i'm about halfway done with all the name changes, i've done the LL's, and i haven't done the weapon adjustments yet.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
turns out i uploaded the

turns out i uploaded the wrong file for revamped, i'm fixing that now

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Runnerblank
Runnerblank's picture
Trusted Poster
Offline
Last seen: 2 years 2 months ago
Joined: 06/11/2013 - 08:09
Karma: 218
Puppettron wrote:

Puppettron wrote:

 

Also, i'm working on a fully-panzer compatible version.  not a patch, a full esp that will be fully compatible with panzer.  so far, i'm about halfway done with all the name changes, i've done the LL's, and i haven't done the weapon adjustments yet.

 

I'm interested in testing on the Panzer version.

Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
if anyone else wants to look

if anyone else wants to look at the panzer version, feel free to ask.  i'd really like to put up a mod once that doesn't have glaring mistakes or day 1 errors :P

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Runnerblank
Runnerblank's picture
Trusted Poster
Offline
Last seen: 2 years 2 months ago
Joined: 06/11/2013 - 08:09
Karma: 218
Very impressive. Huge.

Very impressive. Huge. Enjoying it. Having a little issue with the Combat Shotgun not having the real world weapon name and not being modable. In the workbench it has the real world name but once it goes in my inventory it becomes Combat Shotgun. None of the original fallout weapons are modable. Example the nail gun. I can make the improved spring but can't add the mod. The Custom Combat Shotgun was modable.

 

Also using Project Nevada with alternate repair system, and some recipes call for the ordinal weapon repair kit.

Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
so the PPSh-14 Combat Shotgun

so the PPSh-14 Combat Shotgun is giving you a weapon called "Combat shotgun" after the token script runs?  that shouldn't be happening, the token's named PPSh-14 Combat Shotgun, the flist script doesn't reference a gun that TJ didn't include in panzer...  curiouser and cursiouser

the moddable versions of the guns you're looking for are the Custom <gun>, buildable with Advanced Gunsmithing.  the nailgun spring was supposed to be set to hasperk gunsmithingadv, so thanks for that catch.

the moddable fo3 weapons (assault rifle, chinese assault rifle, etc.) are Customs as well, but don't require Advanced Gunsmithing.

i don't have a patch version for PN alt repair, but i have a workaround:  pop open PN Rebalance, and switch off the requirement on the RecipeWeaponRepairKit for PNxREnableRepair.  i'll get around to making a different repairkit style resource for that stuff later

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Runnerblank
Runnerblank's picture
Trusted Poster
Offline
Last seen: 2 years 2 months ago
Joined: 06/11/2013 - 08:09
Karma: 218
That was fast. Great mod!

That was fast. Great mod! I really like how you build the basic unit and then can customize it for different weapons. I mean if you have a night sight for the varmint rifle then why can't you put it on the sniper rifle. if you can make a silencer for the home made assault rifle, then why can't you put it on another weapon.

I've been turning off the PN alt repair and consoling a few kits. The PC only has basic gunsmithing. I was wondering how the custom weapons were different from the regular weapons. I'll try creating some more custom weapons. I like how you can make a detonator.

Only one suggestion for the Panzer version to make it a little more hard core. I think the basic laser sights at repair 50, 1 scrap electronics, and 1 scrap metal, is a little too easy to make. I'd add a Science skill of 50 requirement to the repair of 50, and add a laser pistol as an ingredient.

Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
well, screwing around with

well, screwing around with what mods go on what weapons would take a lot more work and would require overwriting the vanilla guns, due to the mods being coded on the guns specifically

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Runnerblank
Runnerblank's picture
Trusted Poster
Offline
Last seen: 2 years 2 months ago
Joined: 06/11/2013 - 08:09
Karma: 218
Custom weapons are a good
Custom weapons are a good workaround. TTW really needs a way to add mods to the FO3 weapons.

Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
they're working on it, far as

they're working on it, far as i know.  but ttw devs have to do full-on mods with models and everything, while i just make my new stuff designed to not need a new model

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Runnerblank
Runnerblank's picture
Trusted Poster
Offline
Last seen: 2 years 2 months ago
Joined: 06/11/2013 - 08:09
Karma: 218
Panzer Gunsmithing is working

Panzer Gunsmithing is working.

I don't know if it is Panzer or the Gunsmithing mod, but I'm chronically short on lead. Having to convert scrap metal at only 50 a pop is expensive.;

Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
probably both, panzer and

probably both, panzer and revamp gunsmithing changes most of the guns to require more scrap metal than basic gunsmithing

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
made a change to the revamp

made a change to the revamp crafting formlists, i was inadvertantly giving out nv guns where i intended to give out gra guns.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Runnerblank
Runnerblank's picture
Trusted Poster
Offline
Last seen: 2 years 2 months ago
Joined: 06/11/2013 - 08:09
Karma: 218
FYI, The Ranger Sequoia is

FYI, The Ranger Sequoia is weaker than the Hunting revolver and can not be modded like the Hunting revolver.

Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
it is, why do you bring that

it is, why do you bring that up?

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Runnerblank
Runnerblank's picture
Trusted Poster
Offline
Last seen: 2 years 2 months ago
Joined: 06/11/2013 - 08:09
Karma: 218
Just feel that Ranger Sequoia

Just feel that Ranger Sequoia should have a custom Ranger Sequoia that is modable too.

Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
i'll take a look at that then

i'll take a look at that then.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Runnerblank
Runnerblank's picture
Trusted Poster
Offline
Last seen: 2 years 2 months ago
Joined: 06/11/2013 - 08:09
Karma: 218
thanks, I guess I just feel

thanks, I guess I just feel that the Ranger Sequoia should be at least as powerful as the hunting revolver if not as accurate. Must be the intricate engravings ;)

Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
or the fact that you have to

or the fact that you have to murder a ranger to get one?

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
anyone using revamp having

anyone using revamp having issues with the crafting system lately?

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

jazzisparis
jazzisparis's picture
Team Member
Offline
Last seen: 5 months 5 days ago
Joined: 09/08/2013 - 04:24
Karma: 10
Hi Puppettron,
Hi Puppettron,   I'd just like to note that, since v1.73, CC&C no longer modifies any trap scripts.

Life is what happens to you while you're busy making mods.

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
well, shit, i need to update,

well, shit, i need to update, thanks for the info

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

OPTWood
OPTWood's picture
Offline
Last seen: 2 years 3 weeks ago
Joined: 12/01/2013 - 18:03
Karma: 17
Donor
I use Weapon Mods Expanded,

I use Weapon Mods Expanded, The Weapon Mod Menu, and Weapon Mod Recipies.  I really like the idea of being able to take a gun apart and use its parts for mods for other guns.  However there is a lot in this mod which conflicts with WMM/MWX/MWR or is redundant.  Would it be possible to make a cut-down version for use with these.

Also an idea; rather than using scrap metal, make a new item - gun metal. Takes multipe scrap metal and an energy cell to make gun metal.  This represents purifiying the scrap metal and getting rid of the slag to make metal strong enough for weapons.

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
there's no conflicts with WMM

there's no conflicts with WMM, and i'm not particularly interested in working on compat with wmx and wmr.  you're free to make some if you want though.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

WizardOfAtlantis
WizardOfAtlantis's picture
Trusted Poster
Offline
Last seen: 2 months 1 week ago
Joined: 10/09/2012 - 18:23
Karma: 193
This looks super neat. Thanks

This looks super neat. Thanks for making this. 

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
if you're curious, i'll be

if you're curious, i'll be getting around to updating this with the TTW-specific weapon mods that tricky made for 2.7 this week.  i'm just unmotivated and procrastinating atm.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

WizardOfAtlantis
WizardOfAtlantis's picture
Trusted Poster
Offline
Last seen: 2 months 1 week ago
Joined: 10/09/2012 - 18:23
Karma: 193
Fantastic news. Just started

Fantastic news. Just started a new playthrough, am using gunsmithing for the first time, and I'd love to have an update.

This mod is fantastic...breaking down guns into their parts to make other guns is just perfect. Makes total sense and is very fun. Played it for a few days so far and it's a whole lot of fun. 

I'd love to see it work with Classic Fallout Weapons.

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 1 day 19 hours ago
Joined: 11/23/2013 - 14:47
Karma: 1960
revamp's updated

revamp's updated

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

WizardOfAtlantis
WizardOfAtlantis's picture
Trusted Poster
Offline
Last seen: 2 months 1 week ago
Joined: 10/09/2012 - 18:23
Karma: 193
Great, thanks!

Great, thanks!

Pages