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Risewild
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GNR crystal clear before fixing the antenna

GNR radio station can be heard crystal clear (it is supposed to be very weak and with static) in any interior in Megaton (possibly in other interiors too but need to test some more) even before we complete we quest to fix the antenna.

Also inside Megaton (where the bomb is and everyone walks around in the cat walks and stuff) the pipboy radio stops working (doesn't work at all instead of having the static), unless of course inside an interior where it sounds perfect.

Category: 

Bug report

Component: 

Sounds and Music

Priority: 

Normal

Status: 

Closed (merged)

Project: 

Tale of Two Wastelands

Version: 

TTW 2.7

Reporter: 

Risewild

Created: 

Wed, 09/24/2014 - 07:26

Updated: 

Mon, 01/09/2017 - 03:33
Edited by: RoyBatty on 01/09/2017 - 03:33
TJ
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I've noticed this too. IIRC

I've noticed this too. IIRC it's supposed to be mostly static anywhere outside downtown DC.

Risewild
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Status: Unverified » Verified
AnvilOfWar
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TJ wrote:

TJ wrote:

 

I've noticed this too. IIRC it's supposed to be mostly static anywhere outside downtown DC.

 

TJ, isn't GNR supposed to have been "knocked out" sometime after the LW exits Vault 101, and enters Megaton for the first time? I remember that Three Dog has something to say about James right as the LW exits the vault, but by the time you get into Megaton, and then to the saloon, it's gone silent outside DC, and with Gob banging on the Radio? I might be miss remembering, but I could try a FO3 vault exit and see what it's like on vanilla FO3.

 

Edit: I am miss remembering, did a FO3 exit, GNR is there, a bit of static, but goes away right as you enter megaton.

 

RoyBatty
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This was actually fixed now a

This was actually fixed now a long time ago.