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Gribbleshnibit8
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Gameinformer - 19 New Details About Fallout 4

Here's the original, but I went ahead and pasted all the points because nobody likes clicking links if they don't have to.

Key points:

  • Super detailed game world
  • Weather (possibly world-wide coherent, not confirmed)
  • Much better fail state handling (might be like FNV, might be better, could be worse, don't know yet)
  • Huge combat overhaul to feel more like modern FPS games (we saw this already)
  • Soft unleveled areas (level scaling works in ranges around the player's level and can be higher or lower)

 

 

  • Fallout 4 is the most detailed, dense environment Bethesda has made to date. The world has so much content even game director Todd Howard hasn't seen everything in the game. 
  • The extra graphical horsepower provided by the new console gave the team a tech backbone to iterate on its Creation engine and add more dynamic details. Physics-based rendering and volumetric lighting help create more atmosphere in the world, opening the game up to more environmental storytelling.
  • Fallout 4's narrative has a lot more branching paths and overlapping of "if that than this" than Fallout 3. They want the game to handle all the fail states of missions instead of forcing players to reload saves.
  • Boston and its surrounding regions offer more varied, vivid colors than Fallout 3, though the color palate still relies heavily on grays and browns in the blast zone where the nuke was detonated.
  • Fallout 4 has a full weather system that sends radiation storms across the world.  
  • Bethesda has always valued player freedom above storytelling, but with Fallout 4 the team wants to bring more emotional resonance to the plot thread running through the game. This is why they chose to recruit voice actors for both the female and male protagonists the player can make their own. 
  • Combat is receiving a major stimpak thanks to some consulting with id Software to improve the second-to-second shooting. Bethesda's goal? To have the shooting stand shoulder to shoulder with the other great options on the market. The studio even hired away some Bungie talent to help with this remodel. With the new, built-from-scratch shooting system, Howard says Fallout 4 plays much more like a modern shooter. You can aim down the sights, use V.A.T.S., and play in first or third person. 
  • V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them.
  • Bethesda is tweaking the way auto-scaling works for Fallout 4 to create more challenge. "We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above," Howard says. "You'll run into stuff that will crush you, and you will have to run away."
  • Bethesda's proprietary Radient A.I. and story system are also being used for your settlements to drive random encounters. It will determine if someone should be sent to your town, if raiders should attack the settlement or abduct your caravan, etc.
  • People will come to your settlement on their own but there are also others you can recruit.
  • A list of your settlements will appear in your PipBoy. You can send caravans between the various bases to get your supplies where you want them to be.
  • As you could see in the trailer, Fallout 4 introduces new modes of transportation in the form of the gunship, but Howard says they aren't doing cars or anything as well.
  • The workshop system is quite deep for weapons crafting.You can mix and match everything from scopes, muzzles, barrels, stocks, grips, and more. You can also scrap old weapons and use their parts for furthering the creation of your master weapon.
  • All the junk in the world you collect can now be used to build up your settlement and customize your weapons rather than be sold off. Because of these additional uses, Howard says he's noticed more playtesters hoarding items for customization rather than selling it off to merchants.
  • Companions have always played a role in Fallout games, and that exends into the new game as well. So far Bethesda has only shown off your trusty canine Dogmeat (who Howard confirmed will not be killed off in a cruel fashion) but expect to see several others as well. 
  • The mod community has always been strong with Bethesda games. With Fallout 4 their creative ideas will reach beyond PC and into consoles. Modding tools are expected to become available on PC in early 2016, with Xbox One owners getting access to their creations shortly thereafter. Once the modding is thriving on these two platforms, Bethesda hopes to work on extending this content to PlayStation 4 as well, but Howard wasn't comfortable putting a timetable on that.
  • Howard says Bethesda has been advocating to get mods on Microsoft consoles since 2001. Its hope is to not curate the content much at all but have its ecosystem stay as close to the PC experience as possible. 
  • When you play a modded version, the game will make a copy of your save file so your pure state game will be preserved.

TTW Version Compatibility: 

v2.9

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Adonis VII
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I'm excited that they got

I'm excited that they got some Bungie guys to work on the shooting system! I loved the Halo games when they worked on them.

Feenecks
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All is awesome except for the

All is awesome except for the scaling. If the lower levers scale up when you're above the level it's perfect.

JaxFirehart
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You think so?

You think so?

I find myself glad that there will be some low level areas no matter how powerful I am. Makes the world more believable to me.

TrickyVein
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I'm really excited about

I'm really excited about every single one of those points, un-leveled areas especially.

Feenecks
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True. If it doesn't scale

True. If it doesn't scale there will be a mod so it does and vice versa. Looking into Fallout 4 it feels a lot more Borderlands-esque.

RoyBatty
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Depends on the loot, BL is

Depends on the loot, BL is all about the loot.

 

LT Albrecht
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Gribbleshnibit8 wrote:

Gribbleshnibit8 wrote:

  • Fallout 4's narrative has a lot more branching paths and overlapping of "if that than this" than Fallout 3. They want the game to handle all the fail states of missions instead of forcing players to reload saves.

Yes. Now this is something I want. I could've lived without ironsights or moddable weapons, but a world that does stuff depending on what you do? That's a must-have.

trollolololololol


 

dkunit
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LT Albrecht wrote:

LT Albrecht wrote:

 

Gribbleshnibit8 wrote:

  • Fallout 4's narrative has a lot more branching paths and overlapping of "if that than this" than Fallout 3. They want the game to handle all the fail states of missions instead of forcing players to reload saves.

 

Yes. Now this is something I want. I could've lived without ironsights or moddable weapons, but a world that does stuff depending on what you do? That's a must-have.

Hopefully this is combined with a story that doesn't just "end" the game when you complete it.

TrickyVein
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It sounds good, if it's true.

It sounds good, if it's true. We'll see. That bit sounded like lip service to satisfy the critics. Bethesda's idea of offering the player a choice I still think is along the lines of "Do you want to be a boy, or a girl? Ha! You can be both!."

I bet they still don't let you kill some characters.

CDTalmas
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Gee, the unleveling thing

Gee, the unleveling thing sounds like Mart's Mutant Mod there...

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All of this sounds good to me

All of this sounds good to me on paper or computer screen I should say.  

There are quite a few new features that come from or were inspired from the modding community.

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

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TrickyVein wrote:

TrickyVein wrote:

 

It sounds good, if it's true. We'll see. That bit sounded like lip service to satisfy the critics. Bethesda's idea of offering the player a choice I still think is along the lines of "Do you want to be a boy, or a girl? Ha! You can be both!."

 

What do you mean you can be both?  Are you talking about how you can change your character before you exit vault 101?  Because I don't recall there being anyway of being both genders in the game, I don't recall there being any hermaphrodites in the game.  Though I do recall them saying super mutants lose gender characteristics, is that what you meant?  I just don't understand what you mean?  I'm almost dead certain there is no way of being a hermaphrodite in the game, unless you are talking about a mod? 

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He was joking.

He was joking.

"A sword wields no strength unless the hand that holds it has courage. Remember those words..."

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Bethesda often gets ideas

Bethesda often gets ideas from the mod community. Fallout New Vegas had things like weapon mods, iron sights, and hardcore mode, that all started as mods for Fallout 3.

We're the Tunnel Snakes! That's us and we RULE!
Yeah... I got that

paragonskeep
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Here's some footage from the

Here's some footage from the E3 Microsoft forum with Todd. Gives some new info. 

https://www.youtube.com/watch?v=BRFAuDOlK5Q

If life is but a test, where's the damn answer key?!?!?

kraag
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Thanks for the points Gribble

Thanks for the points Gribble...



"...To have the shooting stand shoulder to shoulder with the other great options on the market...."
I hope they are not referring to 'Call of Duty' or 'Battlefield' when they say this. What do they consider 'great options'? I honestly have not seen many 'great options' for shooters lately. Just rehashes, nothing groundbreaking. Now ARMA 2 & 3 had awesome shooting simulation. Very realistic.


"... Howard says he's noticed more playtesters hoarding items for customization rather than selling it off to merchants...."
How on earth did Howard manage to 'notice' that? Data gathering perhaps? I might actually read the T&C for this game before I click 'I Agree' this time.

sesom
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kraag wrote:

kraag wrote:

"... Howard says he's noticed more playtesters hoarding items for customization rather than selling it off to merchants...."
How on earth did Howard manage to 'notice' that? Data gathering perhaps? I might actually read the T&C for this game before I click 'I Agree' this time.

Now you know what achievements where made for :) .

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Howard is such a liar, a new

Howard is such a liar, a new game this days with playtesters? such nonsense.

RoyBatty
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Some new footage of PA in

Some new footage of PA in that vid. Also some other stuff... weapon textures look bad.

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Is it just me or did a lot of

Is it just me or did a lot of the textures look mis-matched. By that I mean some textures looked pretty good while others look pretty bad. Some of the junk weapons look worse than the junk weapons from metro redux on minimum specs, trust me I beat the game on minimum specks.

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Metro Redux is an incredibly

Metro Redux is an incredibly good looking game. It was basically made just for eye candy. It's not a useful comparison to a game like Fallout 4 which conservatively offers about 100x the content Metro does. 

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Fair enough and I suppose

Fair enough and I suppose that is a bad comparison. I still feel like theres a huge variation in texture quality but for all we know they're showing us beta footage or something else. At times the game looks great and at other times it's not looking too good.

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Yes and due to be released

Yes and due to be released November 10th, of this year!!! I'm reeeeaaady!!!!!!

If you know your right, then do it.

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http://gamerant.com/fallout-4

http://gamerant.com/fallout-4-trailer-details-e3-2015/

Not sure if anyone has seen these but I thought the "sprint" aspect and weapon melee and renaming were kind of cool. 

If life is but a test, where's the damn answer key?!?!?

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I am sure the weapon melee is

I am sure the weapon melee is just press a button and use the stock or bayonet once (like the bows and crossbows in Skyrim), which is great but I wish we could use rifles and other ranged weapons as clubs to hammer enemies but I am a weird melee wombat anyway, so I know I like very strange stuff that most people don't.