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TJ
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FOMM/ PSMM/ NMM information gathering

I'm going to be using this thread as a general catch all on info related to Mod Managers. This is being done in the case that I or someone else decides to build a TTW specific, or just generally better Mod Manager. FOMM is fantastic but dated, NMM takes too damn long to load, and PrideSlayer's version of FOMM/ PSMM, while greatly improved, lacks some basic function- namely the ability to update it's BOSS list. Anybody interested helping gather information, or working on this project in general, feel free to edit this post as needed.

First thing's first:

Next up is where to get the source:

Finally (for now) lets cover licensing/ modification/ permissions. The original FOMM and NMM are both under the GNU-GPL v2 license. PSMM falls under GNU-GPL v3.

Anything I'm missing? Anything else that should be covered? Attached is a (redundant) link for a LAA FOMM .13.21, just so it's in the same place as all this info. Felt the 2.3 thread was not the place for it.

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Edited by: TJ on 07/01/2014 - 16:39 Reason: Removed whole paragraph on Prideslayer when I remembered this is posted in team only.
WizardOfAtlantis
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Great idea. A new mod manager

Great idea. A new mod manager would be fantastic.

I'm building up my game again, and was initially trying to use Tannin's Mod Organizer, which I recently used with great success for Skyrim. It can be installed into any Beth game folder for use and has some really neat functionality (a virtual mod directory so the actual data folder doesn't get cluttered, the ability to use third party programs through it, and an extremely-fast loading and unloading of mods once they're virtually installed, basically click on and off, it remembers load orders under different profiles) BUT I ran into one great caveat: hud mods simply can't be loaded through it as MO's virtual directory can't read already-installed mods like Unified HUD has to be able to do, and firing up FOMM through Mod Organizer just doesn't work (although I had no problems with Wrye Bash, BOSS, game loaders, even Automatic Variants and ReProccers).

Just thought I would mention it. In all, a great new mod manager, with wonderful new features, but with an Achilles heel for anyone who hasn't tried it yet in Fallout-related games.

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Just switched to MO last

Just switched to MO last night actually. Still have/ use FOMM for it's unique functionality, but the features MO brings to the table are just too good to pass on. Not being able to load HUD mods are a minor niggle really, and one easily rectified if you load your HUD related mods through FOMM then do the rest with MO. The ease of which it enables you to deal with other mods (especially ones that have issues, or ones that need merging) is amazing. Not really for the beginner, but for the advanced user it brings things to the table no other manager does.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

WizardOfAtlantis
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Which Mod Organizer version

Which Mod Organizer version are you using? The 12_9 or the Beta 99_6? 

Does MO recognize the mods installed through the regular/non-virtualized FOMM, then? I ask because of having hud-related mods includes PN, which means then that WMXUE patches for example have to be able to reference/see the PN plugins to work, don't they?

edit: well, the beta version sees the plugins...maybe I will give MO a try, then. I was kind of turned off by the whole hud-related thing, but maybe I'll use both managers this way, then.

edit2: come to think of it, MO's quick access to the BOSS Userlist Manager should come in handy when managing TTW load orders...

TJ
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Yeah if you set your external

Yeah if you set your external tools up to operate through MO's interface, (99, btw) it hooks into them and monitors for changes made... set FOMM this way and you should be good to go (haven't tested this yet, but BOSS, wyre, and Edit changes all work that way)

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

WizardOfAtlantis
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I set up FOMM through MO, and

I set up FOMM through MO, and got it to open, but it wouldn't install the hud mods as I was hoping it would. Didn't try it to see if it would install normal mods, though.

I'm installing mods for some playing these days. So far, I've installed through the regular FOMM all the hud-related mods (PN, Extra Options, oHud et al), and I've installed the latest TTW 2.32 that way, too, as Mod Organizer wouldn't/couldn't install the 10gb rar. Nomral FOMM had no problem with the scripted fomod, though, even being 10gb.

The virtual FOMM is the only third party program I haven't had full functionality through Mod Organizer yet.

TJ
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Yeah if you can see this,

Yeah if you can see this, just don't use Mod Organizer with Fallout. It took me forever to get set up but seems to work alright. Grib on the otherhand, will probably kill me before the night is over....

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

WizardOfAtlantis
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tjmidnight420 wrote:

tjmidnight420 wrote:

Grib on the otherhand, will probably kill me before the night is over....

Methinks I am missing information...

TJ
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Like I said, other than the

Like I said, other than the pain that was importing my mods from another manager, removing the duplicates, adding missing info, and finding the few plugins that MO missed I haven't really had any issues with it. It pretty well hosed Grib's install on the otherhand. He had issues literally every step of the process...

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

WizardOfAtlantis
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Ah, I see. You know, another

Ah, I see. You know, another very interesting mod installation tool is Mod Fusion by Cyberlazy (iirc). I've used it to install his mega-crafting/reloading mods. It's very neat in that it can take multiple sources (his sources, organized in his way, as in folders and an ini per mod) and then merge them into a single esp.

ModFusion works virtually through Mod Organizer as well.

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Prideslayer has picked up

Prideslayer has picked up development of FOMM, his latest version is 14.8. Currently it is NOT LAA, however it seems to work with the LAA patcher available from ntcore. http://www.ntcore.com/4gb_patch.php

I've dropped Prideslayer a note mentioning that LAA FOMM is handy for TTW installations, so keep your fingers crossed that he updates it to LAA in the future.

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Prideslayer updated exe to 14

Prideslayer updated exe to 14.9 which should be LAA.

Also a new fork on nexus 13.23 upped by NiveusEverto.

 

Prideslayer and NiveusEverto are hashing out collaboration. so we might see a merge back to 1 current tree in the future, with discussion about an api to support modsreloaded, moddb, etc.

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Saw this thread in a google

Saw this thread in a google search and thought I'd just pop in to say that niv & I have unified our source trees at the loverslab git and are going forward together on new versions.

The current version of "my" FOMM is 0.14.9 and it's not exactly LAA, but it solves the problem anyhow -- the root of it was that during mod install, the original code was pulling each file out of the archive one at a time completely into memory before writing it out to the new destination.  The update extracts to a temporary file and then copies the file instead.

The latest version is also an "any cpu" build so if you're on a 64bit machine w/ 64bit OS, it will run fully 64bit -- not that this matters, it doesn't actually do anything that requires x64 support, the archive extraction was just something that predates huge bsa's and stuff in mods.  I'm sure timeslip didn't think mods would have 2GB files inside when he initially wrote FOMM. ;)

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Hi Pride! Nice to see you

Hi Pride! Nice to see you over here!

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Here is an update to FOMM

Here is an update to FOMM that can handle large files.  Since install, I have not had one crash related to large files including reinstalling TTW itself. 

Large File Limitation Bypass FOMM

EDIT: Renamed the link to match TJ's comment below... 

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

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The 0.14.xx versions of FOMM

The 0.14.xx versions of FOMM are not *technically* LAA, but they handle it in a way that allows them to bypass that limitation. Also, that's the PSMM listed above. He and Prideslayer started pooling their resources to work on a new FOMM instead of making competing forks.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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As an update, I can also

As an update, I can also confirm that the new version of FOMM by prideslayer works with the TTW .fomod without the need for a LAA patch.

He moved the repository, by the way.  It is now at: http://git.loverslab.com/prideslayer/fomm

Just click the "download" button in the upper right, extract the archive, open \installer\output\fommsetup.exe

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I just downloaded it myself

I just downloaded it myself yesterday, it's been updated to work with the latest FOMM fork install. It is the same version now with the extra patches.

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I had a go today at

I had a go today at installing hud mods with the FOMM Fork as run through the latest Mod Organizer, and it seems to have gone well.

I set up my "basic pack" of mods as a base (PN, iHud, Primary Needs, uHud, DarN for TTW, and a couple other gems like MCM, CASM, the Weapon Mod Menu) and installed them with the FOMM Fork as run through Mod Organizer, and then what this gives you in Mod Organizer is a little warning in the upper right corner and the Overwrite on the left panel goes red.

The advice given by MO is to drag and drop or make a mod of the files so that they may be moved onto the left panel with the other regularly installed mods and thereby interacted with, so basically I just made a mod by right clicking on the red Overwrite of all the files held within (the whole "basic pack" above), and then ticked its box to install it and all the esps and esms appeared in the rightpane of MO with all the rest.

At first glance, opening up menus in-game, playing around with iHud and things, it seems to have worked.

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Yes, all the above works just

Yes, all the above works just fine and more.  Whenever you add a new Hud, make sure to deactivate iHUD and uHUD, then activate them.  Sometimes, you have to deactivate all of them and then activate them in order depending on what mod you add like if it contains MCM or HUD elements.   If you add another HUD without deactivating and activating, some of your HUD elements will quit working.  If you already knew this, then please disregard. 

 

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

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Yes, I knew the whole uHud

Yes, I knew the whole uHud deal and installing orders bit.

I just wanted to bring up that for the first time, I got Hud mods to work through Mod Organizer, which previously was a no-go. Due to updates to Mod Organizer and/or using the latest FOMM Fork within MO's virtualization feature (or whatever it's called) instead of a regular virtualized-FOMM (which couldn't hack it, no pun intended), Hud mods are an actual possibility for those users who wanted to use Mod Organizer...which I thought was a pretty big deal. 

I really like MO, and the whole no-Hud mod thing was a big handicap, that seems like it's been hurdled (for what little I understand of these things, seems to work at least).

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Any special configuration

Any special configuration necessary for FOMM Fork "virtualization"?  I always looking for a better mod manager.

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

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All I did was add the FOMM

All I did was add the FOMM fork exe in Mod Organizer's list of executibles and ran FOMM fork that way. The latest MO and FOMM Fork seem to play nicely together, unlike the older MO version I had and the LAA version of FOMM I previously used. I would love to have other people's experience on this, as I think MO is a great mod manager.

I remember reading a comment somewhere on the web about someone getting it to work and that was what prompted me to try since I'm starting a new playthrough and LO.

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I've been using FOMM fork &

I've been using FOMM fork & TTW with Mod Organizer for a couple of weeks & it's been working just fine. For HUD mods I just followed the User Interface instructions from http://wiki.step-project.com/User:Essarrbee/FalloutNewVegas Took a little more time to setup, but hasn't caused any problems.

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That's cool. I didn't know

That's cool. I didn't know they had  FOMM Fork through MO instructions. Seems like what I did, only they did the mods singly. I'm just glad it works. 

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Thanks TJ for the great info!

Thanks TJ for the great info!

I use Prideslayer's FOMM myself but have noticed how slow it usually is? He has one of his flags as 32 bit word machine? will this conflict with the > than 2GB flag? It's been a while since I've used CF explorer. I had forgotten what a great program it is. 

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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I know little about CF

I know little about CF Explorer, but the >2GB flag exists for 32-bit systems where you didn't want a program using more than 2GB of your limited 4 GB RAM. On a modern system 2GB is much less of an issue, because the PROGRAM is still a 32-bit program it can't use more than 4GB no matter what, but that flag will allow it to go from 2GB to 4GB.

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Thanks JaxFirehart! 

Thanks JaxFirehart! 

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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Definitely don't like Mod

Definitely don't like Mod Organizer!  Maybe if it was a fresh game, I would like it more.

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

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how well doe fnvedit work

how well doe fnvedit work with MO? i really like MO. there have been some growing pains but its been worth it. i got my huds to work with out fomm ever being involved with uio.

edit: answered my question and figured it out myself.

asus ROG laptop, specs: i5 3230 3.2, 8gb ram, nvidia gtx 660, Window 8 64 bit, logitech surround + sony xplode 250 car amp powering two 12inch 120 watts sub (wal-mart specials), sound system by freakenstein

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1.  How do you get FNV4GB -

1.  How do you get FNV4GB - LAA working?  I tried doing the edit and 3rd party exe instructions, the game starts then instantly crashes.

2.  Is there a way to gain control of Non-managed mods or do they have to be removed with FOMM and basically start from scratch?

Let's start with those two things first.

 

 

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

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@Freakydoo: Edit works

@Freakydoo: Edit works without issue with MO. Just add it as a MO tool and it works no problem.

@Keltec: Add FNV4GB as a MO tool. For number two, you can change the index in the load order for non MO mods, and that's all.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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Ok, I disabled everything but

Ok, I disabled everything but TTW and it started working - FNV4GB.  I am currently uninstalling everything that installed with FOMM.  More questions following.

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

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Ok, my Mod Organizer

Ok, my Mod Organizer experience is improving quite a bit!  I do have a question, does the Wrye Bashed Patches get placed for one profile or is for all profiles.  If it is global, how do I get it to be only for one profile or is that even possible?  In other words, create bashed patches for each MO profile.   Or do I just need to rerun Wrye Flash each time I run a different profile?

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

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I'm not very well versed to


I'm not very well versed to MO, but I think what I would do is to add Wrye Flash as a process, like with 4gb. Then if you want to create a profile using it you should be able to. I don't think it will affect your other profiles. However, you might want to check with others that know more about MO than me.

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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Neverless, thank you for your

Neverless, thank you for your response FalloutAddict :)

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

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What I'd do is (using the

What I'd do is (using the profile you want the patch for) clear out everything in your overwrite folder. Put everything with it's proper mod, or delete, or right click - make mod and make a junk mod folder to be placed right before overwrite. Then make your bashed patch. It'll appear in overwrite when you're done if you've done it as FA described above (you'd have to, otherwise it wouldn't see your data folder). Then right click overwrite - make mod "[Profile] - Bashed Patch". Rinse and repeat for all profiles.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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Hey all and FYI, those that

Hey all and FYI, those that use UIO (UI Organizer) and were experiencing a squished item menu in the Pip-boy, Jazzisparis fixed it in UIO 1.21 and released it today.

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

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FYI - FOMM Fork was updated

FYI to those who are interested ...

FOMM Fork was updated to 0.14.11.12 this past Saturday (2/28/2015).

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

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Yes the new version has 4gb

Yes the new version has 4gb Launcher support and Large fomod support.  I thought version 0.14.11. was a great imporvement. One of the problems with the old version was it seemed too slow. If this version is as fast as ...11 then it will be a great tool. The people over LOOT wrote me just last week and said they were looking into TSSnip for me. They didn't even know that it was broken. At anyrate I sent them the email asking them to look into it like 5 months ago, so if that gets fixed as well then FOMM will be a great tool again. I have been using Prideslaysers Version for over a year now and don't plan on changing anytime soon. 

 

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.