I need help understanding some aspects of lod in FalloutNV. It mostly works the same as Skyrim, except one issue.
Objects lod files are located in meshes\landscape\lod\wastelandnv\blocks\ folder for vanilla worldspace, however there are several files that have "high" word in name. For example
Those have the same grid coordinates, "high" version contains handshaking statue if you open it in NifScope
Ordinary file has the statue too and additional objects from surrounding cells. The question is - when, how and under what conditions those "high" lod files are generated and used by the game?