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Tanis41493
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FNVEdit and MasterUpdate

Hello everybody, I hope you're having a good day!

So I've been having an issue for a while now where I can't use the MasterUpdate function of FNVEdit (or any of its variants, for that matter). I've followed the instructions to a T, but nothing happens. Everything goes absolutely fine until it gets the the renaming of the .exe. I'll change the name to MasterUpdate and the icon doesn't change. Now in the past that's always how I knew it worked, but I figured screw it, maybe it just doesn't have an icon change anymore. But whenever I boot it up, it's still FNVEdit. I've been (begrudgingly) dealing with not playing with a merged patch for a bit, but when I saw Roy's merge of FO3/NV Redesigned and the caveat of requiring a merged patch, I decided to stop being lazy and ask for help.

Edit: Worth noting, I've been having this issue long before and my current TTW installation, on a few different installations of supported games.

 

Thanks in advance everyone!

Tanis A.

 

Oh, also, I have that issue with the power armor helmets making voices sound staticky, and I've read about it on quite a few of the forum posts here. There was somebody who made a program that was supposed to make it super easy to fix the BSAs (I think it was BSAs), but for the life of me I can't find it anymore. Anybody know what I'm talking about?

TTW Version Compatibility: 

v2.9

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Edited by: Tanis41493 on 09/07/2017 - 04:12
jlf65
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Why bother? Just install

Why bother? Just install FNVEdit, and FO3Edit, and TES5Edit, etc into their own directories. It works perfectly and you can have an icon for each on the desktop. You're instantly into the editor set for a particular game. Switching "modes" sounds like a problem waiting to happen.

 

Tanis41493
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While that may be true, the

While that may be true, the point is that I don't know how to do any of that.

Mystical Panda
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Not sure if this might be the

Not sure if this might be the problem, but sometimes the icons won't change unless you 'reset' windows icon db cache. I'd had that problem with an executable here (Windows 7). I changed the icon before building it, but the old one persisted; at least until I rebooted (or windows decided to change it a day later).

jlf65
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xEdit doesn't have an

xEdit doesn't have an installer, it's just an archive. Make a directory somewhere called something like "tools", then make subdirectories in it like "TES5Edit", "FNVEdit", and "FO3Edit". Decompress each version of xEdit into the corresponding subdirectoy you just made. Then go into each subdirectory and make a shortcut for the executable. You're done.

You get each version of xEdit specifically set for a specific game from that game's nexus site. Go to FO3 Nexus to get xEdit for FO3. Go to Skyrim Nexus to get xEdit for Skyrim. Etc. They may all be the same executable inside, but the arc from a specific nexus site is set for that game as the default. Then simply unarc into its own subdirectory as described above and you don't have to worry about changing anything - just USE IT.

 

RoyBatty
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Never ever ever use Master

Never ever ever use Master Update, this was for a problem with Fallout 3 before the final patch was released and was fixed way back in 2009. Mastering many mods will straight break them so don't do it, forget anything about ever using this feature of xEdit.

Tanis41493
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Alright, then do I even

Alright, then do I even bother making merged patches anymore? Thanks for the straightforward answer, btw.

GrantSP
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You don't need to use

You don't need to use MasterUpdate to make merged patches.

Tanis41493
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Ahh shit, really? Honestly,

Ahh shit, really? Honestly, the last time I used it the instructions were to use MasterUpdate, so I always just assumed that was the process. So do I do the same thing, but without the MasterUpdate part? So load all my files in FNVEdit, let them load, right click -> Other -> Create Merged Patch? Sorry if these are dumb questions, but thanks for the answers regardless.

supadoom
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That is correct.

That is correct.

RoyBatty
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Yep, that's how it's done.

Yep, that's how it's done.

TTW 3.0 will be bash compliant too so people can make tags and use that in addition.

Tanis41493
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Oh good, thanks a lot! Are

Oh good, thanks a lot! Are there tutorials out there on how to make a bashed patch? I've seen Wyre Bash before, I'm aware of its existence, but I never really understood what it did or how to use it. Are there any tutorials out there on how to make a bashed patch? I'm sure there are, but Chrome doesn't seem to want to let me load any more tabs right now.

 

Edit: Nevermind, Chrome unborked itself and I was able to find a tutorial. I'm interested in getting into modding in general though, so if anybody has any helpful information or useful tools they can share I'd really appreciate it! Thanks for all the help regardless :)