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Ossie
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First time questions

I'm trying to do my homework on installing TTW for the first time; I've read the FAQ and forum posts that looked like they related to first-time installs, etc. I think I understand most of what needs to be done, but I didn't see anything about a big question I have, so...

Can I use my existing modded NV install? I'd need to remove MMUE (if that's possible...looking into that as well) but otherwise my NV build theoretically passes the requirements. Alternately, will disabling my NV mods until I get a character out of the vault and into the world and then re-enabling them work? Obviously I'm trying to protect a VERY stable NV build if at all possible (installing a fresh FO3 won't be an issue).

TTW Version Compatibility: 

v2.9

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GrantSP
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If you use MO as your manager

If you use MO as your manager then these questions become moot.

Have one profile for your current NV setup and then create another for TTW. Actually an even better method is to install MO twice, one for plain ol' NV and one for TTW. Works perfectly!

In other words, yes, start from a clean base and build from that.

Ossie
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I should have mentioned that

I should have mentioned that I use FOMM, and I'd rather not have to pick up another manager for TTW.

And it sounds like I'll need to start from scratch with both titles, then.

paragonskeep
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Easiest way to look at it is

Easiest way to look at it is that TTW is a mod for New Vegas. So yes you can use an existing game setup but be aware that some mods don't play nice or at all with TTW. FOMM works great I've had no issues on that front. 

Yes keep mods out of the equation until out of Vault 101 and then go nuts till you break things............

If life is but a test, where's the damn answer key?!?!?

Ossie
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That's what I'd hoped to hear

That's what I'd hoped to hear...thanks!