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Risewild
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Fallout 4 Steam Chart

I think it is interesting to look at some games using Steam Chart, and I also think it is interesting to see that almost a 3rd of the number of users that Played Fallout 4 are not playing it anymore in less than 3 months from release.

Which is weird because Fallout 4 without having a stop playing after beating the game and not have a level cap should keep players interested and playing it more than a month even with all the shortcomings that game has .

Went from 226,297 players in the release month to just 94,136 in the next month, which means 132,161 players stopped playing the game (probably more because I am sure many people bought the game in December and played it, but the Steam Charts only accounts for the number of players that play the game in each month, and not if they are the same players who played the game before), it makes it a loss of 58.40%.

Well here is the Steam Chart of Fallout 4:

http://steamcharts.com/app/377160#3m

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Edited by: Risewild on 01/06/2016 - 04:31
TrickyVein
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I'd wager that every game

I'd wager that every game bleeds players relatively quickly after release. It's been only three months, but a glance at some steam charts for other games shows roughly a similar trend. Still, it's interesting to look at.

You can also see that Fallout 4's announcement at E3 persuaded more people to play Fallout 3/NV than were playing those games when they were originally released, at least on Steam anyway, for Fallout 3. 

TJ
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Can we compare those stats

Can we compare those stats with FO3 / NV in the same timeframe after their release? That would be interesting to see.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

Risewild
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I think we can compare or at

I think we can compare or at least check the other games manually using Steam Chart too.

I know for a sure no other Fallout game had even close the same amount of players playing it in one month (or maybe it's entire existence) as Fallout 4 had in the first month.

Lyndi
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I think the global

I think the global achievement chart is more interesting.

12.4% of games registered on steam haven't left Vault 111 while 16.6% haven't really left Sanctuary Hills.

63.4% of games registered on Steam haven't completed the quest to enter the Institute.

Achievements for past fallout games disabled when you used Console commands so you could argue that the achievement numbers were lower because people cheated their way through the game. Considering you can use console commands in FO4 without disabling the achievements it seems odd that that many people haven't made it to the Institute bit yet. With the drop in people playing the game from the charts you linked plus the lack of folks actually getting into the institute are people getting bored before they even find out what happened to Shaun?  Possibly.

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I have nothing to add sadly,

I have nothing to add sadly, I just  wanted to express my feeling that this is a very very interesting thread - numbers can really highlight in a concrete way what words can't without starting a flame war

zilav
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All I can say is that every

All I can say is that every few years Bethesda releases a new/updated engine for modding, not the game

RoyBatty
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This time it appears we have

This time it appears we have to make the game for them too.

It's a nice map with a lot of interesting assets.

luthien
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Only FNV disabled

Only FNV disabled achievements if you used the console; that was something that Obsidian added. FO3 didn't have achievements on Steam because GFWL had them, so it's a bad metric to use for either game.

paragonskeep
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Who pays attention to steam?!

Who pays attention to steam?!?!? 

If life is but a test, where's the damn answer key?!?!?

Risewild
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I was thinking, maybe some of

I was thinking, maybe some of those people got the game but their computer is not good enough to play the game properly so they tried to play but their FPS was so low they stop and maybe some where those that managed to "play" the launcher screen and then would get the black void and crash to desktop also preventing them from actually play the game (I think Steal counts the launcher as the game being played), that could make a percentage of people that "played" it at the release month but stop playing after it.

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I get Risewild's feel on this

I get Risewild's feel on this, I bought fallout 4 before it was released, and compared to stock fallout 3 VS 4 for game play.... playing on the go.. meaning what was going on at the very second your playing it. Fallout 4 came out a lot less buggery, and I have the original disc and the disc versions except zeta to prove it and the combat was better in 4. But the story and side stories lacked, not to mention after playing TTW modded and 99% of the problems removed.... after one month I went back to TTW. Mainly because my version is actually hard, and a challenge to play, fallout 4 was.......easy.. and not to mention were in the F@^k did this ledgenary crap come from? and not to mention free power armor? But the power armor in fallout 4, the overlay and so on... put that in ttw I would never go back to fallout 4! Maybe... just maybe an idea. I have 80 hours in fallout 4, on second play though and still haven't made half way though the game but.... LOL I have 1103 hours in NV.. which when I play ttw it's logged under and REALLY haven't finished that game.... NV that is LOL... Still on my bucket list. I have no idea of how many hours of fallout 3 because I had the disc version when I played that, but on steam I have 5 minutes LOL!

But I see what Risewild, RoyBatty, chucksteel and many others have been saying, where is the replay-iblity? TTW I can restart it and every time I enjoy it, get bored but, I still enjoy it, fallout 4 not so much. It is what it is, but..... we still can't mod the hell out of it yet. I'M hoping Bethesda lets Obsidian go for a round 2 and maybe a TTW2? After modding fallout 3 wasn't much (trust I screwed up more than anything else) but NV was better. After mods its awesome = TTW and many others. Thanks to the people that helped make this mod possible and are still working on it. THANK YOU! for making my "peanut butter and jelly" of gaming!

But I was surprised when  the game took all of the 4790K and 970 to run smooth.. and just a curious question I have a ssd hard drive and load times are nuts for fallout 4, ttw with texture pack and mods load quick... like now. But fallout 4 is like when I had a normal HD for NV? Seems weird that the game is so demanding but it's pretty much luke warm to say for graphics.

TJ
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I have an FX6300 and an R9

I have an FX6300 and an R9-290. F4 is smooth as butter for me. That doesn't help it not suck, I'm just saying a 4790k and 970 were not required.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

LT Albrecht
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TJ wrote:

TJ wrote:

 

I have an FX6300 and an R9-290. F4 is smooth as butter for me. That doesn't help it not suck, I'm just saying a 4790k and 970 were not required.

I'm running on medium settings on an i5 4570s and an HD7870, only hitting medium but it's perfectly playable and pretty-ish. Visual fidelity is not the problem with this game.

trollolololololol


 

TJ
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No, it's not. This is easily

No, it's not. This is easily the best looking game Bethesda GS have released. Like zilav said: it's a new engine with new abilities and new quirks. In the end we got much less of a game than the previous releases.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

luthien
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It still looks better than

It still looks better than previous titles on my 6770. You absolutely do not need top-of-the-line or even flagship hardware to run FO4.

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Luckily we have Someguy ready

Luckily we have Someguy ready to deliver us some zany quests, the way Fallout is meant to have.

Hey, it's ME!

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Yeah he's been talking about

Yeah he's been talking about overhauling a lot of areas, hell I hope he just rewrites the whole game, I'd play that.

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Risewild wrote:

Risewild wrote:

 

I think we can compare or at least check the other games manually using Steam Chart too.

I know for a sure no other Fallout game had even close the same amount of players playing it in one month (or maybe it's entire existence) as Fallout 4 had in the first month.

 

It's a testament to the power of marketing.

If they had spent more on dev and less on hype the game wouldn't be so shit.

Risewild
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That is the best

That is the best advertisement for a game ever, because people walk on it and the game is a walking simulator that deserve to be walked on.

Lyndi
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Risewild wrote:

Risewild wrote:

 

That is the best advertisement for a game ever, because people walk on it and the game is a walking simulator that deserve to be walked on.

I prefer to think of it as a homeless simulator. Half of the game is finding junk. Fallout 4 is the only game where I've been excited to find an aluminum can.

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You guys seen or basically

You guys seen or basically listened to this, personally I think it is the best interview yet ...

Get to Know Your Mod Author Episode 3 SomeGuy2000

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

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RoyBatty wrote:

RoyBatty wrote:

 

Yeah he's been talking about overhauling a lot of areas, hell I hope he just rewrites the whole game, I'd play that.

 

I was just considering this yesterday; if, once the GECK was released, a team with no lives decided to tear out 90% of the so-called quests, implement choice & consequence, redo practically all dialog (because let's face it, identical dialogue options phrased differently does not an RPG make), and overhaul the entire game's leveled lists so it doesn't feel like you're playing DIable with the exact same damn thing in every container for the entire game...  basically, if a team created a new game from scratch.  Yeah, I'd play that.

Of course, given that there would be no to very little voice acting for the new dialog/quests, the popularity would suffer to the latest adjustable boobs mod.  And I for one would rather play one of the numerous RPGs in my backlog than spend an incalculable amount of time trying to form Bethesda's pile of goo into something approaching a Fallout title.

rockitten
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Drithius wrote:

Drithius wrote:

 

RoyBatty wrote:

 

Yeah he's been talking about overhauling a lot of areas, hell I hope he just rewrites the whole game, I'd play that.

 

 

I was just considering this yesterday; if, once the GECK was released, a team with no lives decided to tear out 90% of the so-called quests, implement choice & consequence, redo practically all dialog (because let's face it, identical dialogue options phrased differently does not an RPG make), and overhaul the entire game's leveled lists so it doesn't feel like you're playing DIable with the exact same damn thing in every container for the entire game...  basically, if a team created a new game from scratch.  Yeah, I'd play that.

Of course, given that there would be no to very little voice acting for the new dialog/quests, the popularity would suffer to the latest adjustable boobs mod.  And I for one would rather play one of the numerous RPGs in my backlog than spend an incalculable amount of time trying to form Bethesda's pile of goo into something approaching a Fallout title.

Or, just using all existing FO4 voice files and remake a different FO4...........a mods in skyrim (yup, than Axxxxxxx adventure mod) has demonstrate just what some clever editing can achieve.