Little was known about Fallout 3's cut content until three years ago Adonis VIII started investigating the skipped indexes of Downtown DC. Currently, it looks much like what you see here:
However, upon closer inspection, you can see that there are numeric indexes missing. For example, DCworld01 - Chevy Chase skips right over DCworld02 to DCworld03 - Dupont Circle. There are many of these as visible in that image.
Upon deeper investigation, miraculously (and thankfully) Bethesda didn't (or forgot) delete the Encounter Zones for these "skipped indexes." So, after piecing everything together and filling in all of the holes, this is what DC should look like:
To further add to this discovery, there is an old Gamespot interview with Emil Pagliarulo that confirms that these areas were, at one point, in the game. Unfortunately, they were cut because - in the words of Todd Howard, "They just didn't work."
Here is that article:
And in that article, there is this tidbit of information:
Unfortunately, the iterative development process can lead to parts of a game being left on the cutting-room floor because they required too much work. In Fallout 3, the urban ruins of central D.C. were supposed to be twice as large as they were in the final version. "These maps were done and polished, but Todd thought they had to go," recalled the designer. "You just have to be honest with yourself and admit when something isn't working."
About the Project
This project was built around the idea of remaking Fallout 3's DC metro system what it used to be. Nothing more, nothing less - to the quality of the BGS level designers and Adam Adamowicz' vision of the Downtown ruins.
Much of the exterior worldspace work is complete, and I will soon (~3 months) be touching upon interiors.
What was changed from Alpha to final Retail?
In the Alpha version of Fallout 3, (Pre-E3) the metro was accurate compared to how it looked on the DCTA maps scattered throughout the subway stations. People have such a hard time navigating these because they lead to the wrong areas.
Prior to DC being reduced in scale, the metro systems had navigation maps and pointers to help guide you through the dark ruins of DC's subway system.
This discovery was made when I found that one of the pointers had 1 use, in 1 cell, in the game. That led me to finding this, in the Metro Central cell:
And there you have it. It appears that, prior to DC's metro being reconnected once areas and metros were cut from the game, that it didn't make sense to have something that no longer accurately represented the layout of DC.
In addition to the small changes such as those I listed above, there were numerous cut interiors, a cut quest, and cut NPCs.The cut interiors are as follows:
Metro (L'Enfant Plaza Station)
...Even more Metro Stations I haven't mapped out yet
Potomac Steamworks (Connecting Falls Church to Monticello Park)
Federal Trade Bureau
Bureau of Special Affairs
Alexandria Arms Basement (Wasteland to Alexandria)
The cut NPCs are as follows:
The cut quest:
So what will be in this project?
What will be included in this project are all of the cut DC areas, and a few cut scripted scenes in the DC ruins. Extremely minor additional content may be added to make the content seem fleshed out, but overall the experience should feel entirely vanilla.
WIP Images will be posted below (There are more, but I'm too lazy to post them all here)
!!!This page is work in progress!!!