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Nothing.
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Fairly large issues

So for the past while, I have actually been using the last version of RFTCW before the mod was taken down, and only recently did I find that the mod had a successor elsewhere.  I went on and installed the mod (TTW) following the instructions, and unfortunately have encountered many problems. 

The most prominent being that the 'sit' function in the game no longer seems to function properly at all, as NPCs attempting to sit will simply stand near the object and sometimes have small spasms, staying there perhaps for an indefinite amount of time (this makes certain events like the test for Brotch inconvenient, but still possible to progress through using dialogue choices).  And attempting to sit on one yourself will simply put you in a similar, inescapable loop.  

It would also seem scripted AI movement such as when James goes down into the room where you shoot your BB gun, or when the Overseer goes upstairs are messed up as well, because the AI will quite literally phase through terrain following the intended path, but will stay on the same elevation and ignore things like stairs going up or down.  This lead to a humorous situation where James was stuck in the ceiling in the BB gun event, and when the picture event was next, it was almost impossible to continue on, but somehow the situation resolved itself after a while.

Perhaps the most major issue is that when leaving the vault on starting a new game, it simply isn't feasible to leave the cell which Vault 101 is located. Attempting to progress beyond Springvale, or even the surrounding area will yield the invisible wall message telling you to turn back. You'll physically be stuck in your tracks as well, needing to fast travel to unstuck yourself.

I'm going to assume a lot of this is due to my (stupid) mistake of not uninstalling and remove any of the RFTCW components before installing TTW.  Of course, while I didn't uninstall it, I obviously don't have RFTCW mod items activated in my load order either since I at least figured they would have conflicted greatly.  It would seem however, that my saves that have my character located in the NV portions are unscathed, sans the fact that all the items in those character's possessions are wiped and the sitting issue, but everything else in these areas seem to function properly.  Only the Fallout 3 portions appear to be having the major issues, of course, I haven't combed the entirety of the game to make a full statement. 

I'm hoping I haven't bricked the game in a major way, but in case there is some way of remedying this whole thing I would at least like to get an official word, my current load order is below in case it is required, and I apologize for the rather excessive amount.  In case you're wondering, I have tried the game with all unnecessary mods deactivated while starting a new game, but there was no change in experience I'm afraid.

FalloutNV.esm
Fallout3.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
IWS-Core.esm
Ambient Temperature.esm
More Perks.esm
More Perks for Companions.esm
More Perks for Dead Money.esm
More Perks for Honest Hearts.esm
More Perks for Old World Blues.esm
More Traits.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Rebalance.esp
Project Nevada - Equipment.esm
NSkies URWLified.esm
TaleOfTwoWastelands.esm
Zeta.esm
Lucky38ContainersFix.esp
Purge Cell Buffers.esp
populatedcasino.esp
SierraMadreEXIT.esp
MTC Wasteland Travellers.esp
MTC Wasteland Travellers (Optional)- Crowded Cities.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
ExtendedNVRadio.esp
More Perks Update.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Perks for Honest Hearts Update.esp
More Perks for Old World Blues Update.esp
More Traits Update.esp
NinjaPerkFix.esp
AddEmptyBottle.esp
BoostedSkills.esp
IWS-Core-Patrols.esp
IWS-Core-Guards.esp
IWS-Core-Civilians.esp
IWS-DM.esp
IWS-HH.esp
IWS-OWB.esp
IWS-LR.esp
PowderGangerNCRPrisonRespawn.esp
Ammo, Crates, and Toolboxes respawn.esp
CompanionLevel30Cap.esp
dD - Enhanced Blood Main NV.esp
dD-Smaller Wounds.esp
dD-More Gore.esp
dD-Reduced Dismember Force.esp
dD-Reduced Ragdoll Force.esp
dD-Smaller Spatters Realistic.esp
Respawn24HoursImproved.esp
1-Day-Respawn.esp
Demolition Expert Perk Fix.esp
WeaponModsExpanded.esp
Shotgun Commando.esp
WMX-ShotgunCommando.esp
Project Nevada - WMX.esp
WMX-DeadMoney.esp
WMX-HonestHearts.esp
WMX-OldWorldBlues.esp
WMX-LonesomeRoad.esp
WMX-ArenovalisTextures.esp
WMX-GunRunnersArsenal.esp
WMX-PreOrderPackCaravan.esp
WMX-PreOrderPackMercenary.esp
Mail Order Catalogs.esp
Mail Order Catalogs DLC01.esp
Mail Order Catalogs DLC02.esp
Mail Order Catalogs WMX.esp
Mail Order Catalogs DLC01 WMX.esp
Mail Order Catalogs DLC02 WMX.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Realistic Interior Lighting.esp
Realistic Interior Lighting - OA.esp
Realistic Interior Lighting - BS.esp
Realistic Interior Lighting - PL.esp
EVE FNV.esp
dD-Reduced Dismember Force - EVE.esp
dD-Smaller Wounds - EVE.esp
Project Nevada - EVE.esp
WMX-EVE.esp
EVE FNV-[GRA Patch for EVE 1.3].esp
NSkies URWLifiedDM.esp
NSkies URWLifiedHH.esp
NSkies URWLifiedOWB.esp


 

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rbroab
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Phew, that's a bit much there

Phew, that's a bit much there. First, you should ALWAYS start with a clean install. Always always always unless you are VERY sure of what you are doing.

I would recommend backing up everything you have in the c:/program files (or program files (x86))/bethesda/fallout new vegas

That's off of memory, but most people should have their games installed there. Then go to My Documents, then My Games, and back up your fallout saves.

Go ahead and delete everything if you want to fix all the issues. You'll have to do a clean install if you don't want to pick apart everything.

After a clean install, if you decide you want to use TTW (which is much more stable and less buggy than RFTCW) go ahead and run the installer. Post here if you have any issues installing.

If you install TTW, play through a little bit until you get out of the vault or to Megaton. If you can do that, start adding mods again. I suggest one at a time and testing so you can figure out what might be causing issues.

Also, ALL your DLC should be in order and come before other esm files and Tale of Two Wastelands comes right after Zeta.

I'm not alright, I'm an equal amount of left.

rbroab
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That's just my bit though,

That's just my bit though, there are people who far more experienced than I. If I missed anything or screwed up, please fill in the rest.

 

But really, I used RFTCW and it was too unstable and buggy and I had to do a lot of file editing in it. TTW works really well if installed correctly and works with lots of mods. Hopefully you can get it running.

I'm not alright, I'm an equal amount of left.

TJ
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@rbroab: Very good grasshoppa

@rbroab: Very good grasshoppa, that's almost exactly what I was going to say.

@Nothing: Installing over RFCW is a definite no-no. Also, lets take a look at your mods/ load order.

Also, you're running a few FO3 mods that don't clash with other mods in your list. Did you change their master?

My project Dash is on Kickstarter!

Nothing.
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tjmidnight420 wrote:

tjmidnight420 wrote:

@rbroab: Very good grasshoppa, that's almost exactly what I was going to say.

@Nothing: Installing over RFCW is a definite no-no. Also, lets take a look at your mods/ load order.

Also, you're running a few FO3 mods that don't clash with other mods in your list. Did you change their master?

 

Huh, for Zeta, I'm not sure.  I guess I just got lucky.  I can't believe I missed that though, I could have sworn I ordered it properly.

I believe one of the respawn modifications are for the respective locations, so that's probably why they're there.  I think the NV one didn't alter any of the respawning for Capital Wasteland portions, so I found one for Fallout 3 that worked nicely enough.

I don't think I changed their masters as you said, I feel dumb not even knowing exactly what you mean.  I had been using a variety of Fallout 3 mods in my time with RFCW without any problems.  As for Fellout, I was aware of that, however, Fellout didn't actually clash with Nskies like you might think, because they worked in two different areas.  When Fellout wasn't active, the green filter would take priority over in the Capital Wasteland strangely enough. 

Also haven't had any problems with textures with that mod active, but then again, with the problems mentioned in the first post, I obviously can't get far enough to determine if that's the case in other locations.

Nevertheless, I will do what was suggested later on, and the mod list order will certainly help in making sure everything is properly ordered.  Is there anything else I should know before I go through with a clean slate?

rbroab
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Not that I can think of, but

Not that I can think of, but I'm not the pro here. Look, it will be a lot of work, but it will be worth it when you finally get it all working together.

Just take it one step at a time, don't cut corners, and read all the readmes. When you have the game installed and you have it running smoothly as it should, go ahead and post here.

tjmidnight420 is EXTREMELY helpful, and around a lot. I'm sure he will be able to help you out with things like changing master files and what not.

Oooh another thing, don't expect EVERY mod you have to work (at least without a little changing). Most of them should, but a few might not work at all.

This is a friendly community from what I have seen. Don't be afraid to send someone a message or ask for help. That said, don't expect answers right away, always search the forum to see if your problem has been posted before, and if you think your game is really buggy try disabling all mods first and see if it runs. Most problems come from a conflict with load orders.

It's an awesome project, and I'll do what I can to help you get it running. Welcome to the community by the way.

I'm not alright, I'm an equal amount of left.