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Deathclawlove
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Well no offense to the maker

Well no offense to the maker of this mod, but I can't even tell what the options do because of the wording. I just picked the one about liking adventure, and hoping it does something good. Really hoping for an update on the text.

GoreMaster
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Yea the wording is quite bad

Yea the wording is quite bad but I really suggest reading his read me since he goes into detail about what each option does. But you did select the one I wanted so If it worked for you than it should for me.

Q2005
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I admit the wording is bad,

I admit the wording is bad, saying to much but still not enough , the next version coming after TTW 2.3 will improve that, user need to read the readme before playing.

It might be add another option like "lucky or doom".....

GoreMaster
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@Q2005 I meant no disrespect

@Q2005 I meant no disrespect to you at all sir and I completely apologies if I did. I absolutely love the idea of this mod and that's the reason why I commented and critiqued the way I did because I truly want this mod to work.

I have absolutely zero issues with your Mod now without the Sanitizer in my possession.

Thanks!

Sam

Q2005
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This is WIP of v1.04.

This is WIP of v1.04.

The "Food Sanitizer" issue is resolved, I will upload v1.04 after the new "Gambler" option have been tested.

Q2005
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Thank you.

xavier643 wrote:

It took me a lot of fighting with this.  I thought it was load order or version of my NVSE, it wasn't any of that.  It turned out to actually be because of the Food Sanitizer in my inventory.  Once I dropped that and used the train everything worked as intended.  Not sure exactly why that was the culprit but it was.  I hope anyone else having problems can narrow it down to this or other similar items.

Take care :)

Thank you.

Q2005
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GoreMaster wrote:

GoreMaster wrote:

I have absolutely zero issues with your Mod now without the Sanitizer in my possession.

The food sanitizer issue has been fixed, maybe this will also resolve others issue like DLC water canteen, but I'm not test yet.

 

Q2005
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xavier643 wrote:

xavier643 wrote:

It took me a lot of fighting with this.  I thought it was load order or version of my NVSE, it wasn't any of that.  It turned out to actually be because of the Food Sanitizer in my inventory.  Once I dropped that and used the train everything worked as intended.  Not sure exactly why that was the culprit but it was.  I hope anyone else having problems can narrow it down to this or other similar items.

Take care :)

THANKS YOU.

The food Sanitizer is not a real deal, the issue is gamebyro engine seems can't handle 2+ message showing, for example: show a windowed message and a top-left corner message at the same time while getbuttonpressed.

The button result simply ignore, cause the issue.

lasloui
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heres my sand grain: 9 years

heres my sand grain: 9 years pass when traveling from DC to NV right? so here is my option:

since 9 years passed and you became a curier, is most likely you leave all your values somewhere in primm, where the mojave express is, so most  of your equipment should be there. why would you carry all your stuff from 9 years ago? and i say that most of the stuff should be in decadent condition (bellow 10%) and consumables would be a total goners.

you as a curier wouldnt have all the gear that goes into war, after all you are a curier now, you only have maybe your favorite gun (the one equiped) and your uniform.

so new vegas TTW start should be like vanilla, and all your belongnings should be at primm, or any other location that would be considered your home in NV


ALSO, since that many time passed (and you didnt came back to DC) most of the stuff stashed in megaton, or tempenny should be degraded and/or looted away (except for uniques of course).

 

this whole khans and looting makes no sense in TTW world because so much time passed that you wouldnt have your gear from 9 years ago in pristine condition. just saying. if doing a mandatory TTW gear removal, just place it at primm or somewhere near there.

Chaophim
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lasloui wrote:

lasloui wrote:

ALSO, since that many time passed (and you didnt came back to DC) most of the stuff stashed in megaton, or tempenny should be degraded and/or looted away (except for uniques of course).

this whole khans and looting makes no sense in TTW world because so much time passed that you wouldnt have your gear from 9 years ago in pristine condition. just saying. if doing a mandatory TTW gear removal, just place it at primm or somewhere near there.

I am in total agreement with lasloui.  In the terms of realism, the food would not be still in your inventory after nine years.  This isn't Skyrim, where the PC can eat apples that have been in a barrel for thousands of years at the bottom of a dank dungeon. LOL

As for the valuables and choices, etc., take a look at the Wanderer-Couriers' world with logic in mind.  He/she left the vault at around 16-18 years old, plot-wise.  Between sleeping, waiting, adventuring, etc., it is entirely possible to spend a game year in DC alone.  Tack on 9 years for the transition between 3 and NV and that lands the character in their late 20's, minimum.  Nine+ years of living outside of Vault 101's sterile and 'safe' environs, with Raiders, gangs, thugs, ghouls, etc.,  being an ever-present threat would have left the Wanderer-Courier a bit more streetwise (One would hope, at least) about keeping all of their valuables on them so, yes, the suggestions about an option of having them locked up safely in Primm is a good one.

However....

I think that there is an opportunity here for more fun than just a simple 'you keep it' or 'the Khans have it' coin toss, especially for people who use mods that reset skills and perks using the 'gunshot to the head wiped some of my memory' explanation.  I am talking about a quest. :)

Picture waking up at Doc Michell's...  In the Vanilla game, you're a Courier who, despite traveling the Mojave for a living under the employ of the MOJAVE Express, you have no clue as to where you are or where anything is, even though that would probably be part of the job requirements for being a Courier in the first place, right? (plot hole that irked me about F:NV)  This presents an opening for an amnesia-related quest. 

My idea is that among the things that Doc says you had on you is a cryptic note filled with reminders to yourself as to where you stashed *most* of your gear (minus the perishables, of course, although sodas should be 'replaced' with the caps you would have gotten opening the bottles, imho) and a key, both of which were ignored/overlooked by the Khans.  You would also get the armor that you had equipped at the time of the shooting, but not the weapon.  The weapon would have been taken by the Khans and would be in Jessup's hands or trunk.

Now, not only do you have to track down your assailants for the chip, you also want your gun back from the assholes who took it, as well as having to follow your own clues and solving your own riddles to figure out where you stashed your cache (wordplay is fun).  For an even bigger challenge, maybe give the option of Jessup having the key and note as well.  For an added bit of immersion, maybe include a 'Smashed Pip-Boy 3000' (renamed scrap electronics pile or whatever) in his inventory as well, subtly explaining why you left DC wearing the Pip-Boy that you got for your tenth birthday and woke up with Doc giving you his old one.

I know this may all sound like 'overkill', but the amnesia aspect would explain so many things in a way that would better tie the two games together, in my opinion.  Why else would a DC wasteland survivor need instruction from a gal in a saloon about how to shoot bottles and geckos? (Only just started playing TTW, so not sure if the tutorial quest was cut or not)  Yes, I know that this is pretty much the same 'plot hook' used with the comic book character Wolverine (well... at least the MOVIE'S explanation of it - the comics didn't take that route) but I think that it would work here as well.

Just my thoughts on the matter.

BelGarion
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Chaophim - It's a bit complex

Chaophim - It's a bit complex but I can get behind it as it would be more realistic. 9 years is a long time, things come into and out of style, perhaps your favorite armor and weapon aren't the same as you wore before? Hair style would have changed too, and heck, being shot in the head could rearrange your facial features from where the bullet went in, smashed a hole in your skull, and came out smashing another hole in your skull. That always did irk me about the beginning of FO:NV, your head is perfect, no sign at all of being shot point blank by a 9mm pistol. Though putting in a scar would make some people go "Ahhh! It's not perfect, got to mod that!" >.< 

But I do agree that something has to be done, I started FO:NV side and was like "Ok, right, I'm a level 30 with mad armor and weapons, is there suppose to be a challenge to this? " especially since Dogmeat and Jessi came with me. Now I'm not put off by losing my stuff, heck, MSZ did it, so did Anchorage when you was in sim, Tranquility Lane sim, Dead Money, etc all took your stuff for a bit. So why not? It would be more real and give you a bit of a challenge. As it is now it's like you were a cheater and consoled in a lot of things, player.modav'ed yourself to Godhood, etc. 

Chaophim
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Actually, in regular F:NV, I

Actually, in regular F:NV, I used a mod that gave me a head scar.  Didn't like the 'untouched' look, but couldn't find a 'hairstyle' that was half-hair/half-metal-plate-bolted-to-the-skull.  LOL

This whole project is complex, I'll give it that.  Love the concept behind it as well as the trickery to make it work as well as it is.  I'm going to stay active in the forums and actively follow the project, but I have made it as far as the Tranquility Chair with quite a few lockups, CTDs (the final one being at the Tranquility Chair) and really slow performance in some areas, but I think that this is due to a combination of my mods I used getting 'baked in' as even uninstalling them didn't fix the final CTD or lag issues, as well as my hardware being mid-range as I have to use autosavers in both fo3 and fo:nv due to crashes and lockups.  Was wiping the slate clean for a fresh reinstall anyway when I discovered the 30 gallons of liquid awesome that is TTW.  If my system couldn't handle the two games independantly, I can see why it bogged a bit when they merged.  I just had to try it for myself, though and loved it, especially getting to play FO3 with FO:NV's game engine since I had not made it as far in FO3 vanilla as I did in TTW.

I think that by the time I actually *finish* both of these games and get ready for a replay (after tax time upgrades, of course), TTW will have matured a bit more to enable me to take another stab at it.  The writer in me just wanted to offer up advice on spackling in some plot-holes and bridging the gap a little easier. :D

dkunit
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Don't know what is wrong, but

Don't know what is wrong, but no dialog option is showing up when i talk to Jessup for the veteran option. Any suggestions?

freakydoo
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after 9 nine years wouldn't

after 9 nine years wouldn't you be living somewhere, have a home of some sort, where your stuff would be stashed. as laloui pointed out. i suggest that after dealing with benny you find information that leads you to your old home where your stuff was kept. i wont go to far into "realism" truth is anything can be explained away and fallout isn't the most realistic environment to start with. it's not like you've been completely idle for nine years, maybe you have been back and forth between wastelands a dozen time in nine years. amnesia and whatever story the modders seem fit to explain nine years and im good. they have a huge undertaking without trying to everything super realistic. yes people grow up, food goes bad, although whose to say it's not fresh food and that you didn't just come from your umteenth trip from dc. nowhere is it mentioned that you havent been back to dc it simply says that nine years have passed. i'm liking the idea of amnesia and trying to figure out what happened in that nine years as a quest line. anything goes in science fiction.

to jax from over a year ago. :) id love to see this as part of TTW

asus ROG laptop, specs: i5 3230 3.2, 8gb ram, nvidia gtx 660, Window 8 64 bit, logitech surround + sony xplode 250 car amp powering two 12inch 120 watts sub (wal-mart specials), sound system by freakenstein

gnubee
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There was a mod on the NV

There was a mod on the NV Nexus that did pretty much this. Cant recall what it was though and I have since lost it in my files.

 

NukeBlaster18
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Can this remove quest items 

Can this remove quest items (Items that cannot be dropped) from your inventory?

Royhr
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Ok so after reading thru this

Ok so after reading thru this whole thread I get to the end and nothing... So what was decided? I've just started TTW so plan on being in the DC wasteland for quite awhile but will eventually make to the Mojave. So I'm just curious as to what the end rsult of this discussion ended up being if anything...

AlexFroe
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This mod looks very

This mod looks very interesting. I wonder if this is still working with the current version and the load time hotfix?

BenjaminPen
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It is called "The Courier's

It is called "The Courier's Cache." It's on the first page of quest mods on the NV Nexus.

Jay15951
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YES!

YES!

mcniff12345
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in veteran option jessup wont

in veteran option jessup wont give my stuff back

Xenomorph45
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I noticed the description

I noticed the description says it works for TTW up to version 2.8. So I wanted to ask if this still works with the newest version of TTW or not.

Decker
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Xenomorph45 wrote:

Xenomorph45 wrote:

 

I noticed the description says it works for TTW up to version 2.8. So I wanted to ask if this still works with the newest version of TTW or not.

 

I can confirm that this works with the TTW 2.9.4 version. This has been an essential mod for most of my playthroughs, a very plausible way to start New Vegas after playing through the Fallout 3 side of things.

In the load order, I placed it down after all of the TTW files+TTW optionals and MCM and have had no problems.

 

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Thank you for the answer and

Thank you for the answer and info about load order.

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