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Q2005
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Equipment looted when first arrived New Vegas v1.04

When the you first arrived New Vegas, a check suit man and Great Khan guys try to kill player (intro movie)...

 

Rookie: All of item are place at Boulder City Jessup's room, no-one can't touch except you.

Adventurer: Items are spread out to 4 bags, by random, all of Great Khan's camp: Red Rock Drug Lab, Great Khan Armory (no map maker), Greak Khan Encampment (beware Deathclaw), Makeshift Great Khan Camp (large group of Cazador if you install IWS mod)

Veteran: War or Peace. All of your item are taken by Jessup, and he will equipped your gear like Fatman and Power Armor if you take those item to Mojave. You can speech check to make he return all of your item by peace or kill him to loot back, it's up to you.

 

 

Note:
1. This mod can be unloaded after player take everything back.
2. "War and Peace" aka "Veteran" option, it conflict with Wendy Gilbert Companion mod, but it has workaround by Wendy Gilbert Companion Primm Rescue V1dot0 .
3. NVSE v2 (beta12) or later is required.
4. Support TTW 1.2a+ to 2.81a+.
5. Fix Food Santizer issue (v1.04), thanks to xavier643.
6. Read the Readme first, please.
7. Warning: If your stuff doesn't take back, don't change the version of this mod.

File Attachments: 

TTW Version Compatibility: 

v1.4
v2.0
v2.1
v2.2
v2.4
v2.6
v2.7
v2.8

Rating: 

0
Your rating: None
4.25
Average: 4.3 (4 votes)
Edited by: Q2005 on 03/17/2015 - 23:48
JaxFirehart
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I LIKE this, how about some

I LIKE this, how about some input. What would people think about this being a mandatory part of the game?

Computerrock1
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I think that it would add

I think that it would add some more realism to TTW, I mean who shoots someone and doesn't take all of their awesome stuff? I say do it!

thermador
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It is realism, that's for

It is realism, that's for sure.  People would indeed take all of your stuff.  It's the wasteland - survival is important.

What is  "Bxxxxx City...."  -- Boulder City?  Can you get your stuff back?  How?

Risewild
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Yep I agree with that too,

Yep I agree with that too, the guy would want our platinum chip and the khans would love our awesome stuff ;) and it would make the player have that same feeling from starting the game with only basic stuffs . And yes if we could get our stuff later would be awesome so we wouldn't lose unique items.

In my opinion this mod makes a lot of sense .

Q2005
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@Jax

Thanks everyone.

You can 100% chance take everything back when you enter THAT room (main quest line) in Boulder City, and I wrote a script to prevent NPC to access the container......(version 1.00~1.01)

tizerist
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JaxFirehart wrote:

JaxFirehart wrote:

What would people think about this being a mandatory part of the game?

If you mean a mandatory part of TTW, I would say [hell] no. The player has probably gone through alot of crap to get the equipment that they have, and I would be pretty pissed off if it was removed.

Benny and co lead comparitively comfortable lives, they don't need to raid 'dead' bodies. They just wanted the chip.

Nice idea though, so long as it's optional.

JaxFirehart
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You understand its not

You understand its not completely removed right? It just means you have to fight your way to boulder city to get it back.

I agree the blow to your inventory kind of sucks, but it also helps make the early part of NV at least somewhat challenging.

Q2005
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JaxFirehart wrote:

JaxFirehart wrote:

....., but it also helps make the early part of NV at least somewhat challenging.

This!

I'm writing a new version with message let player does their choice...

http://www.mediafire.com/?z5w4kpe0znw3xwj (v1.01)

Risewild
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Love how you included some of

Love how you included some of my and Jax words   darn I am getting this mod right away .

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I think this is a great mod,

I think this is a great mod, since this solves the problem, that the F:NV story is trivialized by having the best FO3 gear at the start of the game. A very nice solution :)

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I just saw this, I really

I just saw this, I really like it! What a good overlooked idea. I have to agree benny probably wouldn't bother with the gear but the khans sure as hell would, having it at boulder makes perfect sense. Making this mandatory is my vote.

ElectricMessiah
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I like it to.  It would be a

I like it to.  It would be a nice option, if nothing else, through dialog.

Also, keep in mind that it is the player that knows Benny has shot the character... The Character has no idea who took his/her gear.  .02

gnubee
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Absolutely a fan of this.  In

Absolutely a fan of this.  In fact, I'd go without the message telling you where your stuff is...

...or at least modify the message to suggest that the stolen weapons are likely to be somewhere. How about something like this:

"Choose NO to keep all of your equipment. Choose YES if you want the Khans to loot your corpse.  Choosing YES will preserve the challenge, and you can still get your equipment back, if you find it..."

 

I vote to incorporate the mod.

Kainschylde
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I agree that Benny, being

I agree that Benny, being head of the Chairmen, would have no need to loot your corpse. He has ready access to anything he wants any time he wants.

The Khans, however, are impoverished chem dealers. They would totally loot you for everything you've got. I also vote include this.

And hell, you wake up barely even knowing who you are or how you got there, so no warning. Optional? Sure. Message about your gear being in Boulder? Nah, leave the player to figure it out on their own.

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Q2005
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I will add third option to

I will add third option to the message, put player's gear in several possible locations of Great Khan's with random-factor.

TJ
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Another idea would be to add

Another idea would be to add your gear to Jessup's inventory. Make you have to really fight for it. For solving Boulder city showdown peacefully you could implement a pretty steep speech check, the option to pay him off with the fortune you've amassed since coming to the mojave, or just let him keep your gear. I'm all for waging a very long and bloody war with him to get it back.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

Q2005
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tjmidnight420 wrote:

tjmidnight420 wrote:

Another idea would be to add your gear to Jessup's inventory......

ok.....already testing...

War or Peace mode (choice)

War: kill Jessup, get all stuff back.

Peace: during Boulder City Showdown quest, pass speech check (vanilla NV-style), Jessup will return all of your stuff when he give you Engraved cigarette lighter .

gnubee
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Cool, but too many options.

Cool, but too many options.  I say reduce it to either keep your stuff or War/Peace option. In fact, don't even mention where you get the stuff back, or from whom.  Just say you may have to fight (or have a silver tongue) to get it back.

I think it would be cool to find Jessup dressed in all your stuff and armed with all your weapons in Boulder City.  I'd make any speech check be super high to get it back though.

gnubee
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Cool, but too many options.

double post, sorry.

Computerrock1
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I disagree, the more choices

I disagree, the more choices the player has, the more enjoyable the experience and the more replay value is increased.

Computerrock1
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I think this new war or peace

I think this new war or peace idea is a great addition!

Kainschylde
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Love the "War or Peace"

Love the "War or Peace" option. But instead of just Jessup, spread it out amongst all of the Khans involved in the mugging. For example, I tend to carry multiple armors and at least 3 weapons on me at all times. Usually guns of different calibers so I can take advantage of ammo availability in different areas. So Jessup, as the leader, gets the best stuff (Highest DT armor, highest damage weapon) and everything else trickles down through the rest of the group. Other stuff like caps and aid items divided randomly throughout the group and stuff that would be useless to NPCs (crafting components, unique item collections, etc.) in a trunk back by the dead guy.

Edit: Or non-valuable items (Say anything not ammo or chems worth less than 5-10 caps each) just not stolen. When you wake up at Docs, that kind of stuff (collectibles, crafting parts, pre-war books, etc.) is among the stuff he gives back to you when you're leaving ("Here, these are yours, had em on ya when you came in. Had to go through them to see if I could find out who you were." or whatever he says at the door before dumping a bunch of junk on you).

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Just a note of support.  I'm

Just a note of support.  I'm sure this is going to turn out great.

I like the idea of you being able to recover 'some' of your items back.  Jessup should have some of them... What about a dialog from Victor saying he had a nice conversation with the group.  You would have this conversation with Victor in Novac.  Gives Victor a more solidified reason to be there when you are.  Conversation skills would be nice to have, so you wouldn't have to kill his group in Boulder.  As you progress through that quest line, once you catch up with Benny, you get the last of your stuff back.

Having fairly unuseable items left on you and given to you by Doc, is also a great idea imo.

My only concern is a not so tough & high up in rank to have  some of the nicer stuff, when you catch up to him.  Would be cool if he was wearing/Using some of it... great conversation starter.  lol

 

Q2005
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The official has been change

The official has been change the travel script (see the v1.2a changelog), I'd rather wait a bit.

 

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Not to muddy the waters here,

Not to muddy the waters here, but another idea: put your gear in Benny's rooms. The benefits would be, it would prolong the challenging early part of NV, and it would give you a reason for (and reward for) completing Ring-a-Ding-Ding even if you're not interested in the main quest. Plus, in Boulder City Jessup complains a lot about not being paid by Benny, and I find it somewhat difficult to believe he would complain so much if he ended up with the best gear to be had from the Capital Wasteland. Lore-wise, it makes sense that Benny and the Khans would take your gear from you after shooting you; and it further makes sense that Benny would ditch the gear when he skedaddles from Vegas, since he is in a hurry, and he has the platinum chip which is much more valuable to him at that point. 

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This is the best idea I've

This is the best idea I've seen. You should absolutely lose your stuff to the Khans.

I vote give all your weapons and ammo to Jessup's crew, spread out your apparel and miscellania across non-respawning buried chests owned by the various vendors between Goodsprings and Boulder (so you can buy it back anytime, once you've saved up for it). The players caps should either be gone or maybe make their way to Benny's safe, but their chems, drinks and food should be gone for good, consumed by the Khans or the customers before the player ever wakes up. Quest and nonplayable items should stay with you, if only because so many mods use those as tokens and customisation menus.

 

I don't like the idea of Benny taking everything to Vegas with him. The Khans might rob a guy naked without lookin' him in the face, but Chairmen ain't finks, see?

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The idea behind this is

The idea behind this is really great, and I wouldn't be opposed if the original, simple version became integrated into TTW.

My only critique would be to ditch the menus altogether. Make 4 separate esps and let the us load the one we want. It may just be me, but these types of menus are immersion breakers. Heck, I even disable the menus on NV DLC that warn you when you are about to embark to the Sierra Madre, Big MT, etc.

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Q2005, will you be updating

Q2005, will you be updating this to work again? Was really looking forward to it when I finally went to NV only to find out that the 1.3 update caused war and peace to not work anymore.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

Q2005
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I will update for TTW v1.4a.

I will update for TTW v1.4a.

Not necessary to update, I have been tested TTW 1.4a, is work like charm. If you can't get thing to work, check your NVSE version at least v2 (beta12) and running.

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My appologies, will check

My appologies, will check again.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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I like this as long as the

I like this as long as the options are still there.

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JaxFirehart wrote:

JaxFirehart wrote:

I LIKE this, how about some input. What would people think about this being a mandatory part of the game?

Also what if the gunshot did some brain damage and you were knocked back to level 2 or 3 or something similar?

Kainschylde
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Level editing is a different

Level editing is a different mod altogether. This is just for equipment.

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Risewild
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robber804 wrote:

robber804 wrote:

JaxFirehart wrote:

I LIKE this, how about some input. What would people think about this being a mandatory part of the game?

Also what if the gunshot did some brain damage and you were knocked back to level 2 or 3 or something similar?

The problem with knocking back the level to level 2 or 3 is what is the player reaches NV at those levels already? I already went straight from vault 101 to NV several times to test different stuff and so I think the lower level possible to reach NV is level 2 (I think that by the time you reach the exit of Vault 101 you are level 2 or you will level to that level with the experience it awards you at that moment) .

I would like in the future to see a mod that would make our character become level 1 (or around that) and lose all of the perks except for some that could be on a list (example: cyborg, adamantium skeleton, solar powered, ant might/sight, etc) that would include physical perks like those from the examples and others, and also any special unique perk not given by leveling up (otherwise we would never again gain them in that playthrough). But like I said that would be better as a TTW mod in my opinion .

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Im not sure if this is in

Im not sure if this is in alpha but ima download it

Q2005
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Imazing wrote:

Imazing wrote:

Im not sure if this is in alpha but ima download it

For TTW 1.41a, this is stable, but TTW will goes 2.0, so this mod will update for it.

 

 

EDIT:

fully support TTW 1.2a+ and 2.0+, no need to update, have fun.

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@ Q2005

@ Q2005

I mean no disrespect, but I find the wording of the menu text a bit bland and immersion breaking. I've taken to rewriting all of the text in a way that I find makes it clear of what you need to do but does not tell you outright. It is lore-friendly and all of the options are in the same order:

Click here to expand or collapse this section
What seemed like a simple delivery job has taken a turn... for the worse. Somehow, a douchebag in a checkered suit and a handful of greasy thugs managed to nab you and swipe the package, leaving you as a loose end to be tied up. Some luck, eh?

So, you've been shot in the head and dumped in an unmarked grave. That asshole in the daisy suit was sporting an 18-carat golden pistol; seems like he wouldn't have any need for your caps or fancy gear. But what about his goons?

  • I think they would have left all of my stuff on my body out of respect for the dead. Lucky me.
  • They probably would have taken it on the road with them. I'll have to track them down if I want it back.
  • Maybe the thugs took my stuff back to some of their thug friends and hid it like treasure. What a bunch of dicks! I may need luck for this.
  • I bet the head goon took it all for himself. I may have to kill him to get it back, or perhaps I can strike a deal with him.

Maybe the menu text could be changed to this or something similar. Input from anyone else is more than welcome.

If you think nothing is impossible... try slamming a revolving door. Yeah.

Q2005
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@morlund69 Thanks for input.

@morlund69

Thanks for input.

GoreMaster
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For some reason I cant get

For some reason I cant get this mod to work. Love the idea and makes it worth transitioning from DC to NV. I get all the options but once I am done dealing with Doc Mitch I have everything back.

TJ
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I had that issue every time I

I had that issue every time I tried this as well.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

Q2005
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GoreMaster wrote:

GoreMaster wrote:

For some reason I cant get this mod to work. Love the idea and makes it worth transitioning from DC to NV. I get all the options but once I am done dealing with Doc Mitch I have everything back.

 

tjmidnight420 wrote:

I had that issue every time I tried this as well.

check NVSE (at least v2 beta 12), please.

TJ
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I'm using 3b2, have been all

I'm using 3b2, have been all along. I assumed it was a mod conflict on my part and never tried to dig deeper..

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

GoreMaster
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Yea same here the latest

Yea same here the latest release. I wonder if its because 3b2 is a beta build and not final or RC.

GoreMaster
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(No subject)

Q2005
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GoreMaster wrote:

GoreMaster wrote:

don't worry.

After TTW released to v2.3 (according to this), it will be add another check procedure to make sure this mod work as design).

GoreMaster
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Awesome totally amp'd for 2.3

Awesome totally amp'd for 2.3!

xavier643
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Ok, I love the idea of this

It took me a lot of fighting with this.  I thought it was load order or version of my NVSE, it wasn't any of that.  It turned out to actually be because of the Food Sanitizer in my inventory.  Once I dropped that and used the train everything worked as intended.  Not sure exactly why that was the culprit but it was.  I hope anyone else having problems can narrow it down to this or other similar items.

Take care :)

GoreMaster
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@xavier

@xavier

Hmm interesting find! Could you possibly leave the sanitizer some where in the DC then go through the train transition and what not. Then some time go back for the sanitizer? Or does the sanitizer need to be destroyed/deleted from the game?

Do you use the water canteen from the DLC? 

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This also fixed the issue for

This also fixed the issue for me. I just dropped it in the train. I didn't have to disable it. Strange bug I must say.

GoreMaster
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Awesome news! Who needs the

Awesome news! Who needs the sanitizer any way, this is Fallout a Post Apocalyptic Survival Simulator. Well for me my game is set on the Hardest Difficulty, with New Vegas Hardcore and Project Nevada set to Hardcore as well. My game is very unforgiving in every way. Absolutely love it though. Sucks being level 10 and Guns is barely over 30," Got Gun Sway?" Lol. But being level capped at 75, should be an interesting play through.

Back on topic somewhat....:Now I am excited again about the transition from DC to NV. I was trying to stay away from making the trip because of this mod not working. I dont want to feel like a Demi-God entering the New Vegas areas but at the same time I dont want to be shanked of all my levels and traits. This mod seems to be what I needed.

Oh does all the options work now or is it just some?

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