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GoingZe1da
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ENB, yay or nay?

I've heard that using an ENB can increase performance by allowing my graphics card to handle textures and post-processing instead of the in-game engine. My current plan of action is to get a fresh install of New Vegas and FO3, wait for 3.0 to drop, install TTW, and then throw an ENB on top of that. Not that I can't run the game at 60 Hz by default, my machine can do that. it's just I feel like experimenting a bit, and when I play for about an hour or more my FPS starts to gradually drop, about 10 frames down after an hour of play (no idea why that happens btw). In summary, does installing an ENB help to increase the performance of TTW, if I wanted to say use a texture pack or other graphics-heavy modification like EVE? Thank you all and I hope to get some response soon.  

TTW Version Compatibility: 

v2.9

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Lyndi
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I wouldn't. Roy can give all

I wouldn't. Roy can give all the details of what all it breaks. He understands all that better than I do.

After the last minor back and forth between people who use ENB I decided to drop the files in my folder to see just what people saw in it. Never again. The built in software AA he uses (EdgeAA or whatever the crap it's called) is absolutely the worst I have ever seen, and you can't use multisampling AA and have to turn off all the pretty things from your GPU Control Panel and in the games ini to get it to run without graphical errors. I swear Arcade's coat had so many jaggies I thought it was going to cut my arm off when I bumped into him.

Anyway, I couldn't delete it fast enough. I wouldn't recommend it.

GoingZe1da
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Thank you for the response!

Thank you for the response!

Paddle faster, I hear banjo music!

jlf65
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About the only area you could

About the only area you could call it vital is low vram situations. If your card has little vram, or worse, uses shared vram, you NEED ENB to handle textures... if you use anything more than the stock game graphics. If you have an AMD or Intel with integrated graphics, you probably need ENB. ENB can use extra system memory to make up for the lack of vram. It WILL slow things a bit when graphics need swapping, but if you don't have memory on your video card, you don't have a choice. ENB can make the difference between playing for an hour or two, and crapping out after ten minutes.

The other end of the stick - if you have a HIGH end system and want all those graphical enhancements that make views look so awesome, you're stuck with ENB. All those settings that change bland Beth graphics into glorious reality are all based on ENB.

Mystical Panda
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I use the ENBBoost part (not

I use the ENBBoost part (not an actual ENB) with Reshade to give me that additional post processing. Here's some in-game shots: album, album.

I play 1440p or higher, and the only real 'crawling' I see with no AA is with grass, when the frame rate starts to drop around 20 or so in some of the 'warzones' areas when all heck is breaking loose (my processor isn't quite up to snuff for what I'm using it for mod wise)- grass overload mod, ini grass size set to 60, the grass gets crawly when frame rates tank out. At higher frame rates (high 40s-60s), you don't really notice it. The only other anom I saw was the 'highlights' on the corners of the street lights (a mod) at a distance can get crawly at night- though I haven't had time to play around with things to see if it could be drastically reduced. I think once a person gets a high enough frame rate at 4K,  AA might not be needed at all. In an older Gopher video, he had AA working with an actual ENB by using NVidia Inspector and setting the compatibility mask for the card (but that's a really old video).

Hopefully here shortly I'll get a chance to either setup or get an HDMI recorder, and I can better show the difference in-game which will make 'crawlies' easier to see when they're more pronounced.

CVB_Taihou
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The latest enb for f3/nv
The latest enb for f3/nv supports a lot of things, including the in game AA. Going to try it definitely.
Lyndi
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CVB_Taihou wrote:

CVB_Taihou wrote:

The latest enb for f3/nv supports a lot of things, including the in game AA. Going to try it definitely.

Not sure where you're getting that from but the newest 0.322 version on the ENB page specifically says not to use hardware AA or you'll run into an assload of transparency errors among other things. As that's the version I tried I can attest that the bugs are all still present if hardware AA is enabled.