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Gribbleshnibit8
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Delay DLC

DESCRIPTION:

This does exactly what it says in the title. It delays the DLC from starting immediately.

It stops the annoying messages that display when a new DLC is loaded, and requires that you be within a certain distance of the broadcast location before you can pick up the radio signal. Once you do have the signal, you have to listen to the WHOLE thing in order to get the quest and map marker for the location. This was done because I like it that way.

So, enjoy not being bombarded with "DLC Loaded" and "Level cap increased" messages in your new games.

 

DETAILS:

Fallout New Vegas

  • Dead Money: Limits the radio transmission range to about the middle of the Novac bridge. Introduces the requirement that you listen to the ENTIRE broadcast before you get the quest or the location.
  • Honest Hearts: Limits the radio transmission range to a radius that extends to the Durable Dunn caravan wreckage. Introduces the requirement that you listen to the ENTIRE broadcast before you get the quest or the location.
  • Old World Blues: Limits the radio transmission range to just to the south of Nipton if the player is below level 12, and just to the western side of Nipton Road Pit Stop if the player is over level 12.
  • Lonesome Road: Prevents the quest from appearing until you meet one of the following criteria: above level 25, have completed all 3 of the other DLC, or approach very close to the Canyon Wreckage (walk up the pass). In addition, the first two will not trigger unless you are outside in the Mojave proper.
  • Gun Runners' Arsenal: Stops the messages from letting you know you have GRA installed.

 

Fallout 3 TTW

  • Operation Anchorage: Limits the radio transmission range to near the Super-Duper Mart. Introduces the requirement that you listen to the ENTIRE broadcast before you get the quest or the location.
  • The Pitt: Limits the radio transmission range to a radius that extends about to Oasis. Introduces the requirement that you listen to the ENTIRE broadcast before you get the quest or the location.
  • Broken Steel: Stops the "Installed" message from appearing.
  • Point Lookout: Prevents the quest from appearing until you get close to The Citadel. You must will hear a ship's horn and some bells, and be given the quest as your Pip-Boy homes in on the source of the sound.
  • Mothership Zeta: Limits the beacon broadcast range to a radius that extends about to MDPL-13 Power Station. The broadcast has a very high static content that will get less the closer you are, allowing you to home in on the beacon.

Nexus

TTW Version Compatibility: 

v2.0
v2.1
v2.2
v2.4
v2.6

Rating: 

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5
Average: 5 (14 votes)
Edited by: TJ on 08/16/2014 - 14:25 Reason: Added 2.4 and 2.6 version tags.
eagor
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i really like this mod, i

i really like this mod, i used a similar mod for fallout nv when i got all the dlc's, keep up the good work.

Risewild
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I can say this mod is

I can say this mod is Risewild approved . Works great and makes the game more immersive.

A must have if you play TTW in my opinion.

JaxFirehart
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Already downloaded and is in

Already downloaded and is in my list of must-haves.

chucksteel
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looking forward to this one

looking forward to this one myself 

thanks

tizerist
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Nice one, 10 files becomes 1.

Nice one, 10 files becomes 1.

Were you aware that the NV merged version contained a glitch not allowing LR to start?

dmcgee627
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Is it an actual glitch?

Is it an actual glitch? Thought it was a feature where you had to do the other 3 dlc first.

tizerist
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Not according to first post ^

Not according to first post ^^

Risewild
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tizerist wrote:

tizerist wrote:

Nice one, 10 files becomes 1.

Were you aware that the NV merged version contained a glitch not allowing LR to start?

Are you above level 25? and It won't trigger if you are in the playground, you have to get out of it and walk in the direction of the canyon, at least that was what I had to do with my test version.

Gribbleshnibit8
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Sorry for the confusion, I

Sorry for the confusion, I realized I had forgotten to update the LR description. I changed it at the last minute to be a bit more immersive. 

From above: Prevents the quest from appearing until you meet one of the following criteria: above level 25, have completed all 3 of the other DLC, or approach very close to the Canyon Wreckage (walk up the pass). In addition, the first two will not trigger unless you are outside in the Mojave proper.

Gribbleshnibit8
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Fixed the crash that was

Fixed the crash that was occurring during the MZ start sequence. Silly script mistake, found by pintocat.

dkunit
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@Gribbleshnibit8

@Gribbleshnibit8

Am having some problems with the mod.

1. Whenever the OWB radio and quest triggers, I get a CTD.

2. For lonesome road, it doesn't give the radio until I get close like it should, but I got it around level 19 not 25 like it should.

Any advice?

Nevermind. found the issue

sambong02
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Thank you ^^
Thank you ^^
Dr.Automaton
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Yeah ! Many thanks my friend

Yeah ! Many thanks my friend !

khumak
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Love this mod.  The endless

Love this mod.  The endless string of popups at the beginning of the game always annoyed the hell out of me.