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JaxFirehart
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CROSS-CONTENT DISCUSSION: Wild Wasteland

Someone brought up wild wasteland recently and I think this is as good a time as any to open public discussion.

Go ahead and throw any ideas you have in here!

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dmcgee627
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I'm assuming it would be out

I'm assuming it would be out of the question to make Mothership Zeta Wild Wasteland only?

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Personally, I would suggest

Personally, I would suggest we take some ideas from the original Fallout and Fallout 2. There are some random encounters and certain unique things that we could integrate into FO3. An example is the pariah dog: http://fallout.wikia.com/wiki/Pariah

or even say a talking Deathclaw, near the base of the supermutants, in FO2 there was a talking deathclaw companion called Goris: http://fallout.wikia.com/wiki/Goris

There are a lot of little things that you can take from the originals into FO3. Least that's my opinion.

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I agree with Computerrock1

I agree with Computerrock1 about getting some ideas from older fallout games.

I can see for example a brotherhood outcast with his rusted armor begging for some oil: http://fallout.wikia.com/wiki/Tin_Man  (or maybe a dead outcast with his hand trying to reach a nearby oil can.) we could get a useless unique item from this encounter (oil can, just like fallout 2).

Even though fallout tactics is considered semi-canon I liked some of the special encounters there, for example:

http://fallout.wikia.com/wiki/Phil,_the_Nuka_Cola_dude

And for those who played Planescape torment:

http://fallout.wikia.com/wiki/Morte

 

Computerrock1
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There are so many fun things

There are so many fun things that could be added from the original series.

Also, I really like the tin man one.

Here a couple that I really think we ought to do:

http://fallout.wikia.com/wiki/Unwashed_Villagers

This one involves a community of forum posters fighting a notorious spammer of said forum board, now I don't believe we have any spammers on this board but it would be cool to add some of the more active forum posters in TTW Wild Wasteland in a similar scenario. 

http://fallout.wikia.com/wiki/Sacred_head_of_the_Vault_Dweller

Instead of a conversation with the "Chosen One" we can have the original vault dweller arguing with the lone wanderer.

http://fallout.wikia.com/wiki/Bridge_Keeper

We can place him/her over where Agatha lives, at least I think there is a bridge over to her house, I may be wrong.

 

Risewild
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The only problem I thought

The only problem I thought about making wild wasteland special encounters is that they would have to have no voices, because it would be all non vanilla dialogues.

I am quite fine with that, but other users might not feel attracted to the idea as much.

Also love that bridge keeper one any Monty Python references are good and welcome in my opinion.

Just thinking of Monty Python, in "The life of Brian" movie there is a part where the main character (Brian) falls and get a ride on a UFO that passes by, maybe we could make a male body near the ufo crash in DC called Brian or something as a wild wasteland feature.

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The Bridgekeeper was my

The Bridgekeeper was my favorite random encounter from Fallout 2. The obscenely overpowered robes were awesome as well (if I remember correctly, the Bridgekeepers Robes had comparable armor value to combat armor. I remember using them until late in the game before upgrading to advanced power armor). And while the bridge to Agathas house is a little too heavily used for a Wild Wasteland site, there are a couple bridges near the Deathclaw Sanctuary that I think would work well.

Robo-Porn cameraman

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Thinking about the mod I am

Thinking about the mod I am currently working on at the moment I am not really glad about the idea to include Fallout 1 random Encounter in TTW. Would be boring to get the same encounter twice.

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I am inclined to agree with

I am inclined to agree with you sesom, I would prefer not to reuse old encounters and instead try to come up with brand new wild wasteland encounters.

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Just an idea here, I don´t

Just an idea here, I don´t mind if you think that it is bad :)

I just thought that FO:3 already has some content, which is more "wacky" in relation to F:NV without wild wasteland. Would it be a possibility to change this trait for FO:3 to work exactly opposite, like "serious wasteland"? This way everyone still could have the classic "wacky" experience but you could also have the more serious one. Otherwise we would have the classic "wacky" and the "even more wacky" version.

To give an example you could change the Nukalurks to mirelurks with the "serious wasteland" trait.

If this is a bad idea please don´t shoot me, this was just me thinking :)

Risewild
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Ok then I guess I will have

Ok then I guess I will have to use my brain more and come up with new stuff instead of just remember old stuff .

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I think you should just be

I think you should just be able to select wild wasteland while starting in DC. It doesn't take effect until you reach Vegas.

And that's it. Anything else is kinda non-vanilla.

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I would love to see "The

I would love to see "The Guardian of Forever" Star Trek reference from FO2, my personal favorite, and maybe a Twilight Zone reference, possible from "Time Enough at Last" the iconic ending scene....ah I could go on and on lol.

 

wolf 

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Maybe just converting some of

Maybe just converting some of FO3's wackier encounters to only show up with the wild wasteland trait activated.

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That was something I thought

That was something I thought too at first, but I´m more for keeping as much vanilla experience as possible.

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How about putting a non

How about putting a non-aggressive giant rat called "Mickey" between the steering wheel and the chair in the riverboat to point lookout? Sounds easy and wouldn't break immersion in my opinion (could be a pet for the captain, after all people have yao guai, giant ants and others have molerats as pets).

Just to give you a picture:

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That is a great idea.

That is a great idea.

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The 3rd Type wrote:

The 3rd Type wrote:

Maybe just converting some of FO3's wackier encounters to only show up with the wild wasteland trait activated.

My thought as well. FO3 has plenty of random encounters. Just convert a couple of the really weird ones to WW and maybe add some static stuff around too.

How many WW locations are even in FNV? I don't think that FO3 needs that many. The random encounters are pretty good as is, and the game has enough of the "wacky" stuff. Plunger sewer anyone?

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Delphi wrote:

Delphi wrote:

Just an idea here, I don´t mind if you think that it is bad :)

I just thought that FO:3 already has some content, which is more "wacky" in relation to F:NV without wild wasteland. Would it be a possibility to change this trait for FO:3 to work exactly opposite, like "serious wasteland"? This way everyone still could have the classic "wacky" experience but you could also have the more serious one. Otherwise we would have the classic "wacky" and the "even more wacky" version.

To give an example you could change the Nukalurks to mirelurks with the "serious wasteland" trait.

If this is a bad idea please don´t shoot me, this was just me thinking :)

im for this as well as adding some new encounters not just some copy pasta from old fallout but some would be fine more then fine actually i would endorse it im heading off to school soon so ill be back with more ideals for this after that

They say there's a heaven for those who will wait
Some say it's better but I say it ain't
I'd rather laugh with the sinners than cry with the saints
Sinners are much more fun...
And only the good die young
-Billy Joel

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Big Empty vs Aliens?

Big Empty vs Aliens?

Can you imagine fighting between aliens and lobotomies? Wierdest stuff ever. I think this should be something like traditional random encounter. You could just give those men broken teleport pistols. 

On the other hand why we couldn't give more respect to Bethesda & Obsidian and create their teams as ghouls. Avellone had apprience in fallout 1 so this isn't that strange. We still got Bethesda ruins and we could make a little vault in Vegas for Obsidian.

 

No big Ideas about "serious wasteland" except name: "Hell is my home". I don't think that player shouldn't be able to pick only one. Wild Wasteland give us some laugh but fallout 3 and Vegas already have the dark tone (Ok CW looks darker but Legion is more cruel than any faction in DC). I think both traits should work on both areas. We could give some NPCs in Mojave strange meat. Show NCR soldiers shooting innocent people?

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I got one just now while

I got one just now while looking through the forums to poison them with my ideas mwahaha

There could be a reference to COD Zombies using the train method, one of the stops could have a bunch of ghouls and have an ammo box that once activated has the script of the OA ammo dispensers, and says MAX AMMO

-Conso

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When you are talking to Vance

When you are talking to Vance about the family being vampires, if wild wasteland is active, you say you'd call me crazy if you all sparkle in sunlight. LOL that's so win I quit if it doesn't go in.

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^^Ditto XD

^^Ditto XD

What about a trap room that has a hallway leading to it with the Graffiti "Cake ->", then in the room "The cake is a lie", with landmines, or tripwires, etc.

-Conso

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I'm really iffy on adding

I'm really iffy on adding brand new content when there's plenty of Wacky Encounters in Vanilla FO3 that could be put on the WW system.

JaxFirehart
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Such as? Off the top of my

Such as? Off the top of my head, I can only think of the plunger room, though I am sure there are more. Make up a list and you might be right, we might not need any new ones.

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For what it's worth, my

For what it's worth, my memory of Fallout 3's content is that there's a TON of "wacky" content that could be folded into Wild Wasteland.  I was actually considering doing it way back in the early days of RFCW, but there were more pressing issues at the time.

A lot of it is random dialog and comments, like Brian Wilks saying he knows what a TV dinner feels like when he's in the Preservation Shelter (Die Hard reference).  There's several other things like the Plunger Room, though I'd be hard pressed to remember them now.  Fortunately, wandering through the CW is a great way to find those things.

Regardless, if you total up all the pop culture references and oddball placements of things, there's WAY more WW-qualifying stuff in FO3 than there is in FNV.  We don't need to add anything to make the perk have an impact.

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One of the first things I see

One of the first things I see in this thread is bout talking Deathclaws, which is awesome.

 

If you guys had the time you could just add a small group in due to the way the Enclave experiments are described in Fo2. The intelligence part of their genetics are forcibly dominant, and there is at least one intelligent Deathclaw that  makes it away alive, so it isn't unlikely that they could pass on that particular gene. Just a thought.

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I still stand by whatever is

I still stand by whatever is added to wild wasteland should be part of an optional esp or something. Something that really makes Fallout 3 a good game for me is finding funny things. If someone can't deal with humor in a game they shouldn't be playing a fallout game.

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Ok guys, i have done quite a

Ok guys, i have done quite a bit of research and i have come up with an idea that links the two games. An elderly NCR Veteran in a makeshift house who decided one day to leave the NCR and travel to Washington D.C. I just looked on google maps and walking non-stop from the strip to the white house, passing through Denver, Kansas City, St. Louis, Indianapolis, Cincinnati before finally reaching the capitol wasteland would take 35 days. So we could make the journey about a year or so. He was one of the first troops dispatched to the Mojave region in 2253, so could say he was born in 2225, and deserted from the NCR in 2255 or retired from service in 2260. Someone could voice act him, give the script to a group of volunteers and the best sounding one gets put in. Now for his dialogue, he could say about some of the events of fallout 2, since that happened 2241-42 and he would have been a teenager at the time and heard about the Chosen one's adventures. He could also say he signed up at the age of 18 and fought in the NCR-Enclave war and how the radio on the eyebots reminds him of back west. He could say about the death of president Tandi. He would also have to describe any notable places he traveled through. There isn't much information on the wiki regarding the NCR-BOS war so he can say he doesn't know much about it. Basically, this man is an insight into the events of Fallout 2 and major events up to when he left the west. He can also say about the high presence of BOS in the midwest due to the events of Fallout: Tactics. Mainly, all this encounter would need is to dress the guy up appropriately and someone to voice act and lip-sync. You could stick him in underworld since that's a neutral settlement, and requires some travelling. Maybe he could be a part of the mod without Wild Wasteland?

Anyone can PM me if you're interested in my idea.

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I think it would be kind of

I think it would be kind of fun to bring back the Cafe of Broken Dreams. Maybe even have an optional companion that you can meet there, perhaps one named Ian in honor of the Vault Dweller's first companion in original Fallout. Maybe we could even have someone voice act him, and throw in some random dialogue about the original game. Personally, I love the kooky elements of the game, and wouldn't get rid of them for the world. I say making a set of Wild Wasteland encounters for the D.C. wastes is a fine idea, and I'd be more than happy to come up with some. 

 

Here's another idea. There could be a room where you find a lamp, a vaccume, a radio, a blanket, and a toaster all sitting together, and if you pick up the toaster, a message appears that says "You can't explain it, but you're suddenly feeling a bit more brave.", and the toaster gives you a permanent +5 to damage resistance and +1 to endurance when you hold it. It's a nod to the movie and book The Brave Little Toaster. I think its cute. I was going to make it a mod myself, but I think it fits well in the spirit of Wild Wasteland.

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Heh, I just found the Cafe of

Heh, I just found the Cafe of Broken Dreams in Fallout 2 the other day.  Pretty funny.

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I got a stupid one! Gives the

I got a stupid one! Gives the Victory Rifle the Grunt Birthday Party effect from Halo. AKA, in Halo, when it's on, if you shoot somebody in the head, their blood is instead confetti, but for our purposes we could change the impact effect to an altered Gauss Rifle effect to look like exploding confetti. Fun!

-Conso

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What about making a random

What about making a random android NPC to refer back to the Railroad. You could put notes on terminals saying there's an android on the loose. When you see him the Wild Wasteland icon could pop up indicating that he is the android.

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stvb95 wrote:

stvb95 wrote:

What about making a random android NPC to refer back to the Railroad. You could put notes on terminals saying there's an android on the loose. When you see him the Wild Wasteland icon could pop up indicating that he is the android.

Isn't the Railroad in FO3? And wouldn't the android be Harkness?

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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Just some silly ideas mostly

Just some silly ideas; mostly around popular movies.


Shrine to Barack Obama (location: Arlington House): Because he's the first black president, it fits Fo3 theme. His shrine can be found next to Lincoln's, with the photo of that supreme smiling face.


NCR-Legion fight in Capital Wasteland (location: Random Capital Waste): It's a big mystery why and how NCR and Legion came to DC and died over a struggle for a refrigerator filled with purified water. (hint: there is no dam in Fo3)


Bruce Wilkins (location: one of Pulowski Preservation shelters): Fo3 already has Die Hard trivia that Bryan of Grayditch says "Now I know what a TV dinner feels like", so why not we actually get either Bruce Wilkins' corpse in a PP shelter, or a TV dinner named of it?


The Seventh Seal (location: shore-like scenic place, best in Point Lookout): A chessboard on a table. Two chairs facing each other. One is empty and the other is owned by a skeleton named Max or somewhat referencing the movie. Chesspices(bottle caps) are showing that he's checkmated.


Evildead (location: Dunwich Building): A chainsaw, next to 'Ash' pile, trivia to the necronomicon .


Green Lantern (location: the brass lantern): A green lighted lantern can be found inside The Brass Lantern. A note has inscribed their famous oath.


Blade Runner (location: River City): Just like in Honest Heart, right after the forced encounter meeting the Harkness at Rivet City, a man Rick Deckard armed with .223 pistol & trench coat comes out. He stays at the common room in the boat, disappears when the Commonwealth quest finished.


Saving Private Ryan (location: Operation Anchorage): The one of captured American soldiers is named Private Ryan. 

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Change Jingwei's speech

Change Jingwei's speech success for closed captions to say the translation is "Kill me? You can't! I'm an officer!" as a reference to the movie 'Deathwatch'

-Conso

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May I chime in?

May I chime in?

The Office- simple enough, find an Office Building in DC, place a few skeletons, give them names; Dwight, Jim, Pam, Oscar, Andy, etc,. You could even have Dwight holding a unique weapon. The revolver he fired in the office when he became manager.

Transformer- pick a random vehicle, give it a name; Optimus, Ironhide, Ratchet, etc,. Blowing up said named vehicle will turn the vehicle into robot remains carrying a unique lazer weapon.

National Treasure- Just put the Declaration of Independence in the hands of a skeleton named Nicolas Cage, whose body is placed right in front of where the document would usually be.

Adam West Batman- In Fallout 3, you might run into a wastelander strapped with a bomb. Well if you have seen the old Batman with Adam West, you might remember a seen where Batman is running around holding a bomb with a lit fuse and says, "Some days you just can't get rid of a bomb." You could make the wastelander strapped with explosives say that. http://www.youtube.com/watch?v=OsJA1C19AyE Here's a link the the humorous clip.

Men in Black- After completing Mothership Zeta, two black suited fellows will approach you and try to kill you. One of them will have a unique item, the neuralizer. A one use item that resets your karma.

 

 

I'm not alright, I'm an equal amount of left.

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The problem I see with using

The problem I see with using old fo3 stuff is that the WW stuff in NV appears only if you have the perk. I'd rather then see a few WW encounters added in then turn the old stuff off without the perk.

Call me Pat. Senterpat is too much to type.

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A kid carrying a hunting

A kid carrying a hunting rifle and a dog in front of the corpse of a woman. The boy could be using the animation from the Cannibal perk to show he's eating the girl. This is a reference from a post-apocalyptic movie called A Boy and His Dog.

 

An African-American man carrying a bladed melee weapon and holding an Unique Pre-War book, either dead or alive, roaming the Wasteland. Refernce to Book of Eli.

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So far, out of what I have

So far, out of what I have read above, these are the ones I like the best:

Plunger Room and Die Hard reference - both of these vanilla items are perfect for a WW encounter, as mentioned above. 

Cafe of Broken Dreams - This should really go in. It's a great reference to earlier Fallout titles, and as mentioned, it gives the opportunity for contact with named NPCs and companions from those games. If this doesn't make it into TTW as a Wild Wasteland event, it is definitely worthy of a mod. 

Steamboat Willie - Risewild posted the picture of the mouse. I just wanted to point out that it isn't Mickey, but Mickey's predecessor, Steamboat Willie (1928). The idea is still awesome, though. This one is perfect for a WW reference. 

Tin Man - This is another old Fallout reference that I think would be perfect for WW. While I understand that re-using old Fallout encounters may not be for everyone, there are a lot of us who would look at them as easter eggs and who have a feeling of nostalgia for the older games. If we keep it to a few old ones, with some new ones, I think it would be received well. 

The Guardian of Forever - Again, this has been referenced in a previous Fallout game, but c'mon...it's probably one of the most iconic things in sci-fi, and it's a cool Star Trek reference that a lot of people would dig. 

Time Enough at Last - Wow, this one is an awesome idea. Probably in my top 5 for most memorable Twilight Zones, and it fits a post-apocolyptic enviroment perfectly. Just add a corpse/skeleton with some broken glasses and a note reading "There was time now!!" in the Library of Congress...done. Queue Wild Wasteland sound. 

Twilight Sparkles - OMG, this is so funny! Let's face it, no longer are vampires cool like they were in Blade or From Dusk Til Dawn. Now they are angsty sparkly constipated douchebags. Girls will laugh casually, guys will girlfriends will laugh profusely, and guys without girlfriends...well, all they got is gaming, so they'll keep playing anyways. 

Evildead - This is pure win. Satanabusjones has a great Dunwich Expansion mod that adds stuff from Evil Dead and H.P Lovecraft, but just dropping a chainsaw and a double-barrel shotgun nearby an "Ash" pile is awesome, and a great WW reference. 

Blade Runner - The whole android quest is pretty much based off of Blade Runner, so adding in Rick Deckard works perfectly. Especially since NV includes his gun. 

Saving Private Ryan - I also like this one for OA. Great idea!

National Treasure - I like this idea as well, but I would use the name Benjamin Gates instead of Nic Cage, lol. 

Men in Black - This one is another great idea for tying in WW to FO3 DLC's, although I am not sure about the neurolizer resetting karma. Just an encounter with the MIB after returning from Zeta would be good enough. (In fact, that is three out of the four DLCs that have a great idea...just need one for the Pitt.)

A Boy and his Dog - Probably some of Don Johnson's finest work, this was a great post-apocolyptic movie from 1975. This one should make it in for sure.

Book of Eli - Again, a great post-apocolyptic movie that deserves a WW reference. Good choice!

 

OK, here are my few suggestions:

The Road - A man and boy pushing a shopping cart along the road. The man has only a single shot in his gun, and they will wither flee or attack, depending on how the player reacts. 
 

Six-String Samurai - This should really be for NV, but I'm sure we could snatch something from the movie to put in DC. Perhaps the Red Elvises are on tour or the player could encounter a warning about the spinach monster. 

Hubris Comics - What comic book location would be complete without a Stan Lee reference? Toss old Smiling Stan's corpse into the Hubris Building with a message scrawled above him on the wall...."Excelsior!" (Be sure to include Stan's signature glasses on the corpse.)

Fear and Loathing in New Vegas - This one again should be in New vegas, unless we can figure out a reason ole Hunter S. Thompson would be covering a story in DC. He could be either a skeleton or a copse, but a drugged out ghoul would be perfect. Be sure to make a reference to bat country, and include a colorful suit and the trademark hat. 

The above list is pretty extensive, with at nearly 20 possible encounters. It has something for three of the four DLCs, and it is a mix of vanilla encounters, old Fallout 1 and 2 stuff, and new ideas. I think there is a lot to work with here. If any of these are chosen, I have some additional ideas on how each encounter could work, but I'll save further feedback for now. 

 

 

 




 

/befo

Dentaria
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Those Sound perfect, now for

Those Sound perfect, now for the team to start adding them :/

Are you playing games with me god damnit!

Aconagent1
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I've got one, a reference to

I've got one, a reference to the movie "Gladiator", one of the generic Pitt slaves that you fight in the arena is named Gladiator and has a necklace version of the Mark of Caesar or some Legion Danarius or something

-Conso

Risewild
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The thing about FO1 and FO2

The thing about FO1 and FO2 encounters is that Sesom and his team are remaking those games, once they are finished they will be added to TTW so has he pointed out before then there would be duplicated or very similar encounters while the player is exploring .

Fruckert
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Hey, Jax, do you still want

Hey, Jax, do you still want that list of all the strange vanilla FO:3 encounters?

I started doing such things a while back for my own purposes, but if you really want it I'll go ahead and finish it.

And like, other stuff, I guess.

Computer Build

JaxFirehart
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I can't guarantee that

I can't guarantee that anything will come of it at the moment, but it would be very useful to have on hand.

Befo
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Risewild wrote:

Risewild wrote:

The thing about FO1 and FO2 encounters is that Sesom and his team are remaking those games, once they are finished they will be added to TTW so has he pointed out before then there would be duplicated or very similar encounters while the player is exploring .



WHAT?!? FO1 and 2 in TTW? Where can I read more about this?

/befo

sesom
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Befo wrote:

Befo wrote:

WHAT?!? FO1 and 2 in TTW? Where can I read more about this?

It's FO1 at the moment:

Look here: http://newvegas.nexusmods.com/mods/48095 the video has a lot of information too. A WIP thread is coming here soon.

tizerist
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Yeah, that is a frightening

Yeah, that is a frightening prospect, to integrate large mods like these.

It would make this a whole new ball game, I see bright flashes in the future... :)

BrunoWars
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Lets get back to the topic:

Lets get back to the topic: wild wasteland. You could add a random encouter wwhere a entirly blue guy walks up to you as in a avatar reference.

Or you could add a dead lady, in a lake, holding some sort of sword, as in aexcalibur refrence (king arthur)

Befo
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I like the Lady in the Lake

I like the Lady in the Lake idea, nice encounter!

 

/befo

Risewild
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The problem is finding a lake

The problem is finding a lake .

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