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Senterpat
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CROSS-CONTENT DISCUSSION: Returning to the CW

So I haven't actually gotten to the point where I travel to the Mojave yet, but while reading the forums someone brought up the point that you leave the CW for 9 years, but everything is the same. So I want to start brainstorming ideas for what changes could have taken place.

  • Oasis- if the courier decided to not kill the trees heart, spread more greenery near the oasis.
     
  • NPCs- some changes to NPCs, children growing up, old people dying.
     
  • Respawn- after 9 years the ruins have been moved back into. Could have new bosses.
     
  • Growth- depending on how things are when you hop the train, towns could be larger.

Any other ideas?

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Edited by: JaxFirehart on 07/28/2014 - 11:45 Reason: moved forum, updated title, fixed typos -thermador
rbroab
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I was about to rage when I

I was about to rage when I read the topic of this post.

Really loving the ideas, but don't know if it will work. Then again, I have little to no experience with doing any of those things.

I'm not alright, I'm an equal amount of left.

Senterpat
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Well I never did much with

Well I never did much with the geck, but I imagine it's much the same as the creation kit. It would be a lot of work, but by placing conditions I should be able to disable old references and enable new ones. If someone that experienced with the geck can confirm it can be done.

Call me Pat. Senterpat is too much to type.

TJ
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I'm pretty sure it can be

I'm pretty sure it can be done. Sounds like it would be pretty cool... if it's done right. It'd definitely take some talent to give the whole wasteland a makeover.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

thermador
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Updated title and moved forum

Updated title and moved forum - this should be a full cross-content discussion like the others I think...

MrMedicinal
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I like this idea! Maybe...

I like these ideas! Maybe...

*kill off Elder Lyons, and make Sarah the new DC branch elder.

*Maybe by now either the Brotherhood, or the Outcasts have have a major presence in the CW, (since by now one has had to have wiped out the other, and would surely try to establish dominance in the CW.) It can vary based on whether the player did the Broken Steel quests.

*Kill off Three Dogg and replace him with the older lady DJ, so that way there won't be anymore "Nine Year Old News Updates."

Just brainstorming, any other ideas guys?

I'm not that smart, take what i say with a grain of salt

thermador
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The main problem with

The main problem with actually doing this is that you would need to disable all the NPCs (via script when returning to the capital wasteland the first time) and then enable all the new NPCs (again via script).  That part's not so hard; the hard part is creating all those duplicate NPCs, placing them in the world (set as "initially disabled"), and editing them so that they are older and different.

As an experiment for a shortcut, I once tried to make a script that ages all of the original NPCs (no duplicates) with the "agerace" command (i also linked up a few ages for each race that aren't linked by default) but the problem with that approach is that the agerace command sets the hair to default, so all the NPCs suddenly have the same hair.  If anyone knows how to set a random hairstyle via script, then this shortcut would be totally doable and would save a lot of time.

Risewild
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The problem is what if the

The problem is what if the player gets out of the vault 101, goes to Megaton does a couple of quests and goes to NV... After the player comes back there will be no Three Dog to give the satellite dish quest so no GNR radio playing, and no next hint of where the father went to, no Elder Lyons that really helps and gives access to the PA training and Citadel Shop and other tons of stuff... etc. Also what if the player starts in NV since TTW will have a select start location in the future, then we would have to change the NV side of the game too so when the player returns things are not the same anymore I do like the idea of some things changing, and would love it would happen, but in terms of the actual game I think it would be a huge effort to make it happen and would have to change FNV too much (if the player begins there) to be in the scope of TTW. Also we can never really know when the player moves to the next wasteland, might be after doing most of the stuff in one wasteland or it might be just as soon as it gets to the train station .

MrMedicinal
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 Makes sense. All that sounds

 Makes sense. All that sounds like a nightmare of an undertaking, with the Player being as unpredictable as they are . (And an actual nightmare when everyone would have the same Clean Cut Hairstyle ) In the end, they are just two different games combined and that's more than enough for me .  

I'm not that smart, take what i say with a grain of salt

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The age thing may be a bridge

The age thing may be a bridge too far, but you can create almost any quest you want if the conditions are right.

For example I made a quest the that only ran if:

1. You gave the FEV to the Brotherhood

2. You finished broken steel

3. You finished Goodsprings powder gang fight

Then had it activate the next time you returned to Megaton.  It takes work but it is worth it.

pwinkle
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EvilLordSaxon wrote:

EvilLordSaxon wrote:

The age thing may be a bridge too far, but you can create almost any quest you want if the conditions are right.

For example I made a quest the that only ran if:

1. You gave the FEV to the Brotherhood

2. You finished broken steel

3. You finished Goodsprings powder gang fight

Then had it activate the next time you returned to Megaton.  It takes work but it is worth it.

Point number 3 should deff be an prerequisite for any of the initial 'returning to DC' quests, I would like to say that the conditions should be based on the player completing one of the endgame battles; but that'd be restricting players who (for whatever reason) want to go back to DC in the middle of a story.

Obviously the quest should only trigger when the PC is back in DC too, but I don't think that really needs to be said :P Wheres the logic in receiving a distress signal from Rivet City when you're hunting down bandits in the Mojave.

I did read a really good fanfic one time; the story itself went a bit cheesy at some points but the premise is really good, it involved a full scale super mutant invasion of DC, lead by one of the old Mariposa mutants who wants to continue the Master's work. In the story the LW is just the LW, he never left DC; the courier is a different person, but thats such a small point it can be ignored entirely.

IMO, this would be a good way to off a load of the existing characters and bring in some new faces (to save on dialogue issues... And also allow us to be lazy with editing the landscape, no need to show rebuilding if theres been a war on the go for the past few years.), plus it'd be a feasible reason for the PC to come back to DC; in order to save their father's work and neutralise the threat of a full scale super mutant army gaining enough strength to start sweeping across the country.

Imagine after doing the NV main quest line (whichever one you went with) and all the DLCs, a radio station pops up on your pipboy; a self titled 'figure from your past' needs to meet with you, your home is in danger and you're needed again.

You go to the meeting point, most likely the train station, and there you meet a grown up Bryan Wilks; now a knight of the BOS (maybe sent personally by Sarah?). He's spent the better part of 2 years tracking you down, following your trail and listening to local gossip whenever possible.

The supermutants have come back in force and had crippled almost every settlement and faction in the Capital wasteland, the BOS has been pushed all the way back to the Citadel and Project Purity, people have flocked to the larger cities, abandoning the smaller settlements (Arefu, Big town, Girdershade. etc...).

You can even have it that Three Dog was one of the first ones targeted, so GNR can either be off the air or have a new host (even if it's just left to Magaret, as in vanilla if you kill him). That'd get rid of the issue of old broadcasts still being played on the radio.

 

I'm running out of steam a bit here, but the plot basically involves pushing back the muties, finally destroying Vault 87 (with a nuke?? :P) and facing down the Master-esque leader of the mutants. This would then put the DC wastes into a state of uneasy peace (as it is in the vanilla game really), basically leaving the player to then go and play with some kind of Mothership Zeta Crew mod if they so please.

 

BTW, I only ever said Bryan Wilks for 2 main reasons:

1) For most players he'd be a fairly substantial character from their time in DC, to see him grown up and trying to follow in your footsteps you be a really cool way to show that stuff has happened and continued fairly normally back in DC IMO. Having him as the PC's contact would be SO much more effective than just having another faceless BOS soldier you've never seen or heard of before.

2) In the vanilla game he's a kid, this leaves a dev fairly open to recording dialogue (I sound nothing like I did as a kid :p)

 

A bit long winded I'm aware, but I just got swept up in the idea as I was writing it down, no sense in stopping the juices from flowing :P Just my 2 cents anyway, I'd love to hear what you guys think of it, and to see if any of the ideas I presented can be tweaked or expanded on.

Let me know what you think guys, keeping up the interest is how these things potentially get done.

Risewild
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I don't have enough time to

I don't have enough time to write a full analysis, but I just want to ask, what about if the player used the modified FEV virus in the purifier? the super mutants would die without drinkable water for years (supposedly).

pwinkle
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Hmmmm....

Hmmmm....

CONVIENIENT PLOT DEVICE!!!!! Thats what would happen :p

I dunno, the FEV ended up being a dud? Maybe they're just not getting their water from the purifier basin?

Llets be honest the basin is tiny; and its not connected to any of the rivers in game, theres bound to be some un-FEV-ed water about.

Beside if the player uses the virus it'll kill off most of the wasteland anyway (the ones who get access to the caravans at least)... Either way we end up with an excuse to kill off a tonne of NPCs who would just get in the way later on.

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I really like the idea of

I really like the idea of after finishing F:NV, being put back in the Wasteland for one last plot line. I'm not sure if it's the team here's job to do so, though... some of the best FNV modders are here, that's for sure, but they've only got so much time, and we saw how long it took for Project Brazil, which only lasted a few hours, to be developed.

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I'm glad we understand one another.

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I like the Mariposa Mutant

I like the Mariposa Mutant Invasion idea. However, I for one normally head straight to NV after disarming megaton's nuke, (to get weapon and armor that are added by mods). So it would be weird for me coming back after doing next to nothing in DC only to find all these people being like "you're our only hope" when my character should have no fucking idea who they are.

Cocaine is a hell of a drug.
- Rick James.

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it would make sense as a mod

it would make sense as a mod or optional esp, actually, so if one decides to go sequence-breaking and skipping fo3 to do fnv then come back, they're not stuck with what has been decided as the result, and then they can do any personal modding work they want to integrate it to their playthrough.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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I cant really offer any

"Oops I meant to post in the wild wasteland thread.."

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Puppettron wrote:

Puppettron wrote:

 

it would make sense as a mod or optional esp, actually, so if one decides to go sequence-breaking and skipping fo3 to do fnv then come back, they're not stuck with what has been decided as the result, and then they can do any personal modding work they want to integrate it to their playthrough.

Ahh, brings me back to the days of Super Metroid, Metroid Zero Mission and Metroid Prime (NTSC)... completely off topic I know. My apologies.

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