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SyToS
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I feel that making a

I feel that making a questline to explain the small gap in time and to include the delivery to Hopeville to tie in the complete NV story would be the best route. Otherwise you get off a train and immediately get shot. To me this brakes the immersion but I feel a train is a great idea but not to get to NV.

Make it stop someplace east of NV and have some small quests leading you to become a courier for the Mojave express. Maybe introduce Caesar's legion. And have some small delivery’s then do the Hopevill one (Making it so Ulysses isn’t speaking nonsense -http://fallout.wikia.com/wiki/Ulysses )  then a few more small jobs. And then the platinum chip. Have it end with you on your way to Goodsprings and a sound of a gunshot fade to black and then “War never changes”. Bing bang boom story all flows.

At that point maybe make a visual scar on the player like in Point lookout using something like TFH Bullet Scar by TheFourthHorse http://newvegas.nexusmods.com/mods/47676/ Also that kinda shows you have aged from all this wastlanding you’ve been doing.

Also just cut down the NV intro more like New Vegas Uncut 8 - Welcome to Fabulous New Vegas by MoBurma - http://newvegas.nexusmods.com/downloads/file.php?id=46585

Downsides-

1: For people who want to go right into NV from CW this would not be right for them.

2: Going back and forth would kinda not make sense…. Seeing on either side you have unfinished business. So this would be more at the end of FO3 and then limit it so you can’t go back till the end of FNV…

I know that would be a lot of work but if done properly it would make this feel all like one really long amazing story. I have little knowledge of creating mods but I’d be willing to help come up with a story and throw in my voice for any npcs the quests would need. And if someone was willing to take on a student id help make it as well.

Some other ideas to maybe throw in would be on these other delivery’s you can add background to some of this stuff the Courier can say in NV. Just to tie even more in and add some depth to the  some of the delivery’s. As well as a guideline on some locations the delivery’s can take place.

  • During a conversation with Bruce Isaac in Novac, the Courier can state that he/she has been to New Reno before.
  • Before setting off to New Canaan, the Courier can tell Jed Masterson that he/she has not been to Utah in some time, suggesting that they have been there before. This also explains how the Courier knows the Dead Horses' and the Sorrows' languages, which is itself impled by a Dead Horse scout who remarks upon being spoken with, "You know our tongue - smart owslander."
  • According to Ulysses, the Courier has been to Circle Junction, New Reno, Vault City, Fort Abandon, and on brahmin drives at the Big Circle.
  • When the ED-E from the Divide plays the log from when a child found it, asking it where that occurred will have ED-E respond with Illinois. The Courier knows about Illinois, but doesn't know about Chicago, responding with "What's a Chicago?"

http://fallout.wikia.com/wiki/Courier

 

Also what some people have mentioned about making an aged CW is awesome I really hope someone makes that work! That always bugged me that it seemed like little had changed after something so incredible happened…

JaxFirehart
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We've explained this before.

We've explained this before. There is no indication that the train even makes it out of DC, the whole point of the fade to white, 9 years later, shot in the head is that the Courier doesn't remember ANYTHING that happened in that 9 years, other than getting shot in the head and some minor details, because amnesia is totally not a misunderstood and overused plot device...

Something you have to remember, though, is that the whole idea of New Vegas is that you can give your courier any back story you wish, and there are even opportunities for you to show a bit of your backstory. TTW hems that in a bit by forcing the Courier to also be the Lone Wanderer, but the 9 years later with no filler allows you to still role play anything that might have happened in those 9 years. Maybe you met up with Caesar's Legion a bit further east of NV and were given orders to become a courier so that you can spy undercover, with the platinum chip being a huge coincidence. Or maybe you spent some time with the midwest brotherhood, so you know EXACTLY what a chicago is.

I'm not saying you can't or shouldn't make a mod to this extent, but it is unlikely the team ever will because we don't want to take the opportunity to play your character as you want them.

SyToS
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I see that. Maybe then just

I see that. Maybe then just something real simple like change the ticket name to "Ticket to The West" or something.

Maybe make it so you buy it from a voiced npc that explains some of the details of the trip. like stops/connections and how the line survived (I think the maintenance robot idea is great). Make the station not feel so derelict and more like something other people in the world use by just cleaning it and add some westerners coming east and easterners going west. Call it the "Sunset Express" or "The Western Connection" or something make it look more like a functional means of transport. Just an idea.

TJ
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... I like the train. It

... I like the train. It suits it's purpose even if it doesn't ever get updated again (which I'm pretty sure it will) and beats the shit out of a magic manhole. SyToS, your ideas are good, and I've seen people want for something like this before. Do you mod? Tear it up if you do. Otherwise it's Chuck's vision and we're along for the ride. Myself I'm curious to see where he takes us even if it's not right away.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

SyToS
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No as of right now i don't

No as of right now I don't know exactly how to mod. And I understand it is their project. I just felt like brainstorming over the stitching between the two games.

But like I said in my first post I'm up for learning to mod and if someone wants to make a mod with any of the ideas I mentioned id be happy to assist in whatever way I can.

darthbdaman
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Just thought of something and

Just thought of something and wanted to share.

I think that beating the main quest and the wasteland survival guide should be requirements for travel. The story of Fallout 3 is irrevocably damaged if you leave half way through fixing project purity.

I also think that trouble on the home front should be a requirement. I think it would give the Lone Wanderer a valid reason to leave. With James dead and no home left they could reasonably leave after dealing with the purifier situation. This could a least give some reason for the wanderer to leave.

I think the Brotherhood of Steel should have control of the train, and be repairing it. You receive a note from one of the scribes upon completing the main quest that the Brotherhood has been repairing the train for travel west. With nothing left to do in D.C., they hop on the train and move west. You then promptly awaken in Doc Mitchell's house 3 years later.

Yes 3. We can assume that the date has been rounded a bit because it must have taken the Lone Wanderer a bit of time to do Fallout 3's main quest. The date can then be forwarded to the New Vegas start date. This clears up the cutscene issue. I personally see no evidence besides, one joke about 18 year old kids, and the divide. Personally I don't think the Divide is an issue. It could reasonably have taken place within the last 3 years. Also, every comment about being in places like New Reno would not be unusual for a courier. They would have been all sorts of places. The date should be 2281 in Vegas. I think we should be adapting our stories to the original games, not the other way around.

Also, I think that Broken Steel's quests should not be opened up until after you have traveled to the Mojave and tracked down Benny. Broken Steel always felt like more of a clean up the Enclave mission, which I think makes more sense a few years after the purifier. The Brotherhood (Star Paladin Cross?) tracks you down and sends you a message that they have found the base of operations of the Enclave and need your help defeating them. You can then go of and do Broken Steel, as a side mission rather than the end of the main quest.

Anyone have any suggestion or feedback. I think this does solve the problem of the Lone Wanderer leaving (at least partially) and of having to play Broken Steel to get to the Mojave.

JaxFirehart
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darthbdaman wrote:

darthbdaman wrote:

Yes 3. We can assume that the date has been rounded a bit because it must have taken the Lone Wanderer a bit of time to do Fallout 3's main quest. The date can then be forwarded to the New Vegas start date. This clears up the cutscene issue. I personally see no evidence besides, one joke about 18 year old kids, and the divide. Personally I don't think the Divide is an issue. It could reasonably have taken place within the last 3 years. Also, every comment about being in places like New Reno would not be unusual for a courier. They would have been all sorts of places. The date should be 2281 in Vegas. I think we should be adapting our stories to the original games, not the other way around.

We have discussed this at length and come to the conclusion that it's the only thing that makes sense. Do some research on the divide, especially the courier's involvement and when Ulysses found it. 3 years between the game does not work.

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