14 posts / 0 new
Last post
Risewild
Risewild's picture
Administrator
Offline
Last seen: 1 hour 25 min ago
Joined: 10/01/2012 - 02:14
Karma: 3172
CROSS-CONTENT DISCUSSION: Fingers, Ears, and Dogtags

Well I was playing and then I thought of something (as it usually happens). I know that we want to keep NV as untouched as possible, but I was wondering if we could have in NV a Regulator HQ and a Contract Killer one too, I never played with an evil character so I don't know about the assassin one but in the regulator HQ Sonora Cruz says that the regulators are everywhere and their style is so cowboy-like that they seem to fit NV quite well, maybe having a character that says the same stuff as Sonora Cruz so we could use the same voice files or something.

---

Edit: Changed title from "another of my suggestions" to "CROSS-CONTENT DISCUSSION: Fingers, Ears, and Dogtags" and moved forums to the "News" forum with the other cross-content threads. 

For reference, in Fallout 3 you could collect Fingers on evil characters and Ears on good characters and turn them in for a reward.  In Fallout New Vegas you could collect NCR Dogtags and Legion Ears.

--thermador

 

Rating: 

0
Your rating: None
0
No votes yet
Edited by: thermador on 12/27/2012 - 08:54
The 3rd Type
The 3rd Type's picture
Team Member
Offline
Last seen: 2 years 4 months ago
Joined: 09/12/2012 - 07:38
Karma: 221
I'd like that, somewhere to

I'd like that, somewhere to turn ears and fingers in NV without dredging all the way to the DC Area.

pwinkle
pwinkle's picture
Offline
Last seen: 9 months 2 weeks ago
Joined: 11/02/2012 - 05:30
Karma: 59
There was a couple of guys

There was a couple of guys who'd take in ears and fingers in NV anyway wasn't there?

One was NCR and the other was Legion, I can't remember who accepted what; but I'm 99% certain this is the case.

As a suggestion, how about changing the list of items these 2 will accept to include the generic finger/ears you get from killing good/bad guys?  And maybe do the same for the relevant guys in DC, so that if you take legion ears to Sonora Cruz; she'll also accept those, I imagine she'd take your word on them coming from bad guys :p

Just my (hastily thought out) suggestion anyway, ofc any final choice is up to the devs.

thermador
thermador's picture
Administrator
Offline
Last seen: 1 week 3 days ago
Joined: 08/07/2012 - 07:24
Karma: 1171
Donor
The 3rd Type wrote:

The 3rd Type wrote:

I'd like that, somewhere to turn ears and fingers in NV without dredging all the way to the DC Area.

Agreed.  Moved this thread and changed the title accordingly, see first post.

JaxFirehart
JaxFirehart's picture
Administrator
Offline
Last seen: 3 months 2 weeks ago
Joined: 09/11/2012 - 17:33
Karma: 3778
I am all for having a

I am all for having a regulator and contract killer hangout in NV. I would rather not reuse voice files and am looking into how to record and implement our own voice files.

For the record, the NCR guy wanted legion ears, the legion guy wanted NCR dogtags. I agree that the regulators would take Legion ears.

yukichigai
yukichigai's picture
Trusted Poster
Offline
Last seen: 2 years 8 months ago
Joined: 09/11/2012 - 18:28
Karma: 59
JaxFirehart wrote:

JaxFirehart wrote:

I am all for having a regulator and contract killer hangout in NV. I would rather not reuse voice files and am looking into how to record and implement our own voice files.

For the record, the NCR guy wanted legion ears, the legion guy wanted NCR dogtags. I agree that the regulators would take Legion ears.

You can just assign the same dialog to a different NPC.  So long as they both use the same voice type it will reuse the voice files.

If you want to get fancy, you can always have them communicate via Intercomm/Telephone.  Having an NPC communicate in that way allows for the voice files to be garbled/modulated automatically, which could either make it seem like a long distance call or like you're giving them to another person entirely.  Think someone communicating through one of those vendor window things/etc.

wireknight
wireknight's picture
Offline
Last seen: 3 years 10 months ago
Joined: 05/01/2013 - 11:20
Karma: 0
Given the quasi-supernatural

Given the quasi-supernatural nature of the Regulators and Littlehorn & Associates (they seem to represent archetypal manifestations of Good and Evil respectively, with Daniel Littlehorn strongly implied to be the devil or a demon lording over his creepy clerical pool of the damned and Sanora Cruz being some kind of angelic being) it might actually be thematically appropriate, as well as easier, to clone the locations and the primary NPCs.

The Mojave Regulator HQ would probably be best placed somewhere in eyeshot of the Ranger Unification Monument near the Mojave Outpost, since good Karma and the NCR kind of go together in New Vegas.  Littlehorn & Associates would probably be best placed on the side of the Cottonwood Overlook opposite Cottonwood Cove, due to the proximity to the bad Karma Legion and the abundance of open space along that corridor.

Either way I caution against placing them along the route north of Goodsprings (as it will potentially restrict access unfairly due to the Cazador and Deathclaw roadblocks) and also against having them accept Legion Ears and NCR Dogtags (there are already NPCs that handle factional collection like that, this is more good-versus-evil than faction-based).

Ein
Ein's picture
Offline
Last seen: 3 months 1 week ago
Joined: 09/18/2012 - 00:23
Karma: 24
The Regulators in Fallout 3

The Regulators in Fallout 3 are... Weird. They're not really related to the already existing group in Fallout 1 who were a villainous corrupt private police force in the Boneyard. But they kind of got crammed in as an awkward reference to what came before (as part of Fallout 3's general "See! Look! It's still Fallout! Really guys! Cannibals! Cannibals EVERYWHERE! Have some Gecko on a stick!" approach.)

It would probably just make more thematic sense to just have someone over in Westside that handles those kind of Bounties, as they have more of a vested interest in what the vast Majority of the "evil" guys would be considering they're right there on the front lines with the Fiends but don't have the direct proximity to McCarran or The Strip's defense to as readily defend themselves.

NILLOC 916
NILLOC 916's picture
Trusted Poster
Offline
Last seen: 1 year 10 months ago
Joined: 07/31/2013 - 21:21
Karma: 412
Ein wrote:

Ein wrote:

 

The Regulators in Fallout 3 are... Weird. They're not really related to the already existing group in Fallout 1 who were a villainous corrupt private police force in the Boneyard. But they kind of got crammed in as an awkward reference to what came before (as part of Fallout 3's general "See! Look! It's still Fallout! Really guys! Cannibals! Cannibals EVERYWHERE! Have some Gecko on a stick!" approach.)

It would probably just make more thematic sense to just have someone over in Westside that handles those kind of Bounties, as they have more of a vested interest in what the vast Majority of the "evil" guys would be considering they're right there on the front lines with the Fiends but don't have the direct proximity to McCarran or The Strip's defense to as readily defend themselves.

I see what you mean, the DC regulators are good guys while the west coast people are complete dildos. I know mods aren't cannon, but I still like the explanation that is given in New Vegas Bounties as to why they are different.

Cocaine is a hell of a drug.
- Rick James.

CourierSix
CourierSix's picture
Offline
Last seen: 1 year 10 months ago
Joined: 11/17/2013 - 09:07
Karma: 197
I'm not sure I like the idea

I'm not sure I like the idea of a group based in DC coming over to the West Coast... apart from all the valid reasons brought up here already, it just seems odd to have the DC group in Vegas, as opposed to the semi-evil Boneyard group.

...

...

...

I'm glad we understand one another.

JaxFirehart
JaxFirehart's picture
Administrator
Offline
Last seen: 3 months 2 weeks ago
Joined: 09/11/2012 - 17:33
Karma: 3778
I do not plan on moving the

I do not plan on moving the regulators/littlehorn to NV. Or any version of them.

CourierSix
CourierSix's picture
Offline
Last seen: 1 year 10 months ago
Joined: 11/17/2013 - 09:07
Karma: 197
So, we're talking just a

So, we're talking just a similar kind of mechanic? That I wouldn't mind. After all, there is already kind of one - it'd be nice to have a proper reason to go out fiend hunting.

...

...

...

I'm glad we understand one another.

JaxFirehart
JaxFirehart's picture
Administrator
Offline
Last seen: 3 months 2 weeks ago
Joined: 09/11/2012 - 17:33
Karma: 3778
Not even a similar mechanic,

Not even a similar mechanic, as far as I am concerned that is already attained by having the Legion Ears and NCR Dogtags. There is nothing wrong with having the good/evil turn-in quest in DC and nowhere else.

I guess my mind has changed since I last posted here.

CourierSix
CourierSix's picture
Offline
Last seen: 1 year 10 months ago
Joined: 11/17/2013 - 09:07
Karma: 197
It would appear so, that's

It would appear so, that's where I was going off :P Karma seems to matter a lot more in DC anyway - it was almost impossible to be neutral/evil in NV. Something I'm frustrated at, because I always viewed my Courier/LW as a fairly neutral bloke.

...

...

...

I'm glad we understand one another.