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Carter
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CROSS-CONTENT DISCUSSION: Brain Removal

I started OWB first and did not have a brain. then i did point lookout and they said they took a piece of my brain which I did not have at the time. I just wanted to point that out.

TTW Version Compatibility: 

v2.7

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Edited by: thermador on 12/19/2014 - 14:00 Reason: moved and renamed to a cross-content discussion
RoyBatty
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There are discrepancies in

There are discrepancies in things, a bit unavoidable.

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Well I would like to fix that

Well I would like to fix that...

Anyone have ideas...

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Never even thought about this

Never even thought about this.  Possibility though I suppose.

Easy way: disable PL main story if you haven't got your brain back in OWB yet

Hard way: alter PL dialogue and events if and only if you did PL without a brain (i.e. they don't mention taking a piece of your brain, you don't get a piece of your brain in a jar at the end or whatever)

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That isnt a bug. That's

That isnt a bug. That's inconsistency or something to that effect,I believe.

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Maybe Tobar teleported to The

Maybe Tobar teleported to The Sink via Mothership Zeta and stole a piece of your brain from the Think Tank. Tobar is secretly a precog but not a very good one and could see that you were coming but not that you'd kill him for taking your brain. 

If life is but a test, where's the damn answer key?!?!?

Carter
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I was thinking of blocking pl

I was thinking of blocking pl unless you have your brain, anyway i just wanted to point that out since I could not find it on the bug page.

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Just make Tobar not be able

Just make Tobar not be able to remove anything from the player's head if there is no brain, but he still had to open up the player's head to find out he was brainless so it all falls in (except that there will be no brain lump in a jar and probably some editing in some dialogues) .

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just scream "where's your

just scream "where's your brain!" for 30 seconds and slap that into the dialogue.  don't even bother with lipsynch or subs

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I'd like to point out that

I'd like to point out that there's the possibility of never getting your brain back in OWB.

We can't disable PL if you don't have your brain. Well... we could, but that'd be something I'd do to be an ass and so probably not a good fit for TTW.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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Well shit, so basically we

Well shit, so basically we HAVE to do something with PL to account for no brain. And Tobar is unique voiced so it will be hard to splice new lines...

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We never actually see what

We never actually see what the electronic brain that you get in the sink looks like. Maybe it looks close enough to the real thing that tobar got confused and took a piece of it? You know, kind of like the robotics from bicentenial man?

"I have never advocated war except as means of peace, so seek peace, but prepare for war. Because war... War never changes. War is like winter and winter is coming." - Ulysses S. Grant. (maybe?)

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Which actually gives the

Which actually gives the right idea. If Tobar has fun with a player who already had his brain removed he takes a bit of the electronics out of the players head.

So the only thing we need is a slightly different looking item the player gets from PL. Not such a big deal handing out a different thingie in this case.

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i still like the idea of

i still like the idea of making it nightmare fuel creepypasta.

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Honestly, I don't think this

Honestly, I don't think this is an issue that TTW should deal with. Play the game in the right order and it's fine, or, you know, don't go do PL or something. I don't think we should expend time and effort fixing the story of two games that weren't meant to be combined with two characters that weren't meant to be the same person just so the game can be played in the wrong chronological order.

Yes, I know the goal is to have TTW play from either direction, but if this is changed what else gets changed? No Trouble on the Homefront quest? No Butch companion? No every single person in the Capital Wasteland calling you a vault dweller (which you wouldn't be, and since word seems to travel fast in DC people would know this wasteland savvy wanderer came from somewhere else). Yes, the choice is there to play from the NV side of things, but the game only really plays properly if you start from DC.

Oh, having the OWB scientists comment on lack of brain part after PL? Too many complications arise from trying to imagine every way the two games can conflict and attempt to fix it.

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You're probably right. If it

You're probably right. If it's not doable without a hassle, then it's no big deal.

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my major concern would be

my major concern would be having to make all the wasteland react appropriately to every thing you would've done in NV or CW that might affect it.  just dealing with the brain situation, we have to account for:

  • do you have your brain when you go to PL?
  • do you have all of your brain when you go to OWB?
  • wait, doesn't the artificial heart prevent poison?  is the mother punga spray a poison?
  • don't we now need to decide whether a lump of brain missing from your brain before OWB should be mentioned and/or represented in OWB?
  • what about the cyborg trait?  that's vanilla fo3, how come there was no accounting for it in PL?
  • etc.

 

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IIRC during the OWB they say

IIRC during the OWB they say that the brain had a peculiar and uncommon feature (or something like that), so it would even make sense that it was because Tobar chop off a bit of the brain .

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The Courier doesn't seem to

The Courier doesn't seem to have any problem losing bits of brain, I mean Benny blow some of them out maybe his brain regenerates or something. There are stranger mutants for sure.

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in OWB, when mobius says you

in OWB, when mobius says you've got a peculiarity, your responses are all about getting shot in the head though.

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well since the Courier is not

well since the Courier is not voiced, one could just add something like "or maybe it was from that time I got lobotomized by that Tobar creep." to one of those shot in the head topics.

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that solves one, /one/,

that solves one, /one/, continuity error.  and opens the door for having to comb the games for all of them.  why wouldn't we know what BoS are when we meet veronica?  oh, the amnesia thing?  but you can go back and visit the citadel and all your glorious reputation and good feelings (or burning hatred if you happen to be me and bomb the shit out of those assholes when the chance comes) before ever talking to her.  now we're looking at "what stage of amnesia is the courier in while traveling the wastes, and how do we stop it from making you look dumb?".  we could figure all these things out and track them, but that seems like a lot of work for some things that only deal with rp.  i.e. plenty of things that a dedicated modder could handle in a way that would make sense, and would allow all the modders interested to tell their own stories of how things go together rather than relying on our own preferences to tell that story.

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... I was joking, I don't

... I was joking, I don't think it is essential enough to change FNV just for something like this .

But if someone want's to make an enormous continuity mod for TTW who am I to stop people, any volunteers? .

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i'm not good at detecting

i'm not good at detecting jokes today.  but a continuity mod would be an interesting idea someone else could pursue

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I would do it if I had three

I would do it if I had three things:

  1. Knowledge
  2. Motivation
  3. Skill

Since I have none of those I will have to just hope someone else will do it .

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Retlaw is doing it. It's

Retlaw is doing it. It's called Unity. It's not part of TTW but a mod. Also it's on hiatus. Also Retlaw's on hiatus. Also other stuff.

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occasionally his hiatus goes

occasionally his hiatus goes on hiatus.

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IMO this type of thing is

IMO this type of thing is best left to a mod that tries to make the combined storylines of both games make better sense together.  I seem to remember seeing someone already working on a mod along those lines here that does things like require the platinum chip from NV to get into Vault 112 in DC, etc.  You could add various other restrictions where if you haven't done event A in DC you can't do event B in NV and vice versa, but one of the things people like about this style of game is that you're not force to do things in a linear progression.

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Puppettron wrote: that solves

Puppettron wrote:

that solves one, /one/, continuity error.  and opens the door for having to comb the games for all of them.  why wouldn't we know what BoS are when we meet veronica?

I think it'd be fair, at least in that particular situation, to brush it off as a roleplaying opportunity. Sure, the Lone Wanderer/Courier definitely knows about the Brotherhood in DC, but what about this Brotherhood in Nevada? Or what about this Veronica girl, what does she think about the Brotherhood? Maybe the Courier is choosing not to be forthcoming with their allegiances. That sort of idea.

As far as continuity issues in general, it seems best to me to accept in difficult situations that two games have been merged here that were not intended to be merged. If the issue in general cannot be fixed by altering a bit of dialog or other simple means, it should be up to people to reconcile that in their own headcanon or merely disregard it.