All the patches I have used for PN have the wrong master sorting. EVE is before PN, WMX before PN etc. Can you please check over all of your patches to make sure they are made properly. Did you add them in the right order and sort them?
The WMX patch has unresolved records & breaks the main menu for me. All of the mods this patch is dependent on are updated completely.
Attached is one of the records, they are in NVAllWeapons and TheProfessionalWeaponsList.
i just thought i should say, i came across a bug with the wmx-eve patch. A3-21's plasma rifle mod "plasma rifle scope" does not have a texture until i reload. when i do that mid animation it has a texture but after it goes back to a pure white texture with no depth. i just thought i should mention it. love your work btw. :)
Just some notes, cause some people have been asking about my WMX patches. I no longer use WMX and will no longer be supporting those patches. If someone else wants to make them they are free to post them here.
As far a Project Nevada goes, the patch really isn't nessecary if you make I merge patch. You will only miss a few extra weapon mods for the PN exclusive weapons. Otherwise it's just the leveled lists that are not compatible.
JSawyer is pretty damn incompatible with WMX. They do completely different things with the GRA weapons, which will probably cause duplicated weapon mods and such. I would not recommend using JSawyer and WMX together until someone (else) makes a patch.
Hopefully this doesn't inconvenience anyone too much. Hopefully you all understand that I don't really care to make patches for mods that I don't use nor like.
Ya. I'm working on a proper conversion of PN now, instead of a patch, and I'll try to convert the WMX support when I'm done, as that will be pretty much no work with a conversion.
There really isn't anything in PN to convert that can't be handled through a patch more cleanly and with less confusion. The biggest issue is the Equipment Module stuff, which really just needs to be replaced with its TTW equivalent. Only other issue is Rebalance, which a lot of people don't use, but which can now actually be done more cleanly via script using functions added by Lutana NVSE.
Hmmmm, maybe I'll just go ahead and write a PN TTW patch this weekend.
Ya. I'm working on a proper conversion of PN now, instead of a patch, and I'll try to convert the WMX support when I'm done, as that will be pretty much no work with a conversion.
I am confused and intrigued by the convept of a "proper conversion of PN"
So do I need a patch if I'm running MMM+Redesigned, or only if I'm using EVE as well? Remember Project Beauty and MMM needing patches to work well in FO3, so not sure what to do here.
All the patches I have used for PN have the wrong master sorting. EVE is before PN, WMX before PN etc. Can you please check over all of your patches to make sure they are made properly. Did you add them in the right order and sort them?
The WMX patch has unresolved records & breaks the main menu for me. All of the mods this patch is dependent on are updated completely.
Attached is one of the records, they are in NVAllWeapons and TheProfessionalWeaponsList.
I am having similar issues, though my issue is with the PN - WMX and it also breaks my menu, I find that it works fine if I disable the patch, could this be resolved with load order? were you able to find a resolution on your end? Thanks!
Do I use the TTW AWOP NV patches "AWorldOfPain(Preview).esp" with the original mods "AWorldOfPain(Preview).esm" or is it a replacer? The esp vs. the esm things got me a bit confused on this one
THX
Stay young! Learn something new everyday, no matter what!
So many patches... I'm not sure if you need the all DLC one, I think the TTW one covers that but I don't remember. I always make a merge patch and just have them all in one patch... :)
Why are JSawyer and WMX incompatible, and is there anything that I could do to make them compatible. I noticed that when I loaded the two the starting birth cutscene didn't start, but why is this?
There are many reasons, the pre-order packs are disabled and spread around the NV wastelands, the GRA weapons are altered and integrated into the game, replacing the standard weapons.
Also while not having to do with WMX, there are changes to lists and armors too among other things.
All patches are made for versions of the mods specified above. These will not work with non-TTW versions of EVE, etc.
You only need to install one version of each patch. If you are using Project Nevada, JSawyer, EVE, and IMPACT, you only need the "Project Nevada - JSawyer - EVE - IMPACT" patch.
JSawyer and WMX will be incompatible for the foreseeable future. Please don't use them together.
Patches last updated on March 20, 2015
What if one wanted to use Project Nevada, IMPACT, and EVE, but not JSawyer?
Roy, I'm assuming the patches for WMX here are for your TTW edition correct?
So if I was using AWOP NV, AWOP FO3, and your TTW WMX conversion I'd need the following patches?
AWOP FO3 - WMX
TTW - AWOP NV
However there doesn't seem to be a AWOP NV - WMX patch (designed for the TTW edition of WMX) is it not needed, or does the FO3 version cover that as well? Or is that TTW - AWOP NV actually for WMX and just misslabled? I'm just a little confused as to what i'd need to make everything work together well.
Do we load these patches after the original or replace the original? I was going to get the IMPACT patch but I'm not sure since there's no descriptions whatsoever.
Amazing thread and great job RoyBatty, deadboy, darthbdaman and everyone! Just a quick question, if I have
(Fallout New Vegas) NMC's texture pack, Overgrowth ENB, New Vegas Redesigned, EVE, MoMod, AWOP, Project Reality, Project Nevada, MRRadioactiv s Weapon Collection, Weapons of the New Millenia, Weapon Retexture Project by Millenia, Weapon Animation Replacers, Unlimited Companions, Titan Fall, Digital Nightmare Music Mod, Radio Active Channel Extender
(Fallout 3) Marks Mutant Mod, Devestated City, Raider Combat Armors, Busworld,what patches what patches are available for TTW? I tried to look at the various pages about each and individual mods but I was not able to organize their patches (becuase some are older than others) and since they are spread out it makes things a bit difficult.
and as for texture packs, all of the ones I use other than NMC, for the most part are almost exactly the same ones that RoyBatty listed in this thread
enneract: I think he means farther draw distance (without ugrids) and higher res landscape LOD. I too want better landscape LOD... but no idea how to make it.
That being said there is a ton of textures I use. Let me take some time here to list them with links.
I'm hoping this is the right place to post this, if not my apologies. I got permission from SolarTails to upload a small patch I made for Solars Bottled Water which adds 2 water sources from Tenpenny Tower that weren't included before.
"Your technique is magnificent! When cut across the neck a sound like wailing winter winds is heard, they say... I'd always hoped to cut someone like that some day, to hear that sound. But to have it happen to my own neck is ridiculous."
@darthbdaman
All the patches I have used for PN have the wrong master sorting. EVE is before PN, WMX before PN etc. Can you please check over all of your patches to make sure they are made properly. Did you add them in the right order and sort them?
The WMX patch has unresolved records & breaks the main menu for me. All of the mods this patch is dependent on are updated completely.
Attached is one of the records, they are in NVAllWeapons and TheProfessionalWeaponsList.
File Attachments:
i just thought i should say, i came across a bug with the wmx-eve patch. A3-21's plasma rifle mod "plasma rifle scope" does not have a texture until i reload. when i do that mid animation it has a texture but after it goes back to a pure white texture with no depth. i just thought i should mention it. love your work btw. :)
Everything will be fixed in the next update. Glad you like it btw.
Mr Torgue is motherf*ckin awesome.
Just some notes, cause some people have been asking about my WMX patches. I no longer use WMX and will no longer be supporting those patches. If someone else wants to make them they are free to post them here.
As far a Project Nevada goes, the patch really isn't nessecary if you make I merge patch. You will only miss a few extra weapon mods for the PN exclusive weapons. Otherwise it's just the leveled lists that are not compatible.
JSawyer is pretty damn incompatible with WMX. They do completely different things with the GRA weapons, which will probably cause duplicated weapon mods and such. I would not recommend using JSawyer and WMX together until someone (else) makes a patch.
Hopefully this doesn't inconvenience anyone too much. Hopefully you all understand that I don't really care to make patches for mods that I don't use nor like.
"I'm a damn beacon of morality here! People should be lining up to shake my hand." - The Courier
Perfectly understandable that you don't want to make patches for mods you don't use.
Ya. I'm working on a proper conversion of PN now, instead of a patch, and I'll try to convert the WMX support when I'm done, as that will be pretty much no work with a conversion.
"I'm a damn beacon of morality here! People should be lining up to shake my hand." - The Courier
There really isn't anything in PN to convert that can't be handled through a patch more cleanly and with less confusion. The biggest issue is the Equipment Module stuff, which really just needs to be replaced with its TTW equivalent. Only other issue is Rebalance, which a lot of people don't use, but which can now actually be done more cleanly via script using functions added by Lutana NVSE.
Hmmmm, maybe I'll just go ahead and write a PN TTW patch this weekend.
darthbdaman wrote:
I am confused and intrigued by the convept of a "proper conversion of PN"
Could you elaborate?
"I'm a damn beacon of morality here! People should be lining up to shake my hand." - The Courier
Well don't bother now, Grib is going to do it.
"I'm a damn beacon of morality here! People should be lining up to shake my hand." - The Courier
So do I need a patch if I'm running MMM+Redesigned, or only if I'm using EVE as well? Remember Project Beauty and MMM needing patches to work well in FO3, so not sure what to do here.
Yeah you need a patch between MMM and redesigned. I will update that patch when deadboy releases the next MMM update.
Could someone make this mod compatible with TTW and EVE: http://www.nexusmods.com/newvegas/mods/56829/?tab=1&navtag=http%3A%2F%2F...
xCamoLegend wrote:
I am having similar issues, though my issue is with the PN - WMX and it also breaks my menu, I find that it works fine if I disable the patch, could this be resolved with load order? were you able to find a resolution on your end? Thanks!
What PN-WMX patch, if its the one on the nexus, it is not compatible with TTW WMX.
It can be fixed, but I haven't any interest in it due to future projects.
RoyBatty wrote:
I got it from here: https://taleoftwowastelands.com/comment/34465#comment-34465 you can see the bottom file atachment. PN-WMX
Yeah he's not supporting it anymore.
RoyBatty wrote:
"Patches last updated on March 20, 2015"
His post was edited 03/20/2015 so I assumed his post contained one final update.
The patch is apparently broken. I really don't want to get off my ass, download WMX, and fix it. Suggestions
"I'm a damn beacon of morality here! People should be lining up to shake my hand." - The Courier
Can you delete it then? I can't edit your post.
RoyBatty wrote:
Ok, so am I right in understanding that there IS no patch between the TTW versions of PN and WMX right now?
That is correct, but PN doesn't really need one either.
It doesn't? I assumed it would, given that vanilla PN and WMX need a patch, but if they don't then thanks for clearing up that headache for me.
"I'm a damn beacon of morality here! People should be lining up to shake my hand." - The Courier
Roy if I'm using AWOP FO3 - AWOP NV - WMX - EVE patch do I still need to use the ttw wmx - eve patch? or does the AWOP FO3 - AWOP NV - WMX - EVE patch do it all?
YES YOU NEED EVE-WMX PATCH TOO.
Do I use the TTW AWOP NV patches "AWorldOfPain(Preview).esp" with the original mods "AWorldOfPain(Preview).esm" or is it a replacer? The esp vs. the esm things got me a bit confused on this one
THX
Stay young! Learn something new everyday, no matter what!
I second that format or a version tag.
It's not a replacer, it's a compatibility patch. It's just for leveled lists and things, think of it as a merge patch helper.
Great! Thx for clearing that up for me [us].
Onwards...!
Stay young! Learn something new everyday, no matter what!
Roy are all of the AWOP NV compatibility patches good to go for 5.03?
"TTW is the Fallout version of The One Ring. The One Ring to rule them all."
"Si vis pacem, para bellum!"
My new favorite, the IWI TC-21 Tavor
Keltec: not entirely, but they are easy to fix. I'll update them when 5.4 is released.
@RoyBatty
Just want to makesure my self, need your help whether my step below is correct for installing Impact & Project Nevada (PN) on TTW
Thanks man...
So many patches... I'm not sure if you need the all DLC one, I think the TTW one covers that but I don't remember. I always make a merge patch and just have them all in one patch... :)
Thanks Roy,
Still in the learning curve for mod merging and stuff... and yes you are correct, after search this forum, the TTW one already covers All DLC...
I've seen your tutorial on Mod FO converting to TTW on youtube, is there anychances you do the tutorial for mod merging and patch? .... :)
Yep that's coming up, I'm just waiting for my new computer hardware to arrive.
Why are JSawyer and WMX incompatible, and is there anything that I could do to make them compatible. I noticed that when I loaded the two the starting birth cutscene didn't start, but why is this?
There are many reasons, the pre-order packs are disabled and spread around the NV wastelands, the GRA weapons are altered and integrated into the game, replacing the standard weapons.
Also while not having to do with WMX, there are changes to lists and armors too among other things.
@RoyI think I found an anomaly in your TTW - WMX-EVE Patch...
The Container: WMXPNxCSorterMODContainer
contains several entries that are not intact, meaning, they are shown for me as "cannot be resolved" in fnvedit
http://imgur.com/a/y1YID#0
Took 2 screens showing the beginning and the end of the problem
That's not my patch, and WMX-ALL DLC shouldn't be in your load order.
darthbdaman wrote:
What if one wanted to use Project Nevada, IMPACT, and EVE, but not JSawyer?
Roy, I'm assuming the patches for WMX here are for your TTW edition correct?
So if I was using AWOP NV, AWOP FO3, and your TTW WMX conversion I'd need the following patches?
AWOP FO3 - WMX
TTW - AWOP NV
However there doesn't seem to be a AWOP NV - WMX patch (designed for the TTW edition of WMX) is it not needed, or does the FO3 version cover that as well? Or is that TTW - AWOP NV actually for WMX and just misslabled? I'm just a little confused as to what i'd need to make everything work together well.
FAQ?
Load Order?
This has cropped up before
Take the official NV WMX one since it's updated and combine it with the AWOP FO3 - WMX one here. It's like 2 minutes work in FNVEdit.
Do we load these patches after the original or replace the original? I was going to get the IMPACT patch but I'm not sure since there's no descriptions whatsoever.
Lucent ENB for TTW
Patches are patches, not replacements. They go after the mods like any other patch does.
If i use the PN - EVE patch does this mean i will not need the PN - EVE patch provided on the Project Nevada Patches page on the nexus?
That would be my guess.
Amazing thread and great job RoyBatty, deadboy, darthbdaman and everyone! Just a quick question, if I have
(Fallout New Vegas) NMC's texture pack, Overgrowth ENB, New Vegas Redesigned, EVE, MoMod, AWOP, Project Reality, Project Nevada, MRRadioactiv s Weapon Collection, Weapons of the New Millenia, Weapon Retexture Project by Millenia, Weapon Animation Replacers, Unlimited Companions, Titan Fall, Digital Nightmare Music Mod, Radio Active Channel Extender
(Fallout 3) Marks Mutant Mod, Devestated City, Raider Combat Armors, Busworld,what patches what patches are available for TTW? I tried to look at the various pages about each and individual mods but I was not able to organize their patches (becuase some are older than others) and since they are spread out it makes things a bit difficult.
and as for texture packs, all of the ones I use other than NMC, for the most part are almost exactly the same ones that RoyBatty listed in this thread
https://taleoftwowastelands.com/comment/reply/3070/25476?quote=1#comment...
RoyBatty wrote:
I'm hoping this is the right place to post this, if not my apologies. I got permission from SolarTails to upload a small patch I made for Solars Bottled Water which adds 2 water sources from Tenpenny Tower that weren't included before.
File Attachments:
"Your technique is magnificent! When cut across the neck a sound like wailing winter winds is heard, they say... I'd always hoped to cut someone like that some day, to hear that sound. But to have it happen to my own neck is ridiculous."
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